Player Matchup

Hachiman
Hachiman
Silver II
Abudabix
Hachiman
Silver II
Level 149
God Stats
2W - 1L
1,432 SR
Queue Stats
134W - 142L
1,000 MMR
Solo
Vamana
Vamana
Gold V
Holmessssssss
Vamana
Gold V
Level 105
God Stats
12W - 4L
1,681 SR
Queue Stats
97W - 109L
1,258 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Scoba56
Kuzenbo
Silver III
Level 147
God Stats
5W - 2L
1,662 SR
Queue Stats
100W - 111L
932 MMR
Solo
Hercules
Hercules
Gold V
deathrain21
Hercules
Gold V
Level 106
God Stats
2W - 2L
1,513 SR
Queue Stats
283W - 282L
1,260 MMR
Solo
Scylla
Scylla
Silver II
vChronnos
Scylla
Silver II
Level 160
God Stats
5W - 4L
1,617 SR
Queue Stats
107W - 112L
1,040 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,581 SR
1,098 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,439 SR
1,216 MMR
Baba Yaga
Baba Yaga
Silver III
 
Baba Yaga
Silver III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
Akaza02
Mercury
Gold V
Level 66
God Stats
11W - 12L
1,594 SR
Queue Stats
127W - 136L
1,381 MMR
Solo
Maui
Maui
Silver III
HolelnJuan
Maui
Silver III
Level 103
God Stats
6W - 6L
1,557 SR
Queue Stats
121W - 129L
943 MMR
Solo
Nike
Nike
Silver II
Matchum
Nike
Silver II
Level 63
God Stats
3W - 3L
1,548 SR
Queue Stats
87W - 98L
988 MMR
Solo
Rama
Rama
Bronze V
smarG
Rama
Bronze V
Level 129
God Stats
0W - 2L
995 SR
Queue Stats
2W - 9L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abudabix
Hachiman
18
4 / 2 / 3
10,844
516
10,445
16,003
7,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 0 / 6
11,437
545
12,243
23,550
29,566
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Kuzenbo
Scoba56
Kuzenbo
14
1 / 2 / 11
9,710
462
6,919
16,577
22,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
deathrain21
Hercules
16
2 / 2 / 9
10,283
490
12,003
16,427
10,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
vChronnos
Scylla
18
5 / 1 / 4
11,232
535
14,957
9,771
4,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasCliodhnaIshtar

VS

Bans
Yu HuangTyrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
3 / 2 / 3
9,314
444
13,140
12,404
6,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
Akaza02
Mercury
16
0 / 5 / 2
9,588
457
7,860
19,120
8,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 4 / 6
8,617
410
5,742
19,130
22,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
Matchum
Nike
17
2 / 3 / 0
10,881
518
18,721
20,936
18,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
smarG
Rama
16
2 / 2 / 1
10,119
482
7,644
12,942
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
16
Kills
7
7
Deaths
16
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
3
2
3
2.25
W
Hachiman
Abudabix
Hachiman
4
2
3
2.75
L
Mercury
Akaza02
Mercury
0
5
2
0.2
L
0
4
6
0.75
W
4
0
6
7
L
Nike
Matchum
Nike
2
3
0
0.67
W
Kuzenbo
Scoba56
Kuzenbo
1
2
11
3.25
W
Hercules
deathrain21
Hercules
2
2
9
3.25
L
Rama
smarG
Rama
2
2
1
1.25
W
Scylla
vChronnos
Scylla
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,567
Damage
53,107
82,328
Taken
84,532
74,740
Mitigated
60,101
28,484
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
13,140
440
0
4,727
12,404
6,160
0
6,006
6,398
71,780
0
W
Hachiman
Abudabix
Hachiman
10,445
5,096
0
9,033
16,003
7,412
1,792
1,903
14,100
0
90,110
L
Mercury
Akaza02
Mercury
7,860
3,878
0
590
19,120
8,169
0
4,901
14,219
0
94,361
L
5,742
1,613
0
2,770
19,130
22,105
0
7,548
11,582
18,015
0
W
12,243
4,605
0
9,315
23,550
29,566
228
2,126
21,424
0
90,091
L
Nike
Matchum
Nike
18,721
3,308
0
7,502
20,936
18,898
0
1,287
19,649
267
107,009
W
Kuzenbo
Scoba56
Kuzenbo
6,919
2,536
0
2,542
16,577
22,538
119
5,878
10,699
23,977
2,030
W
Hercules
deathrain21
Hercules
12,003
4,170
0
5,040
16,427
10,752
1,027
4,279
12,148
0
80,503
L
Rama
smarG
Rama
7,644
5,472
0
4,272
12,942
4,769
332
1,763
11,179
0
88,535
W
Scylla
vChronnos
Scylla
14,957
1,660
0
2,554
9,771
4,472
890
5,495
4,276
106,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,506
Gold Earned
48,519
610
Minions Killed
603
0
Camps Cleared
0
2,053,049
Distance Traveled
2,015,891
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,314
444
118
6
0
409,585
5
W
Hachiman
10,844
516
131
6
0
366,060
4
L
Mercury
9,588
457
140
7
0
460,195
4
L
Maui
8,617
410
21
1
0
380,938
2
W
Vamana
11,437
545
166
8
0
416,916
13
L
Nike
10,881
518
189
9
0
410,389
5
W
Kuzenbo
9,710
462
26
1
0
430,601
7
W
Hercules
10,283
490
112
5
0
421,614
5
L
Rama
10,119
482
135
6
0
354,784
3
W
Scylla
11,232
535
175
8
0
417,858
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role