Player Matchup

Kuzenbo
Kuzenbo
Axel-M20
Kuzenbo
Level 124
God Stats
3W - 3L
1,683 SR
Queue Stats
47W - 53L
1,479 Elo+
Party 2
King Arthur
King Arthur
DaniToxic11
King Arthur
Level 129
God Stats
0W - 1L
1,575 SR
Queue Stats
33W - 25L
1,556 Elo+
Solo
Merlin
Merlin
DracukeoArg
Merlin
Level 128
God Stats
16W - 12L
1,526 SR
Queue Stats
92W - 100L
1,468 Elo+
Solo
Ishtar
Ishtar
El_Impulsivo_PR
Ishtar
Level 104
God Stats
37W - 42L
1,495 SR
Queue Stats
179W - 169L
1,458 Elo+
Solo
Awilix
Awilix
Ghost-Flame2012
Awilix
Level 138
God Stats
3W - 4L
1,552 SR
Queue Stats
59W - 67L
1,518 Elo+
Party 2
Team Averages
Level 125
1,566 SR
1,496 Elo+

VS

Team Averages
Level 120
1,478 SR
1,500 Elo+
Pele
Pele
Iiqhtz
Pele
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 62L
1,582 Elo+
Party 1
Jormungandr
Jormungandr
Instxgate
Jormungandr
Level 87
God Stats
6W - 3L
1,542 SR
Queue Stats
37W - 39L
1,465 Elo+
Party 1
Hera
Hera
Najaro87
Hera
Level 158
God Stats
2W - 0L
1,344 SR
Queue Stats
184W - 179L
1,509 Elo+
Party 3
Hades
Hades
TAURUS-555
Hades
Level 145
God Stats
91W - 77L
1,537 SR
Queue Stats
230W - 222L
1,448 Elo+
Solo
Ymir
Ymir
ToastedLetuce71
Ymir
Level 125
God Stats
7W - 9L
1,464 SR
Queue Stats
145W - 140L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Axel-M20
Kuzenbo
9
0 / 0 / 0
5,584
430
3,395
8,662
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
DaniToxic11
King Arthur
11
1 / 5 / 0
6,443
496
6,802
15,687
12,334
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
12
1 / 2 / 0
6,697
515
3,453
4,174
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 1 / 0
6,088
468
4,717
9,924
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
0 / 1 / 1
5,936
457
3,529
7,870
2,716
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Iiqhtz
Pele
14
3 / 0 / 1
7,722
594
4,953
10,194
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Instxgate
Jormungandr
13
3 / 1 / 2
8,451
650
9,621
10,090
6,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
12
2 / 1 / 0
7,047
542
3,171
6,000
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
12
1 / 0 / 0
6,804
523
7,011
6,254
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 2
6,817
524
4,298
9,166
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
9
9
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Axel-M20
Kuzenbo
0
0
0
0
L
King Arthur
DaniToxic11
King Arthur
1
5
0
0.2
L
Merlin
1
2
0
0.5
L
0
1
0
0
L
0
1
1
0.5
W
Pele
Iiqhtz
Pele
3
0
1
3.5
W
Jormungandr
Instxgate
Jormungandr
3
1
2
4
W
Hera
2
1
0
2
W
Hades
1
0
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,896
Damage
29,054
46,317
Taken
41,704
26,921
Mitigated
21,550
12,651
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Axel-M20
Kuzenbo
3,395
1,920
343
2,267
8,662
6,528
0
4,476
3,978
19,712
0
L
King Arthur
DaniToxic11
King Arthur
6,802
1,086
0
3,350
15,687
12,334
0
9,475
6,212
0
45,257
L
Merlin
3,453
111
0
455
4,174
1,661
342
2,450
1,724
50,580
0
L
4,717
2,997
0
5,986
9,924
3,682
0
5,309
4,305
0
52,960
L
3,529
1,059
0
250
7,870
2,716
0
874
6,996
0
38,951
W
Pele
Iiqhtz
Pele
4,953
937
0
3,383
10,194
3,951
185
529
9,614
0
64,426
W
Jormungandr
Instxgate
Jormungandr
9,621
4,861
0
2,140
10,090
6,772
278
0
10,090
59,076
0
W
Hera
3,171
718
0
1,111
6,000
2,320
670
2,055
3,945
54,651
0
W
Hades
7,011
1,336
491
3,138
6,254
2,939
328
742
5,512
48,446
0
W
4,298
720
0
2,416
9,166
5,568
0
3,522
5,644
16,830
6,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
36,841
354
Minions Killed
478
0
Camps Cleared
0
1,237,349
Distance Traveled
1,259,830
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,584
430
33
3
0
207,186
1
L
King Arthur
6,443
496
81
6
0
258,502
6
L
Merlin
6,697
515
92
7
0
232,678
4
L
Ishtar
6,088
468
77
6
0
234,698
0
L
Awilix
5,936
457
71
5
0
304,285
1
W
Pele
7,722
594
112
9
0
275,851
2
W
Jormungandr
8,451
650
113
9
0
227,793
2
W
Hera
7,047
542
106
8
0
256,654
2
W
Hades
6,804
523
108
8
0
245,257
2
W
Ymir
6,817
524
39
3
0
254,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role