Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver I
CxP Chocolatina
Izanami
Silver I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,556 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
CxP Shepard
Sun Wukong
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,771 MMR
Party 1
Ganesha
Ganesha
Gold V
Faith Predator
Ganesha
Gold V
Level 106
God Stats
12W - 6L
1,715 SR
Queue Stats
18W - 13L
1,657 MMR
Solo
Fenrir
Fenrir
Platinum IV
Wolfox7
Fenrir
Platinum IV
Level 153
God Stats
4W - 0L
1,412 SR
Queue Stats
192W - 181L
1,796 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,525 SR
1,656 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,574 SR
1,687 MMR
Sylvanus
Sylvanus
Gold IV
DragonLord_007
Sylvanus
Gold IV
Level 160
God Stats
0W - 2L
1,629 SR
Queue Stats
10W - 9L
1,650 MMR
Solo
Chiron
Chiron
Platinum V
MrMcCociner
Chiron
Platinum V
Level 129
God Stats
6W - 4L
1,813 SR
Queue Stats
55W - 48L
1,913 MMR
Party 3
Da Ji
Da Ji
Gold IV
iAQUASi
Da Ji
Gold IV
Level 111
God Stats
40W - 43L
1,572 SR
Queue Stats
155W - 161L
1,462 MMR
Party 3
Arachne
Arachne
Platinum V
iTz_Tox1c_69
Arachne
Platinum V
Level 147
God Stats
1W - 2L
1,323 SR
Queue Stats
378W - 377L
1,708 MMR
Solo
Nu Wa
Nu Wa
Gold III
lukesmyfather
Nu Wa
Gold III
Level 160
God Stats
2W - 5L
1,533 SR
Queue Stats
251W - 254L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
8 / 5 / 1
9,967
623
10,619
11,554
7,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 5 / 0
8,390
524
717
7,666
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
CxP Shepard
Sun Wukong
16
5 / 0 / 2
10,072
630
12,704
12,815
11,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 0 / 6
8,983
561
2,545
9,923
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Wolfox7
Fenrir
14
2 / 3 / 5
9,006
563
8,393
16,618
6,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
King ArthurShivaPoseidonIshtar

VS

Bans
RavanaSkadiGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 4 / 3
7,840
490
6,525
14,363
11,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
16
4 / 3 / 0
9,896
619
7,315
13,585
5,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Da Ji
iAQUASi
Da Ji
14
6 / 3 / 1
8,673
542
9,121
13,778
6,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
iTz_Tox1c_69
Arachne
5
0 / 1 / 0
5,329
333
1,108
3,576
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 4 / 3
8,508
532
11,527
9,008
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
12
13
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
5
1
1.7
W
0
5
0
0
W
Sun Wukong
CxP Shepard
Sun Wukong
5
0
2
6
L
Sylvanus
0
4
3
0.38
W
0
0
6
3
L
Chiron
4
3
0
1.33
W
Fenrir
Wolfox7
Fenrir
2
3
5
1.5
L
Da Ji
iAQUASi
Da Ji
6
3
1
2.17
L
Arachne
iTz_Tox1c_69
Arachne
0
1
0
0
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
35,596
58,576
Taken
54,310
38,971
Mitigated
27,025
18,760
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,619
892
185
3,255
11,554
7,592
669
5,030
6,114
66,025
0
W
717
419
0
812
7,666
2,371
3,893
987
6,611
0
56,441
W
Sun Wukong
CxP Shepard
Sun Wukong
12,704
3,574
219
8,037
12,815
11,149
0
3,917
8,790
0
73,852
L
Sylvanus
6,525
2,176
444
2,633
14,363
11,096
196
3,493
10,206
38,632
13,110
W
2,545
330
0
3,231
9,923
11,144
80
3,991
5,754
34,325
0
L
Chiron
7,315
2,104
277
3,423
13,585
5,414
896
3,869
9,716
0
98,935
W
Fenrir
Wolfox7
Fenrir
8,393
2,194
0
3,021
16,618
6,715
0
2,538
13,940
0
71,619
L
Da Ji
iAQUASi
Da Ji
9,121
3,445
0
4,984
13,778
6,265
0
2,384
11,116
0
56,077
L
Arachne
iTz_Tox1c_69
Arachne
1,108
919
0
1,654
3,576
888
0
0
3,220
0
9,693
L
11,527
2,769
0
1,250
9,008
3,362
0
3,418
5,538
66,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,418
Gold Earned
40,246
520
Minions Killed
494
0
Camps Cleared
0
1,636,846
Distance Traveled
1,229,621
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,967
623
125
8
0
327,399
8
W
Izanami
8,390
524
127
8
0
299,417
4
W
Sun Wukong
10,072
630
138
9
0
341,866
1
L
Sylvanus
7,840
490
99
6
0
241,951
2
W
Ganesha
8,983
561
27
2
0
317,135
3
L
Chiron
9,896
619
152
10
0
293,434
8
W
Fenrir
9,006
563
103
6
0
351,029
4
L
Da Ji
8,673
542
103
6
0
314,914
7
L
Arachne
5,329
333
20
1
0
108,749
1
L
Nu Wa
8,508
532
120
8
0
270,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role