Player Matchup

Neith
Neith
Gold I
A-Pound-O-Beef
Neith
Gold I
Level 123
God Stats
5W - 11L
1,418 SR
Queue Stats
85W - 86L
1,746 MMR
Party 1
Cerberus
Cerberus
Silver III
DatsMyBlunt420
Cerberus
Silver III
Level 99
God Stats
1W - 1L
1,788 SR
Queue Stats
65W - 73L
1,203 MMR
Party 1
Merlin
Merlin
Gold IV
X_Rakkihhezael_X
Merlin
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 80L
1,490 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,569 SR
1,480 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,453 SR
1,134 MMR
Scylla
Scylla
Silver II
DEVL SENPAI
Scylla
Silver II
Level 123
God Stats
2W - 1L
1,560 SR
Queue Stats
140W - 171L
1,110 MMR
Party 2
Athena
Athena
Silver I
DevlxSleepy
Athena
Silver I
Level 94
God Stats
3W - 4L
1,380 SR
Queue Stats
108W - 128L
1,228 MMR
Party 2
Chiron
Chiron
Bronze III
kattleyaaaa
Chiron
Bronze III
Level 108
God Stats
2W - 1L
1,418 SR
Queue Stats
109W - 111L
1,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
9,181
656
12,664
12,724
5,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Cerberus
11
0 / 5 / 2
8,554
611
6,366
20,207
20,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 8 / 1
8,951
639
10,402
13,399
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasHadesKing ArthurAh Muzen CabKumbhakarna

VS

Bans
ChaacMedusaAchillesHou YiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 4 / 6
9,747
696
10,942
10,085
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
16
1 / 0 / 13
10,808
772
11,091
17,525
24,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
18
12 / 0 / 2
12,220
873
21,364
12,742
6,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
15
15
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Scylla
2
4
6
1.25
L
Cerberus
0
5
2
0.2
W
Athena
1
0
13
7.5
L
2
8
1
0.31
W
Chiron
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
43,397
46,330
Taken
40,352
30,569
Mitigated
35,074
9,199
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,664
3,017
0
2,769
12,724
5,251
180
7,398
5,326
0
37,366
W
Scylla
10,942
1,457
0
709
10,085
4,631
20
4,779
5,306
50,574
0
L
Cerberus
6,366
895
0
4,356
20,207
20,663
0
9,281
10,926
10,937
0
W
Athena
11,091
3,019
290
3,755
17,525
24,083
154
7,407
10,118
25,183
0
L
10,402
1,297
209
1,865
13,399
4,655
158
5,378
8,021
38,999
0
W
Chiron
21,364
8,403
640
5,072
12,742
6,360
1,053
4,690
8,052
0
65,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,686
Gold Earned
32,775
141
Minions Killed
182
0
Camps Cleared
0
699,868
Distance Traveled
753,073
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,181
656
69
5
0
254,619
2
W
Scylla
9,747
696
80
6
0
217,283
2
L
Cerberus
8,554
611
15
1
0
233,042
1
W
Athena
10,808
772
24
2
0
280,229
1
L
Merlin
8,951
639
57
4
0
212,207
0
W
Chiron
12,220
873
78
6
0
255,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role