Player Matchup

Gilgamesh
Gilgamesh
Baboomisa
Gilgamesh
Level 119
God Stats
3W - 5L
1,371 SR
Queue Stats
118W - 91L
1,633 Elo+
Party 1
Maui
Maui
Laxaxux
Maui
Level 89
God Stats
0W - 2L
1,550 SR
Queue Stats
180W - 176L
1,485 Elo+
Solo
Thanatos
Thanatos
MarcoGaleanaYTB
Thanatos
Level 61
God Stats
9W - 14L
1,493 SR
Queue Stats
71W - 93L
1,472 Elo+
Solo
Thoth
Thoth
Warrior3232
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,579 Elo+
Party 1
Skadi
Skadi
ZeekwithaZ
Skadi
Level 147
God Stats
4W - 2L
1,760 SR
Queue Stats
251W - 258L
1,544 Elo+
Solo
Team Averages
Level 100
1,535 SR
1,543 Elo+

VS

Team Averages
Level 110
1,500 SR
1,528 Elo+
Tyr
Tyr
Armooganon
Tyr
Level 149
God Stats
1W - 2L
1,415 SR
Queue Stats
39W - 45L
1,482 Elo+
Solo
Ravana
Ravana
Cloak3dAsasin
Ravana
Level 119
God Stats
2W - 0L
1,676 SR
Queue Stats
12W - 10L
1,502 Elo+
Solo
Geb
Geb
DillRood
Geb
Level 125
God Stats
2W - 2L
1,343 SR
Queue Stats
24W - 18L
1,563 Elo+
Solo
Anhur
Anhur
Haggty
Anhur
Level 75
God Stats
2W - 1L
1,468 SR
Queue Stats
125W - 127L
1,547 Elo+
Solo
Scylla
Scylla
StashMan
Scylla
Level 82
God Stats
9W - 5L
1,595 SR
Queue Stats
216W - 210L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baboomisa
Gilgamesh
17
5 / 3 / 2
10,874
544
15,931
19,958
20,200
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maui
Laxaxux
Maui
12
0 / 2 / 3
8,252
413
4,321
17,452
19,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
12
2 / 6 / 1
8,190
410
5,546
15,574
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 4 / 6
9,777
489
10,635
12,881
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
15
0 / 6 / 0
9,107
455
9,254
15,168
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 3
11,706
585
10,763
16,813
19,089
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 5 / 3
11,417
571
11,770
13,437
7,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 0 / 7
10,766
538
6,083
18,537
21,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Haggty
Anhur
17
7 / 2 / 2
10,837
542
14,864
18,510
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
StashMan
Scylla
19
5 / 4 / 4
11,962
598
9,719
13,392
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
10
Kills
21
21
Deaths
12
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Gilgamesh
Baboomisa
Gilgamesh
5
3
2
2
W
6
5
3
1.5
W
2
0
7
5.5
W
Anhur
Haggty
Anhur
7
2
2
4
L
Maui
Laxaxux
Maui
0
2
3
0.75
L
Thanatos
2
6
1
0.42
W
Scylla
StashMan
Scylla
5
4
4
1.75
L
3
4
6
1.5
L
Skadi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,687
Damage
53,199
81,033
Taken
80,689
56,957
Mitigated
61,697
23,319
Healing
28,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,763
2,624
0
9,024
16,813
19,089
666
1,191
15,622
142
96,836
L
Gilgamesh
Baboomisa
Gilgamesh
15,931
5,091
0
4,700
19,958
20,200
0
4,598
15,360
0
85,663
W
11,770
3,580
0
2,232
13,437
7,845
526
2,795
10,642
0
96,385
W
6,083
757
0
3,998
18,537
21,701
0
4,389
14,148
36,509
10,504
W
Anhur
Haggty
Anhur
14,864
7,456
0
9,668
18,510
7,633
1,698
3,759
14,751
0
82,262
L
Maui
Laxaxux
Maui
4,321
1,213
0
2,661
17,452
19,293
27
4,688
12,764
19,569
0
L
Thanatos
5,546
1,487
0
10,360
15,574
7,614
0
1,002
14,572
0
59,888
W
Scylla
StashMan
Scylla
9,719
1,379
0
3,869
13,392
5,429
1,190
5,969
7,423
100,150
0
L
10,635
973
0
2,338
12,881
5,717
212
2,935
9,946
78,160
0
L
Skadi
9,254
5,058
0
3,260
15,168
4,133
0
1,786
13,382
0
95,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,200
Gold Earned
56,688
530
Minions Killed
626
0
Camps Cleared
0
1,775,931
Distance Traveled
2,008,446
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,706
585
178
9
0
438,880
3
L
Gilgamesh
10,874
544
148
7
0
382,000
0
W
Ravana
11,417
571
132
7
0
412,697
8
W
Geb
10,766
538
47
2
0
439,999
2
W
Anhur
10,837
542
114
6
0
329,060
3
L
Maui
8,252
413
21
1
0
394,933
5
L
Thanatos
8,190
410
90
5
0
328,757
2
W
Scylla
11,962
598
155
8
0
387,810
1
L
Thoth
9,777
489
114
6
0
352,703
1
L
Skadi
9,107
455
157
8
0
317,538
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role