Player Matchup

Loki
Loki
A3NV4113
Loki
Level 153
God Stats
1W - 2L
1,809 SR
Queue Stats
99W - 108L
1,536 Elo+
Party 2
Neith
Neith
Blu3Crysis12
Neith
Level 125
God Stats
17W - 28L
1,451 SR
Queue Stats
33W - 40L
1,489 Elo+
Party 2
Horus
Horus
Captain Nate
Horus
Level 141
God Stats
5W - 3L
1,641 SR
Queue Stats
64W - 61L
1,558 Elo+
Party 1
Merlin
Merlin
Erazhul
Merlin
Level 160
God Stats
19W - 9L
1,740 SR
Queue Stats
99W - 87L
1,576 Elo+
Party 1
Khepri
Khepri
bbbrian117
Khepri
Level 124
God Stats
4W - 3L
1,505 SR
Queue Stats
29W - 27L
1,569 Elo+
Solo
Team Averages
Level 141
1,629 SR
1,546 Elo+

VS

Team Averages
Level 117
1,484 SR
1,513 Elo+
Tiamat
Tiamat
Thiccsolid
Tiamat
Level 160
God Stats
0W - 3L
1,188 SR
Queue Stats
279W - 256L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
Walter__Wayne
Gilgamesh
Level 44
God Stats
0W - 1L
1,491 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
iceuhkmennoff
Izanami
Level 123
God Stats
1W - 4L
1,550 SR
Queue Stats
92W - 106L
1,479 Elo+
Solo
Ravana
Ravana
undeadmac
Ravana
Level 141
God Stats
8W - 3L
1,694 SR
Queue Stats
119W - 74L
1,672 Elo+
Solo
Khepri
Khepri
xDARCKNEKOx
Khepri
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 0 / 5
7,585
759
6,559
8,943
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 0 / 6
8,014
801
12,771
6,893
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
1 / 0 / 2
6,629
663
6,559
9,161
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
Erazhul
Merlin
15
5 / 1 / 4
8,175
818
14,684
7,736
4,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
bbbrian117
Khepri
14
0 / 0 / 10
7,697
770
3,947
6,952
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Thiccsolid
Tiamat
14
0 / 1 / 0
7,467
747
9,859
7,635
7,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Walter__Wayne
Gilgamesh
12
0 / 4 / 1
6,696
670
4,076
12,191
9,387
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
14
0 / 2 / 0
7,231
723
4,286
9,160
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
undeadmac
Ravana
13
1 / 2 / 0
7,361
736
8,359
10,859
6,862
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
12
0 / 2 / 0
6,466
647
4,832
12,922
9,507
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
11
Kills
1
1
Deaths
11
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
2
0
5
4.5
W
3
0
6
6
W
1
0
2
2
W
Merlin
Erazhul
Merlin
5
1
4
7
L
Tiamat
Thiccsolid
Tiamat
0
1
0
0
L
Gilgamesh
Walter__Wayne
Gilgamesh
0
4
1
0.13
W
Khepri
bbbrian117
Khepri
0
0
10
5
L
Izanami
0
2
0
0
L
Ravana
undeadmac
Ravana
1
2
0
0.5
L
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,520
Damage
31,412
39,685
Taken
52,767
28,259
Mitigated
37,639
10,436
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
6,559
1,652
0
508
8,943
4,627
0
2,876
6,067
0
30,120
W
12,771
5,146
0
3,088
6,893
4,141
61
3,554
3,339
0
31,896
W
6,559
2,852
827
3,422
9,161
8,558
0
3,276
5,885
0
8,928
W
Merlin
Erazhul
Merlin
14,684
1,108
0
875
7,736
4,331
0
2,439
5,297
41,678
0
L
Tiamat
Thiccsolid
Tiamat
9,859
736
0
1,328
7,635
7,066
0
2,053
5,469
35,502
0
L
Gilgamesh
Walter__Wayne
Gilgamesh
4,076
604
0
611
12,191
9,387
0
4,663
6,960
0
9,668
W
Khepri
bbbrian117
Khepri
3,947
486
0
1,716
6,952
6,602
0
2,733
4,219
11,304
0
L
Izanami
4,286
2,958
0
1,668
9,160
4,817
101
1,242
7,830
0
28,659
L
Ravana
undeadmac
Ravana
8,359
2,315
0
2,584
10,859
6,862
0
4,709
5,757
259
19,060
L
Khepri
4,832
450
0
3,243
12,922
9,507
0
4,972
7,576
9,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
35,221
196
Minions Killed
195
0
Camps Cleared
0
1,040,003
Distance Traveled
1,046,940
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,585
759
41
4
0
230,422
1
W
Neith
8,014
801
51
5
0
196,148
3
W
Horus
6,629
663
12
1
0
211,234
3
W
Merlin
8,175
818
79
8
0
187,087
0
L
Tiamat
7,467
747
80
8
0
223,378
4
L
Gilgamesh
6,696
670
18
2
0
200,639
0
W
Khepri
7,697
770
13
1
0
215,112
2
L
Izanami
7,231
723
64
6
0
185,013
2
L
Ravana
7,361
736
28
3
0
218,910
2
L
Khepri
6,466
647
5
1
0
219,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role