Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BearofFolkvangr
Nu Wa
Level 84
God Stats
1W - 1L
1,328 SR
Queue Stats
17W - 15L
1,292 Elo+
Solo
Izanami
Izanami
LoneWolf125
Izanami
Level 48
God Stats
1W - 2L
1,134 SR
Queue Stats
12W - 12L
1,435 Elo+
Solo
Atlas
Atlas
pousayygobbler
Atlas
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 46L
1,350 Elo+
Solo
Team Averages
Level 66
1,392 SR
1,415 Elo+

VS

Team Averages
Level 88
1,490 SR
1,405 Elo+
Bellona
Bellona
Spinardynaglobo
Bellona
Level 57
God Stats
6W - 2L
1,670 SR
Queue Stats
63W - 78L
1,454 Elo+
Solo
Zeus
Zeus
TheShaka22
Zeus
Level 141
God Stats
0W - 1L
1,377 SR
Queue Stats
34W - 36L
1,456 Elo+
Solo
Ishtar
Ishtar
YangKazoku
Ishtar
Level 48
God Stats
9W - 25L
1,405 SR
Queue Stats
28W - 76L
1,254 Elo+
Solo
Hun Batz
Hun Batz
elmiyur
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,579 Elo+
Solo
Heimdallr
Heimdallr
miles4
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 1 / 5
8,535
1,219
6,757
7,796
5,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
 
Poseidon
14
2 / 1 / 7
8,174
1,168
8,493
3,350
1,238
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 10
8,206
1,172
10,283
5,051
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
LoneWolf125
Izanami
13
4 / 2 / 5
8,328
1,190
8,279
7,401
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 6
8,311
1,187
3,811
10,512
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

323

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,732
962
2,926
7,522
8,683
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 2
7,673
1,096
10,021
6,965
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
YangKazoku
Ishtar
12
1 / 7 / 1
7,052
1,007
5,900
13,437
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
elmiyur
Hun Batz
12
1 / 1 / 3
7,523
1,075
5,891
9,342
3,875
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
miles4
Heimdallr
12
2 / 1 / 2
7,455
1,065
4,959
5,357
2,492
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
15
Kills
5
5
Deaths
15
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
W
Poseidon
 
Poseidon
2
1
7
5.5
W
2
0
10
7
W
Izanami
LoneWolf125
Izanami
4
2
5
3.25
L
0
1
2
1
L
1
5
2
0.4
L
Ishtar
YangKazoku
Ishtar
1
7
1
0.21
L
Hun Batz
elmiyur
Hun Batz
1
1
3
2.5
L
Heimdallr
miles4
Heimdallr
2
1
2
3
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,623
Damage
29,697
34,110
Taken
42,623
23,855
Mitigated
23,372
5,359
Healing
1,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,757
2,461
1,082
2,191
7,796
5,922
0
2,368
5,428
0
13,374
W
Poseidon
 
Poseidon
8,493
1,593
0
42
3,350
1,238
0
675
2,675
28,143
0
W
10,283
3,441
0
208
5,051
2,147
0
1,321
3,730
17,012
0
W
Izanami
LoneWolf125
Izanami
8,279
6,088
0
802
7,401
3,459
0
1,771
5,629
0
18,349
L
2,926
410
0
69
7,522
8,683
0
4,108
3,291
0
10,264
L
10,021
1,394
0
0
6,965
2,979
0
2,710
4,255
39,452
0
L
Ishtar
YangKazoku
Ishtar
5,900
3,681
0
927
13,437
5,343
0
8,212
5,225
0
16,992
L
Hun Batz
elmiyur
Hun Batz
5,891
1,337
0
0
9,342
3,875
0
4,767
4,575
0
23,691
L
Heimdallr
miles4
Heimdallr
4,959
1,811
0
833
5,357
2,492
0
2,790
2,567
0
13,387
W
3,811
1,458
0
1,034
10,512
11,089
0
3,886
6,626
15,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,554
Gold Earned
36,435
129
Minions Killed
162
7
Camps Cleared
5
709,906
Distance Traveled
611,463
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,535
1,219
12
2
2
145,206
0
W
Poseidon
8,174
1,168
59
8
0
140,343
1
W
Nu Wa
8,206
1,172
27
4
1
124,093
0
W
Izanami
8,328
1,190
15
2
2
135,790
0
L
Bellona
6,732
962
14
2
0
133,999
0
L
Zeus
7,673
1,096
67
10
2
121,831
0
L
Ishtar
7,052
1,007
26
4
1
99,186
0
L
Hun Batz
7,523
1,075
35
5
1
151,200
0
L
Heimdallr
7,455
1,065
20
3
1
105,247
0
W
Atlas
8,311
1,187
16
2
2
164,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role