Player Matchup

Chiron
Chiron
 
Chiron
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
HOLLOW_KING24
Zeus
Level 114
God Stats
0W - 1L
1,435 SR
Queue Stats
88W - 104L
1,433 Elo+
Party 3
Chaac
Chaac
JokahDaFox
Chaac
Level 28
God Stats
1W - 1L
1,710 SR
Queue Stats
12W - 22L
1,330 Elo+
Party 3
Mulan
Mulan
LizzieBabeh
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,447 Elo+
Solo
Team Averages
Level 72
1,529 SR
1,442 Elo+

VS

Team Averages
Level 91
1,497 SR
1,463 Elo+
Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Agent_Murda
Xbalanque
Level 159
God Stats
1W - 0L
1,609 SR
Queue Stats
46W - 42L
1,432 Elo+
Party 2
Discordia
Discordia
Daimer22
Discordia
Level 60
God Stats
3W - 2L
1,560 SR
Queue Stats
32W - 33L
1,434 Elo+
Solo
Camazotz
Camazotz
cheezeymonkey33
Camazotz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,460 Elo+
Party 1
Artio
Artio
iyamwetodddead
Artio
Level 160
God Stats
1W - 1L
1,316 SR
Queue Stats
22W - 22L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
1 / 3 / 8
10,320
688
18,288
12,723
5,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
 
Discordia
16
4 / 5 / 3
9,449
630
14,328
10,667
4,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 5 / 5
9,890
659
24,298
12,249
5,331
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
16
1 / 7 / 7
9,452
630
10,523
19,683
23,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 3 / 6
8,715
581
8,460
14,105
13,361
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 4 / 8
9,687
646
8,856
13,939
10,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Agent_Murda
Xbalanque
19
7 / 1 / 10
11,115
741
18,269
15,053
7,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Daimer22
Discordia
19
7 / 2 / 12
11,140
743
16,365
9,332
4,610
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
17
1 / 1 / 15
10,046
670
6,466
18,389
9,832
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 2 / 15
11,911
794
14,025
39,384
34,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
83
9
Kills
23
23
Deaths
10
29
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
3
8
1.67
L
Discordia
 
Discordia
4
5
3
1.1
W
Fenrir
 
Fenrir
4
4
8
2
W
Xbalanque
Agent_Murda
Xbalanque
7
1
10
12
W
Discordia
Daimer22
Discordia
7
2
12
6.5
L
3
5
5
1.1
L
Chaac
1
7
7
0.64
L
0
3
6
1
W
Camazotz
1
1
15
8.5
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,897
Damage
63,981
69,427
Taken
96,097
52,293
Mitigated
68,006
22,350
Healing
54,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
18,288
8,095
3,014
5,337
12,723
5,558
483
6,100
6,438
0
42,266
L
Discordia
 
Discordia
14,328
875
1,013
2,366
10,667
4,070
0
6,712
3,906
25,666
0
W
Fenrir
 
Fenrir
8,856
227
1,207
2,517
13,939
10,995
0
5,839
8,068
0
12,102
W
Xbalanque
Agent_Murda
Xbalanque
18,269
7,607
3,667
3,791
15,053
7,692
3,396
5,869
9,180
0
42,895
W
Discordia
Daimer22
Discordia
16,365
1,066
1,683
1,269
9,332
4,610
492
2,736
6,592
33,752
0
L
24,298
4,391
0
766
12,249
5,331
66
6,425
5,824
38,606
0
L
Chaac
10,523
1,761
401
5,104
19,683
23,973
33
5,879
13,574
0
18,184
L
8,460
1,498
892
3,457
14,105
13,361
124
5,274
8,704
0
14,809
W
Camazotz
6,466
1,776
815
8,307
18,389
9,832
520
9,317
9,024
0
19,489
W
14,025
1,763
8,577
22,810
39,384
34,877
0
14,689
24,607
23,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,826
Gold Earned
53,899
154
Minions Killed
147
0
Camps Cleared
0
1,286,669
Distance Traveled
1,463,854
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,320
688
53
4
0
282,436
0
L
Discordia
9,449
630
27
2
0
223,329
0
W
Fenrir
9,687
646
7
0
0
285,369
0
W
Xbalanque
11,115
741
60
4
0
283,400
7
W
Discordia
11,140
743
39
3
0
273,767
4
L
Zeus
9,890
659
40
3
0
246,462
0
L
Chaac
9,452
630
16
1
0
249,368
0
L
Mulan
8,715
581
18
1
0
285,074
2
W
Camazotz
10,046
670
26
2
0
309,644
0
W
Artio
11,911
794
15
1
0
311,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role