Player Matchup

Serqet
Serqet
DanTe451
Serqet
Level 44
God Stats
2W - 9L
1,409 SR
Queue Stats
21W - 37L
1,405 Elo+
Party 4
Baron Samedi
Baron Samedi
Lukaxingg
Baron Samedi
Level 28
God Stats
1W - 5L
1,598 SR
Queue Stats
6W - 17L
1,415 Elo+
Party 4
Heimdallr
Heimdallr
NovaDaemoN
Heimdallr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,547 Elo+
Party 3
Cthulhu
Cthulhu
TsubasaSan
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,542 Elo+
Party 3
Achilles
Achilles
ficherman777
Achilles
Level 55
God Stats
0W - 3L
1,325 SR
Queue Stats
47W - 50L
1,435 Elo+
Party 3
Team Averages
Level 46
1,466 SR
1,469 Elo+

VS

Team Averages
Level 83
1,500 SR
1,481 Elo+
Scylla
Scylla
IHazNoIdeaz7
Scylla
Level 157
God Stats
8W - 6L
1,646 SR
Queue Stats
873W - 778L
1,586 Elo+
Party 2
Nike
Nike
Nathanhammy97
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 1
Susano
Susano
NoWardNoGank
Susano
Level 88
God Stats
2W - 2L
1,390 SR
Queue Stats
34W - 46L
1,397 Elo+
Party 1
Ymir
Ymir
TheSmiteKnight
Ymir
Level 128
God Stats
7W - 9L
1,463 SR
Queue Stats
37W - 38L
1,453 Elo+
Party 1
Rama
Rama
bot69696
Rama
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DanTe451
Serqet
13
1 / 5 / 2
8,250
516
2,250
15,485
6,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Lukaxingg
Baron Samedi
12
1 / 6 / 1
7,598
475
3,882
14,409
6,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
NovaDaemoN
Heimdallr
10
1 / 6 / 1
6,883
430
6,239
13,873
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TsubasaSan
Cthulhu
11
2 / 6 / 1
7,007
438
9,277
17,542
11,908
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
ficherman777
Achilles
14
3 / 2 / 0
8,664
542
11,043
15,519
15,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
13 / 1 / 4
10,998
687
17,954
9,062
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 0
7,826
489
4,564
12,410
6,692
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Susano
14
4 / 1 / 8
8,822
551
9,864
13,820
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 11
8,804
550
5,427
13,313
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
15
5 / 1 / 8
9,088
568
13,994
12,858
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
8
Kills
25
25
Deaths
8
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Serqet
DanTe451
Serqet
1
5
2
0.4
W
Scylla
13
1
4
15
L
Baron Samedi
Lukaxingg
Baron Samedi
1
6
1
0.25
W
1
3
0
0.33
W
Susano
4
1
8
8
L
Heimdallr
NovaDaemoN
Heimdallr
1
6
1
0.25
W
2
2
11
3.75
L
Cthulhu
TsubasaSan
Cthulhu
2
6
1
0.42
W
Rama
5
1
8
9
L
Achilles
ficherman777
Achilles
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,691
Damage
51,803
76,828
Taken
61,463
44,962
Mitigated
32,548
13,805
Healing
20,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
DanTe451
Serqet
2,250
539
0
1,325
15,485
6,050
0
4,636
10,849
0
59,445
W
Scylla
17,954
2,382
0
1,671
9,062
4,008
0
3,866
4,899
95,192
0
L
Baron Samedi
Lukaxingg
Baron Samedi
3,882
336
93
1,933
14,409
6,575
132
8,406
6,003
51,194
0
W
4,564
474
0
2,107
12,410
6,692
391
194
11,227
0
42,949
W
Susano
9,864
1,907
0
3,446
13,820
5,626
221
1,382
12,247
0
56,820
L
Heimdallr
NovaDaemoN
Heimdallr
6,239
3,526
0
2,859
13,873
5,044
540
3,280
10,593
0
34,875
W
5,427
1,554
0
5,339
13,313
11,215
957
4,836
8,477
21,872
7,375
L
Cthulhu
TsubasaSan
Cthulhu
9,277
1,072
60
1,198
17,542
11,908
93
4,762
12,780
33,892
0
W
Rama
13,994
9,322
0
7,777
12,858
5,007
2,681
2,881
9,977
0
76,045
L
Achilles
ficherman777
Achilles
11,043
2,013
0
6,337
15,519
15,385
908
1,359
14,160
0
56,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,402
Gold Earned
45,538
370
Minions Killed
465
0
Camps Cleared
0
1,502,701
Distance Traveled
1,619,619
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,250
516
95
6
0
331,911
0
W
Scylla
10,998
687
150
9
0
317,802
1
L
Baron Samedi
7,598
475
82
5
0
289,580
1
W
Nike
7,826
489
74
5
0
261,434
7
W
Susano
8,822
551
88
6
0
399,548
5
L
Heimdallr
6,883
430
37
2
0
272,418
1
W
Ymir
8,804
550
36
2
0
325,544
2
L
Cthulhu
7,007
438
63
4
0
295,985
2
W
Rama
9,088
568
117
7
0
315,291
3
L
Achilles
8,664
542
93
6
0
312,807
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role