Player Matchup

Tyr
Tyr
SyQoHeadcase
Tyr
Level 24
God Stats
2W - 0L
1,338 SR
Queue Stats
16W - 25L
1,340 Elo+
Party 1
Thor
Thor
TheAbsolutionist
Thor
Level 67
God Stats
3W - 4L
1,289 SR
Queue Stats
63W - 82L
1,393 Elo+
Party 1
Freya
Freya
diablo13981
Freya
Level 101
God Stats
10W - 2L
1,715 SR
Queue Stats
128W - 160L
1,408 Elo+
Party 1
Team Averages
Level 64
1,447 SR
1,380 Elo+

VS

Team Averages
Level 96
1,566 SR
1,555 Elo+
Ishtar
Ishtar
Impervious_Mass
Ishtar
Level 138
God Stats
6W - 6L
1,675 SR
Queue Stats
76W - 86L
1,495 Elo+
Party 2
Fenrir
Fenrir
KiLLaBouTtE-
Fenrir
Level 86
God Stats
3W - 3L
1,282 SR
Queue Stats
91W - 90L
1,471 Elo+
Party 2
He Bo
He Bo
MEGAbeast13
He Bo
Level 65
God Stats
10W - 7L
1,741 SR
Queue Stats
10W - 8L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 9
9,410
724
8,006
12,731
12,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 1 / 5
10,233
787
9,570
7,369
3,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
8 / 1 / 4
10,259
789
10,676
11,665
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,333
641
9,666
11,121
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
1 / 6 / 3
8,533
656
9,027
13,850
8,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 5 / 2
8,737
672
5,182
9,109
3,967
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
4
4
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Fenrir
1
6
3
0.42
L
1
5
2
0.4
W
2
2
9
3.25
W
5
1
5
7.5
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,252
Damage
23,875
31,765
Taken
34,080
20,855
Mitigated
17,972
7,581
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,666
3,886
0
2,373
11,121
5,693
0
2,804
8,088
0
36,749
L
Fenrir
9,027
2,072
0
1,666
13,850
8,312
0
4,244
9,129
0
35,523
L
5,182
0
0
0
9,109
3,967
0
3,719
5,316
21,201
0
W
8,006
1,437
0
1,529
12,731
12,123
0
2,329
10,402
0
18,635
W
9,570
423
0
750
7,369
3,430
0
1,299
6,070
0
45,585
W
10,676
4,252
0
5,302
11,665
5,302
832
1,587
10,078
37,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
25,603
162
Minions Killed
150
0
Camps Cleared
0
706,376
Distance Traveled
605,919
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,333
641
57
4
0
213,685
4
L
Fenrir
8,533
656
50
4
0
204,883
0
L
He Bo
8,737
672
43
3
0
187,351
0
W
Tyr
9,410
724
40
3
0
238,763
0
W
Thor
10,233
787
73
6
0
245,073
1
W
Freya
10,259
789
49
4
0
222,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role