Player Matchup

Neith
Neith
BarRoomHero27
Neith
Level 136
God Stats
9W - 6L
1,581 SR
Queue Stats
224W - 242L
1,436 Elo+
Solo
Vamana
Vamana
Surrakar133
Vamana
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 50L
1,291 Elo+
Party 1
Hercules
Hercules
Viscidus
Hercules
Level 68
God Stats
11W - 15L
1,436 SR
Queue Stats
22W - 27L
1,392 Elo+
Solo
Tiamat
Tiamat
WRAITHLORD32
Tiamat
Level 62
God Stats
1W - 4L
1,321 SR
Queue Stats
35W - 60L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
roxesthenobody
Cthulhu
Level 84
God Stats
0W - 2L
1,309 SR
Queue Stats
79W - 92L
1,360 Elo+
Party 1
Team Averages
Level 87
1,429 SR
1,358 Elo+

VS

Team Averages
Level 116
1,564 SR
1,436 Elo+
Maui
Maui
BombitaMasiv
Maui
Level 98
God Stats
4W - 1L
1,671 SR
Queue Stats
235W - 275L
1,423 Elo+
Solo
Danzaburou
Danzaburou
LitFitGaming
Danzaburou
Level 160
God Stats
15W - 19L
1,505 SR
Queue Stats
397W - 409L
1,454 Elo+
Solo
Agni
Agni
Slayinkile
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,448 Elo+
Solo
Medusa
Medusa
Speedcamp
Medusa
Level 78
God Stats
58W - 63L
1,443 SR
Queue Stats
95W - 99L
1,432 Elo+
Solo
Mulan
Mulan
Worthless007
Mulan
Level 119
God Stats
4W - 2L
1,698 SR
Queue Stats
36W - 50L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
8,833
631
8,881
14,676
7,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
15
0 / 3 / 1
9,386
670
9,850
24,791
21,288
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
Viscidus
Hercules
15
0 / 5 / 1
8,808
629
8,387
22,432
19,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
15
1 / 6 / 0
9,108
651
7,548
16,421
11,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 7 / 0
8,642
617
10,932
18,926
20,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 20
10,416
744
8,380
18,545
23,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
LitFitGaming
Danzaburou
20
10 / 0 / 13
12,729
909
23,296
13,543
7,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
8 / 0 / 16
11,117
794
21,502
8,747
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Speedcamp
Medusa
17
4 / 0 / 15
10,455
747
13,608
10,518
6,136
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 22
10,426
745
16,682
21,630
21,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
114
1
Kills
28
28
Deaths
1
3
Assists
86
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
3
1
20
13
W
Danzaburou
LitFitGaming
Danzaburou
10
0
13
16.5
W
8
0
16
16
W
Medusa
Speedcamp
Medusa
4
0
15
11.5
L
Vamana
0
3
1
0.17
L
Hercules
Viscidus
Hercules
0
5
1
0.1
L
Tiamat
1
6
0
0.17
W
3
0
22
14
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,598
Damage
83,468
97,246
Taken
72,983
79,491
Mitigated
63,834
18,598
Healing
31,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,881
2,260
0
1,204
14,676
7,237
3,027
2,523
11,946
0
36,056
W
8,380
2,125
434
4,615
18,545
23,898
532
5,977
11,868
25,349
0
W
Danzaburou
LitFitGaming
Danzaburou
23,296
8,979
0
7,431
13,543
7,606
4,654
1,978
11,152
0
76,451
W
21,502
3,071
348
3,161
8,747
4,290
1,797
2,743
5,165
41,287
0
W
Medusa
Speedcamp
Medusa
13,608
7,273
0
3,339
10,518
6,136
3,630
2,991
7,117
0
38,902
L
Vamana
9,850
4,197
2,350
7,181
24,791
21,288
165
8,319
16,279
62
28,765
L
Hercules
Viscidus
Hercules
8,387
2,327
0
4,159
22,432
19,444
361
7,837
14,128
0
19,801
L
Tiamat
7,548
635
395
1,332
16,421
11,041
55
4,795
11,506
24,190
0
W
16,682
1,881
0
11,696
21,630
21,904
986
3,655
17,532
0
31,112
L
10,932
165
1,223
754
18,926
20,481
74
5,814
12,805
27,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,777
Gold Earned
55,143
208
Minions Killed
268
0
Camps Cleared
0
1,309,661
Distance Traveled
1,412,469
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,833
631
54
4
0
233,684
2
W
Maui
10,416
744
32
2
0
275,744
4
W
Danzaburou
12,729
909
99
7
0
296,003
1
W
Agni
11,117
794
53
4
0
258,086
1
W
Medusa
10,455
747
51
4
0
284,896
0
L
Vamana
9,386
670
40
3
0
293,351
2
L
Hercules
8,808
629
43
3
0
261,612
6
L
Tiamat
9,108
651
37
3
0
251,346
1
W
Mulan
10,426
745
33
2
0
297,740
1
L
Cthulhu
8,642
617
34
2
0
269,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role