Player Matchup

Horus
Horus
funnyangel05
Horus
Level 92
God Stats
2W - 0L
1,749 SR
Queue Stats
140W - 134L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
jack1e02
Sun Wukong
Level 18
God Stats
1W - 1L
1,466 SR
Queue Stats
11W - 7L
1,459 Elo+
Party 2
Shiva
Shiva
xsupertizix
Shiva
Level 86
God Stats
1W - 1L
1,206 SR
Queue Stats
104W - 94L
1,465 Elo+
Party 2
Team Averages
Level 65
1,474 SR
1,447 Elo+

VS

Team Averages
Level 77
1,492 SR
1,401 Elo+
Ah Muzen Cab
Ah Muzen Cab
Los_Justicieros2
Ah Muzen Cab
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,451 Elo+
Party 1
Hou Yi
Hou Yi
iker_el_palte_05
Hou Yi
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
o0NORBERT0o
Baron Samedi
Level 160
God Stats
54W - 59L
1,476 SR
Queue Stats
324W - 458L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 4
10,030
716
9,685
11,897
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
jack1e02
Sun Wukong
15
1 / 3 / 4
9,598
686
4,610
12,069
8,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 0 / 3
10,204
729
17,125
16,928
14,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Los_Justicieros2
Ah Muzen Cab
15
2 / 4 / 0
9,311
665
10,809
13,567
5,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 2
8,409
601
6,402
9,286
3,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
o0NORBERT0o
Baron Samedi
14
1 / 3 / 1
9,326
666
9,964
12,155
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
3
3
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Los_Justicieros2
Ah Muzen Cab
2
4
0
0.5
W
4
0
4
6
L
0
2
2
0.5
W
Sun Wukong
jack1e02
Sun Wukong
1
3
4
1
L
Baron Samedi
o0NORBERT0o
Baron Samedi
1
3
1
0.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,420
Damage
27,175
40,894
Taken
35,008
34,716
Mitigated
14,097
15,586
Healing
12,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Los_Justicieros2
Ah Muzen Cab
10,809
3,461
0
2,334
13,567
5,430
0
197
12,829
0
45,142
W
9,685
5,395
3,210
4,875
11,897
12,283
243
2,069
9,828
44
22,237
L
6,402
2,549
0
977
9,286
3,546
102
44
8,644
0
15,352
W
Sun Wukong
jack1e02
Sun Wukong
4,610
1,159
0
1,569
12,069
8,313
286
2,365
9,704
0
35,316
L
Baron Samedi
o0NORBERT0o
Baron Samedi
9,964
678
2,342
6,551
12,155
5,121
0
15
11,223
45,225
0
W
17,125
2,526
106
5,826
16,928
14,120
655
5,599
11,329
194
48,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,832
Gold Earned
27,046
175
Minions Killed
158
0
Camps Cleared
0
830,011
Distance Traveled
729,609
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,311
665
59
4
0
255,591
0
W
Horus
10,030
716
34
2
0
277,148
0
L
Hou Yi
8,409
601
21
2
0
243,277
2
W
Sun Wukong
9,598
686
64
5
0
252,555
0
L
Baron Samedi
9,326
666
78
6
0
230,741
6
W
Shiva
10,204
729
77
6
0
300,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role