Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Mattnamara
Guan Yu
Level 37
God Stats
4W - 8L
1,334 SR
Queue Stats
13W - 25L
1,239 Elo+
Party 1
Neith
Neith
ProssKemp
Neith
Level 89
God Stats
5W - 10L
1,270 SR
Queue Stats
23W - 41L
1,291 Elo+
Party 1
Freya
Freya
Sebabalo
Freya
Level 79
God Stats
8W - 12L
1,394 SR
Queue Stats
13W - 27L
1,208 Elo+
Party 1
Kuzenbo
Kuzenbo
SetskiSmiting
Kuzenbo
Level 40
God Stats
4W - 8L
1,305 SR
Queue Stats
12W - 35L
1,200 Elo+
Party 1
Team Averages
Level 67
1,361 SR
1,287 Elo+

VS

Team Averages
Level 36
1,345 SR
1,240 Elo+
Cupid
Cupid
AdmiralGromp
Cupid
Level 48
God Stats
0W - 1L
1,175 SR
Queue Stats
1W - 8L
1,146 Elo+
Solo
Chaac
Chaac
Luca102
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,236 Elo+
Solo
Ymir
Ymir
WolfcIaw
Ymir
Level 6
God Stats
0W - 5L
1,056 SR
Queue Stats
2W - 8L
1,102 Elo+
Party 2
Baron Samedi
Baron Samedi
XTsukoo
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,359 Elo+
Party 2
Mercury
Mercury
Zumori68
Mercury
Level 44
God Stats
10W - 8L
1,495 SR
Queue Stats
22W - 32L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 1 / 4
9,515
501
6,233
15,673
8,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Mattnamara
Guan Yu
16
4 / 3 / 7
10,383
546
10,961
17,465
20,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
ProssKemp
Neith
17
6 / 1 / 7
11,029
580
16,467
11,385
5,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Sebabalo
Freya
16
6 / 2 / 8
10,362
545
11,790
15,484
7,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
13
3 / 1 / 6
9,184
483
5,659
9,658
11,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,972
420
5,269
12,275
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Luca102
Chaac
15
2 / 4 / 1
9,611
506
16,017
17,960
11,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
12
1 / 3 / 3
8,585
452
4,369
12,670
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
XTsukoo
Baron Samedi
15
1 / 7 / 3
9,592
505
8,599
13,062
7,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Zumori68
Mercury
14
4 / 5 / 2
9,784
515
7,872
17,606
7,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
23
Kills
8
8
Deaths
23
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
4
6
L
0
4
2
0.25
L
Chaac
Luca102
Chaac
2
4
1
0.63
W
Guan Yu
Mattnamara
Guan Yu
4
3
7
2.5
W
Neith
ProssKemp
Neith
6
1
7
9.5
W
Freya
Sebabalo
Freya
6
2
8
5
W
Kuzenbo
3
1
6
6
L
Ymir
1
3
3
0.83
L
Baron Samedi
XTsukoo
Baron Samedi
1
7
3
0.36
L
Mercury
Zumori68
Mercury
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,110
Damage
42,126
69,665
Taken
73,573
53,267
Mitigated
41,058
31,554
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,233
1,199
0
7,730
15,673
8,332
0
4,115
11,558
0
64,296
L
5,269
2,163
193
4,169
12,275
4,893
770
1,695
10,484
0
50,915
L
Chaac
Luca102
Chaac
16,017
3,730
0
5,530
17,960
11,104
630
2,296
14,969
0
78,434
W
Guan Yu
Mattnamara
Guan Yu
10,961
1,552
1,195
9,018
17,465
20,555
173
1,814
15,651
0
64,133
W
Neith
ProssKemp
Neith
16,467
8,433
393
3,487
11,385
5,272
3,640
1,647
9,738
22
92,441
W
Freya
Sebabalo
Freya
11,790
4,556
0
6,990
15,484
7,360
3,341
4,113
11,371
60,527
0
W
Kuzenbo
5,659
2,469
318
2,423
9,658
11,748
430
2,201
7,457
17,980
1,420
L
Ymir
4,369
816
0
2,155
12,670
10,545
87
4,693
7,877
20,882
0
L
Baron Samedi
XTsukoo
Baron Samedi
8,599
849
605
2,046
13,062
7,039
285
6,542
6,417
66,897
0
L
Mercury
Zumori68
Mercury
7,872
3,587
0
2,456
17,606
7,477
250
2,386
15,117
0
80,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,473
Gold Earned
45,544
459
Minions Killed
484
0
Camps Cleared
0
1,865,899
Distance Traveled
1,755,348
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,515
501
85
4
0
385,518
1
L
Cupid
7,972
420
84
4
0
312,272
1
L
Chaac
9,611
506
128
7
0
302,084
3
W
Guan Yu
10,383
546
119
6
0
402,519
3
W
Neith
11,029
580
151
8
0
355,445
3
W
Freya
10,362
545
84
4
0
356,301
1
W
Kuzenbo
9,184
483
20
1
0
366,116
13
L
Ymir
8,585
452
28
1
0
382,290
9
L
Baron Samedi
9,592
505
115
6
0
345,744
7
L
Mercury
9,784
515
129
7
0
412,958
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role