Player Matchup

Olorun
Olorun
CPTN3MO6342
Olorun
Level 25
God Stats
5W - 5L
1,417 SR
Queue Stats
8W - 38L
1,011 Elo+
Party 2
Atlas
Atlas
IIlVlKINGllI
Atlas
Level 36
God Stats
2W - 6L
1,034 SR
Queue Stats
41W - 86L
1,197 Elo+
Party 2
Fenrir
Fenrir
ShadowNinja2200
Fenrir
Level 49
God Stats
2W - 0L
1,715 SR
Queue Stats
14W - 29L
1,177 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheEdgelord8361
Tsukuyomi
Level 44
God Stats
18W - 33L
1,328 SR
Queue Stats
45W - 109L
1,134 Elo+
Party 2
Sol
Sol
bmdtiger
Sol
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 32
1,399 SR
1,204 Elo+

VS

Team Averages
Level 81
1,502 SR
1,280 Elo+
Khepri
Khepri
Mr_Death_117
Khepri
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 127L
1,292 Elo+
Party 1
Cernunnos
Cernunnos
Reyavil
Cernunnos
Level 66
God Stats
1W - 3L
1,382 SR
Queue Stats
110W - 124L
1,291 Elo+
Party 1
Pele
Pele
SuchaBigWookie
Pele
Level 89
God Stats
1W - 1L
1,725 SR
Queue Stats
2W - 5L
1,212 Elo+
Solo
Ra
Ra
dahbowman
Ra
Level 98
God Stats
5W - 11L
1,421 SR
Queue Stats
60W - 63L
1,283 Elo+
Solo
King Arthur
King Arthur
zomber2222
King Arthur
Level 83
God Stats
1W - 1L
1,485 SR
Queue Stats
45W - 54L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 6 / 5
7,447
438
7,662
11,675
4,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 5 / 6
9,273
545
8,695
19,502
18,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 1 / 3
8,052
474
6,832
9,968
10,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
TheEdgelord8361
Tsukuyomi
15
7 / 8 / 2
9,237
543
13,142
16,137
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 8
8,435
496
9,505
8,270
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
3 / 3 / 11
8,793
517
4,215
15,517
18,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Reyavil
Cernunnos
12
2 / 4 / 11
7,408
436
7,151
11,942
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
13 / 4 / 3
9,589
564
17,855
18,210
8,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 6
7,443
438
6,305
10,019
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
zomber2222
King Arthur
14
2 / 2 / 1
8,372
492
5,510
10,413
9,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
52
17
Kills
20
20
Deaths
18
24
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
6
5
0.58
W
6
5
6
1.8
L
Khepri
3
3
11
2.83
L
Cernunnos
Reyavil
Cernunnos
2
4
11
1.88
W
3
1
3
4.5
L
13
4
3
3.63
W
Tsukuyomi
TheEdgelord8361
Tsukuyomi
7
8
2
1
W
0
0
8
4
L
0
5
6
0.6
L
King Arthur
zomber2222
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,836
Damage
41,036
65,552
Taken
66,101
45,842
Mitigated
45,679
16,908
Healing
14,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
7,662
5,168
1,474
2,054
11,675
4,914
1,048
1,289
10,386
41,194
0
W
8,695
4,309
162
3,638
19,502
18,951
310
3,229
16,273
26,412
0
L
Khepri
4,215
562
0
3,239
15,517
18,350
27
7,559
7,914
22,933
0
L
Cernunnos
Reyavil
Cernunnos
7,151
3,778
0
3,559
11,942
4,930
530
4,315
7,535
0
33,283
W
6,832
2,117
61
2,383
9,968
10,393
0
1,116
8,852
0
28,911
L
17,855
4,377
0
5,158
18,210
8,344
0
6,801
11,361
20
61,503
W
Tsukuyomi
TheEdgelord8361
Tsukuyomi
13,142
3,788
0
3,905
16,137
7,590
450
2,985
12,750
0
59,277
W
9,505
4,008
0
3,231
8,270
3,994
2,612
1,816
6,454
47,136
7,854
L
6,305
339
500
1,515
10,019
4,428
157
3,335
6,593
40,267
385
L
King Arthur
zomber2222
King Arthur
5,510
1,009
0
471
10,413
9,627
0
3,399
6,691
0
52,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,444
Gold Earned
41,605
329
Minions Killed
318
0
Camps Cleared
0
1,491,992
Distance Traveled
1,513,627
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,447
438
70
4
0
251,944
0
W
Atlas
9,273
545
21
1
0
299,898
0
L
Khepri
8,793
517
22
1
0
311,047
0
L
Cernunnos
7,408
436
43
3
0
258,164
2
W
Fenrir
8,052
474
56
3
0
305,282
0
L
Pele
9,589
564
91
5
0
368,221
2
W
Tsukuyomi
9,237
543
88
5
0
335,875
0
W
Sol
8,435
496
94
6
0
298,993
0
L
Ra
7,443
438
83
5
0
291,825
5
L
King Arthur
8,372
492
79
5
0
284,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role