Player Matchup

Sol
Sol
ArgonautsKing
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,435 Elo+
Solo
Loki
Loki
Ghosted194
Loki
Level 44
God Stats
5W - 4L
1,619 SR
Queue Stats
21W - 19L
1,454 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ITzetta
Morgan Le Fay
Level 107
God Stats
65W - 69L
1,420 SR
Queue Stats
100W - 107L
1,374 Elo+
Solo
Ne Zha
Ne Zha
Twiñk
Ne Zha
Level 155
God Stats
4W - 6L
1,553 SR
Queue Stats
407W - 422L
1,521 Elo+
Solo
Ymir
Ymir
superpablo594
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,429 Elo+
Solo
Team Averages
Level 91
1,518 SR
1,443 Elo+

VS

Team Averages
Level 97
1,462 SR
1,481 Elo+
Hachiman
Hachiman
Awqaz
Hachiman
Level 35
God Stats
11W - 1L
1,940 SR
Queue Stats
84W - 38L
1,729 Elo+
Solo
Ra
Ra
Crayzee-Yayzee24
Ra
Level 124
God Stats
19W - 29L
1,331 SR
Queue Stats
123W - 138L
1,362 Elo+
Solo
Da Ji
Da Ji
MisssQueen
Da Ji
Level 142
God Stats
3W - 7L
1,371 SR
Queue Stats
198W - 203L
1,484 Elo+
Solo
Achilles
Achilles
Spookboomer1446
Achilles
Level 65
God Stats
5W - 7L
1,295 SR
Queue Stats
52W - 38L
1,415 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheSoulHunterMX
Kumbhakarna
Level 118
God Stats
9W - 11L
1,371 SR
Queue Stats
122W - 133L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
6,459
404
9,686
9,903
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 3
6,205
388
3,113
5,922
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
ITzetta
Morgan Le Fay
13
4 / 0 / 1
7,675
480
9,466
7,474
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Twiñk
Ne Zha
15
2 / 2 / 0
8,887
555
12,442
14,736
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
2 / 1 / 4
7,126
445
3,608
11,545
9,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Awqaz
Hachiman
11
2 / 2 / 3
6,830
427
8,495
10,377
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 2 / 2
7,828
489
5,542
7,836
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
12
3 / 2 / 2
7,636
477
4,131
10,894
4,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
14
1 / 1 / 1
8,115
507
9,604
16,712
14,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kumbhakarna
TheSoulHunterMX
Kumbhakarna
11
1 / 3 / 5
7,064
442
3,678
15,286
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
9
Kills
8
8
Deaths
10
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Hachiman
Awqaz
Hachiman
2
2
3
1.75
W
1
2
2
1
L
1
0
3
2.5
L
Morgan Le Fay
ITzetta
Morgan Le Fay
4
0
1
4.5
W
Da Ji
3
2
2
2
W
Achilles
1
1
1
1.5
W
Kumbhakarna
TheSoulHunterMX
Kumbhakarna
1
3
5
1.17
L
Ne Zha
Twiñk
Ne Zha
2
2
0
1
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,315
Damage
31,450
49,580
Taken
61,105
27,139
Mitigated
38,020
18,046
Healing
27,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,686
3,999
0
1,358
9,903
4,134
0
2,776
7,014
33,121
5,871
W
Hachiman
Awqaz
Hachiman
8,495
5,140
0
5,556
10,377
3,989
0
6,061
4,316
0
50,617
W
5,542
114
1,092
2,789
7,836
3,427
554
4,824
3,012
60,269
0
L
3,113
945
0
2,613
5,922
1,775
0
322
5,560
0
31,306
L
Morgan Le Fay
ITzetta
Morgan Le Fay
9,466
284
0
1,207
7,474
3,194
147
1,846
5,527
61,873
0
W
Da Ji
4,131
810
0
3,874
10,894
4,631
0
1,827
8,986
0
50,269
W
Achilles
9,604
2,860
0
8,644
16,712
14,179
272
0
15,412
0
56,313
W
Kumbhakarna
TheSoulHunterMX
Kumbhakarna
3,678
547
482
5,271
15,286
11,794
0
9,424
5,862
18,668
0
L
Ne Zha
Twiñk
Ne Zha
12,442
5,490
0
8,724
14,736
8,502
1,104
0
13,646
0
73,569
L
3,608
743
397
3,747
11,545
9,534
0
3,812
7,523
19,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,352
Gold Earned
37,473
368
Minions Killed
419
0
Camps Cleared
0
1,354,984
Distance Traveled
1,483,920
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,459
404
64
4
0
265,728
1
W
Hachiman
6,830
427
86
5
0
262,843
2
W
Ra
7,828
489
117
7
0
322,503
3
L
Loki
6,205
388
55
3
0
215,495
3
L
Morgan Le Fay
7,675
480
89
6
0
295,149
3
W
Da Ji
7,636
477
81
5
0
327,172
2
W
Achilles
8,115
507
102
6
0
278,869
0
W
Kumbhakarna
7,064
442
33
2
0
292,533
7
L
Ne Zha
8,887
555
131
8
0
282,607
2
L
Ymir
7,126
445
29
2
0
296,005
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role