Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Kaleb4848
Bellona
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Kratos2409
Cthulhu
Level 29
God Stats
4W - 2L
1,639 SR
Queue Stats
40W - 33L
1,557 Elo+
Party 2
Team Averages
Level 85
1,546 SR
1,539 Elo+

VS

Team Averages
Level 72
1,550 SR
1,720 Elo+
Bakasura
Bakasura
 
Bakasura
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
RichardHardesty
Kuzenbo
Level 105
God Stats
1W - 0L
1,651 SR
Queue Stats
12W - 4L
1,768 Elo+
Party 1
Tiamat
Tiamat
SiigToo
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,893 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 8 / 3
7,997
615
5,398
15,866
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Kaleb4848
Bellona
14
5 / 6 / 1
10,106
777
14,140
18,844
10,958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Kratos2409
Cthulhu
11
1 / 6 / 3
8,677
667
6,934
18,751
14,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
13 / 4 / 1
11,312
870
16,611
11,362
8,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 1 / 14
9,703
746
8,299
11,888
16,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
SiigToo
Tiamat
15
4 / 1 / 15
10,242
788
17,418
10,393
7,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
20
20
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
8
3
0.19
W
Bakasura
 
Bakasura
13
4
1
3.38
L
Bellona
Kaleb4848
Bellona
5
6
1
0.92
L
Cthulhu
Kratos2409
Cthulhu
1
6
3
0.42
W
3
1
14
10
W
Tiamat
SiigToo
Tiamat
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,472
Damage
42,328
53,461
Taken
33,643
31,069
Mitigated
32,902
4,790
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,398
2,871
0
1,927
15,866
5,315
494
7,055
7,620
0
31,317
W
Bakasura
 
Bakasura
16,611
10,254
0
2,748
11,362
8,935
1,282
1,618
9,744
0
58,849
L
Bellona
Kaleb4848
Bellona
14,140
3,371
0
874
18,844
10,958
628
10,445
6,863
0
34,135
L
Cthulhu
Kratos2409
Cthulhu
6,934
1,186
149
1,840
18,751
14,796
0
7,162
10,380
20,196
0
W
8,299
3,637
0
1,197
11,888
16,530
478
2,912
8,976
18,639
0
W
Tiamat
SiigToo
Tiamat
17,418
2,768
201
3,759
10,393
7,437
578
2,478
7,915
37,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,780
Gold Earned
31,257
126
Minions Killed
158
0
Camps Cleared
0
608,576
Distance Traveled
742,937
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,997
615
49
4
0
165,776
1
W
Bakasura
11,312
870
88
7
0
256,634
0
L
Bellona
10,106
777
54
4
0
243,940
1
L
Cthulhu
8,677
667
23
2
0
198,860
1
W
Kuzenbo
9,703
746
12
1
0
252,529
2
W
Tiamat
10,242
788
58
4
0
233,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role