Player Matchup

Bellona
Bellona
AJDark15
Bellona
Level 45
God Stats
14W - 8L
1,522 SR
Queue Stats
71W - 75L
1,462 Elo+
Party 3
Sylvanus
Sylvanus
Darkclutch
Sylvanus
Level 49
God Stats
16W - 6L
1,492 SR
Queue Stats
41W - 49L
1,396 Elo+
Party 1
Cernunnos
Cernunnos
IClutchThunderI
Cernunnos
Level 76
God Stats
20W - 9L
1,650 SR
Queue Stats
46W - 44L
1,461 Elo+
Party 1
Sol
Sol
ShinobiSG10
Sol
Level 89
God Stats
5W - 3L
1,706 SR
Queue Stats
109W - 123L
1,481 Elo+
Party 3
Ne Zha
Ne Zha
SirTrevaSki
Ne Zha
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 34L
1,427 Elo+
Solo
Team Averages
Level 61
1,574 SR
1,445 Elo+

VS

Team Averages
Level 67
1,521 SR
1,361 Elo+
Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
D2LORDS
Anubis
Level 49
God Stats
43W - 32L
1,610 SR
Queue Stats
65W - 73L
1,486 Elo+
Solo
Heimdallr
Heimdallr
DJahel
Heimdallr
Level 72
God Stats
1W - 2L
1,496 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 2
Chaac
Chaac
ElTraumadito
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
PanDeYuca
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AJDark15
Bellona
15
2 / 1 / 0
9,721
540
13,486
11,998
12,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Darkclutch
Sylvanus
12
2 / 3 / 3
8,717
484
7,883
18,960
19,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
IClutchThunderI
Cernunnos
13
1 / 3 / 5
8,110
451
13,480
17,117
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 4 / 1
9,297
517
12,272
15,320
6,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
16
5 / 2 / 1
9,746
541
8,534
14,927
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 4 / 4
9,098
505
7,705
20,215
8,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
D2LORDS
Anubis
13
2 / 5 / 3
7,962
442
12,801
15,940
7,018
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
DJahel
Heimdallr
14
4 / 2 / 1
8,172
454
15,236
15,319
6,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 1
8,310
462
6,912
14,920
8,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
PanDeYuca
Baron Samedi
13
4 / 2 / 2
8,427
468
7,143
12,428
6,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
14
Kills
13
13
Deaths
14
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
4
4
1.25
W
Bellona
AJDark15
Bellona
2
1
0
2
L
Anubis
D2LORDS
Anubis
2
5
3
0.7
L
Heimdallr
DJahel
Heimdallr
4
2
1
2.25
W
Sylvanus
Darkclutch
Sylvanus
2
3
3
1.17
L
0
1
1
0.5
W
Cernunnos
IClutchThunderI
Cernunnos
1
3
5
1.17
L
Baron Samedi
PanDeYuca
Baron Samedi
4
2
2
2.5
W
4
4
1
1.13
W
Ne Zha
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,655
Damage
49,797
78,322
Taken
78,822
51,082
Mitigated
36,559
31,797
Healing
34,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,705
2,607
0
10,354
20,215
8,299
0
3,833
16,382
0
72,470
W
Bellona
AJDark15
Bellona
13,486
5,356
0
5,522
11,998
12,263
1,118
393
11,605
0
70,623
L
Anubis
D2LORDS
Anubis
12,801
1,042
446
7,740
15,940
7,018
0
4,208
11,732
64,226
0
L
Heimdallr
DJahel
Heimdallr
15,236
9,093
0
4,771
15,319
6,454
0
4,623
10,696
0
56,990
W
Sylvanus
Darkclutch
Sylvanus
7,883
1,371
936
8,085
18,960
19,087
459
7,589
11,371
29,262
0
L
6,912
1,524
0
7,359
14,920
8,622
123
1,058
13,862
0
52,620
W
Cernunnos
IClutchThunderI
Cernunnos
13,480
4,991
0
7,314
17,117
6,451
711
4,528
12,581
0
58,059
L
Baron Samedi
PanDeYuca
Baron Samedi
7,143
750
148
3,293
12,428
6,166
0
6,893
5,535
38,702
0
W
12,272
3,636
172
7,243
15,320
6,985
1,476
5,706
9,614
73,636
7,466
W
Ne Zha
8,534
3,014
0
2,525
14,927
6,296
0
1,728
13,199
0
78,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,591
Gold Earned
41,969
475
Minions Killed
443
0
Camps Cleared
0
1,822,965
Distance Traveled
1,659,063
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,098
505
109
6
0
382,256
3
W
Bellona
9,721
540
138
8
0
372,441
6
L
Anubis
7,962
442
83
5
0
291,829
0
L
Heimdallr
8,172
454
71
4
0
313,337
3
W
Sylvanus
8,717
484
34
2
0
308,259
11
L
Chaac
8,310
462
98
5
0
347,415
0
W
Cernunnos
8,110
451
86
5
0
444,247
1
L
Baron Samedi
8,427
468
82
5
0
324,226
1
W
Sol
9,297
517
109
6
0
325,378
5
W
Ne Zha
9,746
541
108
6
0
372,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role