Player Matchup

Kali
Kali
BlickaBlam52
Kali
Level 105
God Stats
9W - 8L
1,550 SR
Queue Stats
106W - 116L
1,375 Elo+
Solo
Merlin
Merlin
Gugamonstro_
Merlin
Level 73
God Stats
1W - 8L
1,235 SR
Queue Stats
15W - 36L
1,298 Elo+
Party 1
Tiamat
Tiamat
Let7065
Tiamat
Level 7
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 5L
1,224 Elo+
Party 1
Nike
Nike
PeterRNG
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,328 Elo+
Party 1
Danzaburou
Danzaburou
Xdrakkar5120
Danzaburou
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 1
Team Averages
Level 51
1,414 SR
1,297 Elo+

VS

Team Averages
Level 72
1,445 SR
1,347 Elo+
Chaac
Chaac
KeifKing 420967
Chaac
Level 45
God Stats
15W - 10L
1,559 SR
Queue Stats
71W - 82L
1,329 Elo+
Party 2
Olorun
Olorun
MustardTiger514
Olorun
Level 29
God Stats
2W - 3L
1,215 SR
Queue Stats
41W - 48L
1,324 Elo+
Party 2
Ullr
Ullr
Plainegucci02
Ullr
Level 55
God Stats
1W - 1L
1,311 SR
Queue Stats
30W - 26L
1,379 Elo+
Solo
Lancelot
Lancelot
Wuba_LubaDubDub9
Lancelot
Level 124
God Stats
5W - 1L
1,704 SR
Queue Stats
66W - 71L
1,356 Elo+
Solo
Baron Samedi
Baron Samedi
nak21savage
Baron Samedi
Level 105
God Stats
61W - 67L
1,433 SR
Queue Stats
234W - 254L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
6,256
368
1,358
9,600
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
1 / 5 / 0
7,574
446
12,679
9,864
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
Let7065
Tiamat
11
1 / 7 / 2
6,938
408
5,597
10,559
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
10
1 / 3 / 0
6,980
411
5,949
12,441
7,210
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Xdrakkar5120
Danzaburou
11
4 / 4 / 1
7,785
458
8,237
12,308
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
9,963
586
10,608
14,052
8,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 0 / 4
8,751
515
6,665
10,058
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 2 / 4
7,160
421
5,019
7,856
3,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 0 / 1
9,182
540
4,251
14,758
6,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
nak21savage
Baron Samedi
11
4 / 4 / 3
7,840
461
8,218
10,745
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
18
20
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Merlin
1
5
0
0.2
W
6
1
2
7
L
Tiamat
Let7065
Tiamat
1
7
2
0.29
W
2
0
4
4
L
Nike
1
3
0
0.33
W
2
2
4
2
W
4
0
1
4.5
L
Danzaburou
Xdrakkar5120
Danzaburou
4
4
1
1.13
W
Baron Samedi
nak21savage
Baron Samedi
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,820
Damage
34,761
54,772
Taken
57,469
24,451
Mitigated
28,149
7,863
Healing
26,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,358
697
0
1,405
9,600
3,532
0
455
9,115
0
34,440
L
Merlin
12,679
150
0
0
9,864
3,898
53
3,034
6,707
59,715
0
W
10,608
1,837
0
7,504
14,052
8,152
3,190
2,598
11,454
245
65,210
L
Tiamat
Let7065
Tiamat
5,597
339
0
850
10,559
5,055
159
2,949
7,327
30,746
0
W
6,665
2,780
633
4,881
10,058
4,678
2,315
5,837
4,221
58,684
0
L
Nike
5,949
776
0
2,059
12,441
7,210
33
3,079
9,270
0
36,331
W
5,019
2,278
0
2,141
7,856
3,209
1,101
3,165
4,691
0
24,137
W
4,251
691
0
8,450
14,758
6,576
534
3,049
11,709
0
61,976
L
Danzaburou
Xdrakkar5120
Danzaburou
8,237
3,388
0
3,549
12,308
4,756
1,500
4,742
7,225
0
36,346
W
Baron Samedi
nak21savage
Baron Samedi
8,218
434
33
2,722
10,745
5,534
443
3,627
7,118
29,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,533
Gold Earned
42,896
311
Minions Killed
410
0
Camps Cleared
0
1,431,862
Distance Traveled
1,593,598
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,256
368
66
4
0
245,040
1
L
Merlin
7,574
446
80
5
0
294,179
2
W
Chaac
9,963
586
121
7
0
363,393
3
L
Tiamat
6,938
408
43
3
0
292,303
0
W
Olorun
8,751
515
99
6
0
335,980
1
L
Nike
6,980
411
59
3
0
292,288
3
W
Ullr
7,160
421
43
3
0
243,323
0
W
Lancelot
9,182
540
108
6
0
406,611
4
L
Danzaburou
7,785
458
63
4
0
308,052
0
W
Baron Samedi
7,840
461
39
2
0
244,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role