Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Crookedjarrett
Scylla
Level 24
God Stats
2W - 2L
1,334 SR
Queue Stats
4W - 12L
1,191 Elo+
Party 1
Vamana
Vamana
Shadow_Hawk_9896
Vamana
Level 124
God Stats
1W - 0L
1,520 SR
Queue Stats
13W - 32L
1,238 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,310 Elo+

VS

Team Averages
Level 48
1,528 SR
1,337 Elo+
Janus
Janus
Buriedterror742
Janus
Level 34
God Stats
9W - 9L
1,463 SR
Queue Stats
18W - 26L
1,261 Elo+
Solo
Sobek
Sobek
VaderSN
Sobek
Level 88
God Stats
9W - 6L
1,620 SR
Queue Stats
52W - 60L
1,457 Elo+
Party 2
Chang'e
Chang'e
daNebula
Chang'e
Level 21
God Stats
1W - 2L
1,499 SR
Queue Stats
16W - 25L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 2 / 2
8,385
762
8,433
9,830
4,693
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 5
7,113
647
5,478
5,532
2,423
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 5
7,503
682
8,718
10,693
7,971
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,400
764
6,719
8,451
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
VaderSN
Sobek
12
0 / 1 / 5
7,959
724
6,911
9,997
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
daNebula
Chang'e
11
1 / 4 / 3
7,462
678
6,307
9,717
3,207
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
5
5
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
2
3
L
4
2
1
2.25
W
0
2
5
1.25
W
2
1
5
4.5
L
Sobek
VaderSN
Sobek
0
1
5
2.5
L
Chang'e
daNebula
Chang'e
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
19,937
26,055
Taken
28,165
15,087
Mitigated
14,051
6,480
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,433
1,712
0
2,376
9,830
4,693
0
6,744
2,938
0
24,385
L
6,719
309
195
1,162
8,451
3,240
50
1,574
6,877
27,241
0
W
5,478
422
0
185
5,532
2,423
72
4,034
1,347
19,921
0
W
8,718
2,855
321
3,598
10,693
7,971
0
8,528
1,790
0
29,184
L
Sobek
VaderSN
Sobek
6,911
1,138
0
1,887
9,997
7,604
0
2,360
7,637
17,467
0
L
Chang'e
daNebula
Chang'e
6,307
924
582
1,610
9,717
3,207
224
1,581
8,136
20,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,001
Gold Earned
23,821
106
Minions Killed
100
0
Camps Cleared
0
650,138
Distance Traveled
563,435
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,385
762
33
3
0
215,369
1
L
Janus
8,400
764
45
4
0
184,824
1
W
Scylla
7,113
647
44
4
0
213,709
0
W
Vamana
7,503
682
29
3
0
221,060
0
L
Sobek
7,959
724
22
2
0
206,144
2
L
Chang'e
7,462
678
33
3
0
172,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role