Player Matchup

Ne Zha
Ne Zha
Silver IV
Cassamere
Ne Zha
Silver IV
Level 126
God Stats
0W - 1L
1,543 SR
Queue Stats
9W - 12L
1,498 MMR
Party 1
Artemis
Artemis
Platinum V
Moose Warrior64
Artemis
Platinum V
Level 159
God Stats
5W - 10L
1,516 SR
Queue Stats
358W - 363L
1,545 MMR
Solo
Chang'e
Chang'e
Bronze III
MorePerfectKing
Chang'e
Bronze III
Level 65
God Stats
0W - 1L
1,276 SR
Queue Stats
4W - 6L
1,534 MMR
Party 1
Maui
Maui
Silver II
NightGhost905
Maui
Silver II
Level 98
God Stats
0W - 1L
1,441 SR
Queue Stats
2W - 5L
1,468 MMR
Solo
Zhong Kui
Zhong Kui
Bronze V
glitzy_singular_
Zhong Kui
Bronze V
Level 74
God Stats
1W - 2L
1,537 SR
Queue Stats
1W - 3L
1,462 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,463 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,592 SR
1,494 MMR
Atlas
Atlas
Gold III
Dr_Crock_0
Atlas
Gold III
Level 91
God Stats
4W - 3L
1,594 SR
Queue Stats
65W - 64L
1,485 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Elusive Shade K
Cu Chulainn
Gold I
Level 129
God Stats
5W - 4L
1,620 SR
Queue Stats
119W - 116L
1,552 MMR
Solo
Set
Set
Gold IV
HeHasNoLife
Set
Gold IV
Level 89
God Stats
3W - 1L
1,634 SR
Queue Stats
211W - 210L
1,391 MMR
Solo
Vulcan
Vulcan
Gold III
luisito2075
Vulcan
Gold III
Level 140
God Stats
3W - 2L
1,441 SR
Queue Stats
130W - 132L
1,553 MMR
Solo
Medusa
Medusa
Gold V
pahnee
Medusa
Gold V
Level 127
God Stats
8W - 3L
1,670 SR
Queue Stats
127W - 122L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cassamere
Ne Zha
10
2 / 4 / 0
6,071
467
3,735
10,939
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 2 / 1
6,514
501
6,834
10,837
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 4 / 1
5,400
415
2,629
8,618
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 1
5,940
457
3,685
10,774
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
13
1 / 2 / 0
7,615
586
5,642
10,881
10,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
King ArthurSusanoHadesShiva

VS

Bans
JormungandrThorNemesisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
1 / 0 / 7
6,781
522
6,341
13,240
8,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Elusive Shade K
Cu Chulainn
12
2 / 1 / 0
7,111
547
8,501
14,061
12,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 0 / 2
7,663
589
5,647
10,112
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
11
2 / 2 / 5
6,841
526
7,718
4,982
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
pahnee
Medusa
12
1 / 2 / 2
7,007
539
6,967
9,555
3,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
14
14
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Cassamere
Ne Zha
2
4
0
0.5
W
Atlas
1
0
7
4.5
W
Cu Chulainn
Elusive Shade K
Cu Chulainn
2
1
0
2
W
8
0
2
9
L
0
2
1
0.25
L
0
4
1
0.13
L
1
2
1
0.75
L
Zhong Kui
1
2
0
0.5
W
Vulcan
2
2
5
2.25
W
Medusa
pahnee
Medusa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,525
Damage
35,174
52,049
Taken
51,950
29,336
Mitigated
30,462
13,478
Healing
15,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Cassamere
Ne Zha
3,735
1,079
0
1,256
10,939
3,909
0
1,762
9,177
0
37,290
W
Atlas
6,341
2,468
2,405
4,582
13,240
8,049
79
3,272
9,968
23,331
0
W
Cu Chulainn
Elusive Shade K
Cu Chulainn
8,501
2,302
0
5,747
14,061
12,934
0
5,198
8,419
0
53,581
W
5,647
2,175
0
1,394
10,112
4,325
67
425
9,687
0
50,780
L
6,834
2,599
0
4,782
10,837
3,950
0
1,504
9,333
0
50,694
L
2,629
339
450
1,074
8,618
3,541
0
5,799
2,819
25,820
0
L
3,685
1,404
0
1,782
10,774
7,904
0
4,994
5,780
19,286
0
L
Zhong Kui
5,642
1,385
0
4,134
10,881
10,032
0
0
10,881
51,890
0
W
Vulcan
7,718
2,486
0
500
4,982
2,025
137
1,808
3,174
52,468
0
W
Medusa
pahnee
Medusa
6,967
2,575
0
1,033
9,555
3,129
254
809
8,746
0
51,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,540
Gold Earned
35,403
339
Minions Killed
368
0
Camps Cleared
0
1,183,028
Distance Traveled
1,285,521
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,071
467
61
5
0
268,158
2
W
Atlas
6,781
522
34
3
0
241,962
0
W
Cu Chulainn
7,111
547
82
6
0
233,668
1
W
Set
7,663
589
77
6
0
297,723
4
L
Artemis
6,514
501
86
7
0
210,499
3
L
Chang'e
5,400
415
48
4
0
236,100
4
L
Maui
5,940
457
17
1
0
248,650
4
L
Zhong Kui
7,615
586
127
10
0
219,621
1
W
Vulcan
6,841
526
85
7
0
264,088
3
W
Medusa
7,007
539
90
7
0
248,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role