Player Matchup

Lancelot
Lancelot
Caliscube
Lancelot
Level 84
God Stats
3W - 0L
1,715 SR
Queue Stats
15W - 17L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
kingyeeteth6296
Baron Samedi
Level 66
God Stats
12W - 4L
1,670 SR
Queue Stats
26W - 28L
1,363 Elo+
Party 1
Loki
Loki
ulloacc
Loki
Level 84
God Stats
3W - 1L
1,313 SR
Queue Stats
22W - 28L
1,533 Elo+
Solo
Team Averages
Level 78
1,566 SR
1,437 Elo+

VS

Team Averages
Level 89
1,489 SR
1,398 Elo+
Nemesis
Nemesis
CARNISJR
Nemesis
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 104L
1,549 Elo+
Solo
Baba Yaga
Baba Yaga
DarkElementalist
Baba Yaga
Level 60
God Stats
13W - 17L
1,468 SR
Queue Stats
163W - 220L
1,394 Elo+
Solo
Yemoja
Yemoja
Malikyecwf
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Caliscube
Lancelot
17
3 / 0 / 6
11,706
732
15,423
14,647
17,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
kingyeeteth6296
Baron Samedi
16
1 / 2 / 4
11,041
690
7,325
11,525
6,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
ulloacc
Loki
17
5 / 0 / 2
12,044
753
14,705
17,163
7,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CARNISJR
Nemesis
15
1 / 3 / 1
9,685
605
9,970
16,738
8,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
15
1 / 5 / 1
10,058
629
15,326
16,407
7,590
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Malikyecwf
Yemoja
15
0 / 1 / 1
10,517
657
6,413
12,183
13,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CARNISJR
Nemesis
1
3
1
0.5
W
Lancelot
Caliscube
Lancelot
3
0
6
6
L
Baba Yaga
1
5
1
0.3
L
Yemoja
Malikyecwf
Yemoja
0
1
1
0.5
W
Baron Samedi
kingyeeteth6296
Baron Samedi
1
2
4
1.5
W
Loki
ulloacc
Loki
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,453
Damage
31,709
43,335
Taken
45,328
31,707
Mitigated
30,242
15,662
Healing
15,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CARNISJR
Nemesis
9,970
3,611
0
2,345
16,738
8,960
0
808
15,930
0
38,419
W
Lancelot
Caliscube
Lancelot
15,423
1,608
0
4,840
14,647
17,729
204
6,751
7,896
0
34,062
L
Baba Yaga
15,326
689
0
2,719
16,407
7,590
0
2,145
14,262
54,652
0
L
Yemoja
Malikyecwf
Yemoja
6,413
2,004
7,078
3,378
12,183
13,692
0
4,402
7,781
17,995
0
W
Baron Samedi
kingyeeteth6296
Baron Samedi
7,325
172
2,161
3,944
11,525
6,114
584
6,859
4,666
46,747
0
W
Loki
ulloacc
Loki
14,705
3,433
0
4,717
17,163
7,864
2,235
8,222
8,941
0
95,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,791
Gold Earned
30,260
218
Minions Killed
176
0
Camps Cleared
0
1,022,744
Distance Traveled
861,650
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,685
605
58
4
0
296,754
3
W
Lancelot
11,706
732
34
2
0
365,646
0
L
Baba Yaga
10,058
629
86
5
0
279,612
3
L
Yemoja
10,517
657
32
2
0
285,284
0
W
Baron Samedi
11,041
690
79
5
0
293,575
1
W
Loki
12,044
753
105
7
0
363,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role