Player Matchup

Medusa
Medusa
Boomlord1
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,423 Elo+
Party 1
Susano
Susano
Littlelizer
Susano
Level 138
God Stats
14W - 14L
1,551 SR
Queue Stats
675W - 580L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
denom1nator
Cthulhu
Level 87
God Stats
1W - 0L
1,773 SR
Queue Stats
26W - 38L
1,421 Elo+
Party 1
Team Averages
Level 85
1,608 SR
1,493 Elo+

VS

Team Averages
Level 51
1,419 SR
1,296 Elo+
Cerberus
Cerberus
Lechh
Cerberus
Level 40
God Stats
7W - 19L
1,384 SR
Queue Stats
10W - 37L
1,232 Elo+
Party 2
Vulcan
Vulcan
Ruthless101
Vulcan
Level 63
God Stats
3W - 8L
1,451 SR
Queue Stats
21W - 51L
1,318 Elo+
Party 2
Nu Wa
Nu Wa
iZenzo
Nu Wa
Level 50
God Stats
3W - 12L
1,421 SR
Queue Stats
18W - 40L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boomlord1
Medusa
11
3 / 2 / 4
7,352
735
8,475
6,607
3,044
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
15
6 / 1 / 5
8,752
875
8,948
7,966
3,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
denom1nator
Cthulhu
12
2 / 1 / 8
7,920
792
4,541
7,068
7,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lechh
Cerberus
10
0 / 4 / 4
7,190
719
2,744
10,976
9,065
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
11
1 / 4 / 0
6,846
685
6,887
6,129
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
iZenzo
Nu Wa
11
3 / 3 / 0
7,498
750
6,039
6,379
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
4
4
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Boomlord1
Medusa
3
2
4
2.5
L
Cerberus
Lechh
Cerberus
0
4
4
0.5
W
Susano
6
1
5
8.5
L
Vulcan
1
4
0
0.25
W
Cthulhu
denom1nator
Cthulhu
2
1
8
6
L
Nu Wa
iZenzo
Nu Wa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,964
Damage
15,670
21,641
Taken
23,484
14,324
Mitigated
13,348
3,651
Healing
1,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Boomlord1
Medusa
8,475
3,154
0
75
6,607
3,044
333
5,257
1,166
0
33,082
L
Cerberus
Lechh
Cerberus
2,744
220
0
1,404
10,976
9,065
0
2,025
8,951
4,379
0
W
Susano
8,948
955
0
2,685
7,966
3,541
679
5,013
2,751
0
36,290
L
Vulcan
6,887
1,979
0
240
6,129
2,233
0
1,078
5,051
28,405
0
W
Cthulhu
denom1nator
Cthulhu
4,541
234
162
729
7,068
7,739
0
4,875
1,942
24,367
0
L
Nu Wa
iZenzo
Nu Wa
6,039
1,755
0
151
6,379
2,050
0
1,462
4,917
15,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
21,534
154
Minions Killed
90
0
Camps Cleared
0
567,688
Distance Traveled
468,974
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,352
735
50
5
0
184,199
0
L
Cerberus
7,190
719
10
1
0
160,990
1
W
Susano
8,752
875
61
6
0
203,373
5
L
Vulcan
6,846
685
57
6
0
177,584
2
W
Cthulhu
7,920
792
43
4
0
180,116
0
L
Nu Wa
7,498
750
23
2
0
130,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role