Player Matchup

Bacchus
Bacchus
Diamond III
Naytø
Bacchus
Diamond III
Level 160
God Stats
8W - 11L
1,658 SR
Queue Stats
552W - 336L
2,535 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
SaltThrown
Morgan Le Fay
Masters
Level 65
God Stats
46W - 53L
1,632 SR
Queue Stats
153W - 198L
2,709 MMR
Solo
Bakasura
Bakasura
Diamond III
SoloXeno
Bakasura
Diamond III
Level 160
God Stats
120W - 50L
1,870 SR
Queue Stats
447W - 313L
2,434 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,720 SR
2,559 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,700 SR
2,561 MMR
Horus
Horus
Masters
Jveam
Horus
Masters
Level 92
God Stats
39W - 37L
1,601 SR
Queue Stats
149W - 139L
2,514 MMR
Solo
Medusa
Medusa
Diamond II
RimΣ
Medusa
Diamond II
Level 67
God Stats
6W - 1L
1,834 SR
Queue Stats
30W - 7L
2,765 MMR
Solo
Merlin
Merlin
Masters
afzii
Merlin
Masters
Level 158
God Stats
42W - 32L
1,666 SR
Queue Stats
138W - 115L
2,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Naytø
Bacchus
20
1 / 3 / 3
16,092
644
12,804
32,622
64,353
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
SaltThrown
Morgan Le Fay
20
4 / 4 / 2
16,243
650
18,832
19,027
8,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
SoloXeno
Bakasura
20
2 / 7 / 4
15,987
639
18,649
34,801
31,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ao KuangGuan YuAtlasShivaNe Zha

VS

Bans
AchillesScyllaThorBaba YagaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jveam
Horus
20
1 / 3 / 9
16,769
671
8,186
25,846
36,107
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
RimΣ
Medusa
20
6 / 3 / 7
17,728
709
29,591
20,930
10,280
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
afzii
Merlin
20
7 / 1 / 7
17,795
712
37,885
13,800
6,888
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
14
14
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Horus
Jveam
Horus
1
3
9
1.83
L
Bacchus
Naytø
Bacchus
1
3
3
0.83
W
Medusa
RimΣ
Medusa
6
3
7
3.17
L
Morgan Le Fay
SaltThrown
Morgan Le Fay
4
4
2
1.25
L
Bakasura
SoloXeno
Bakasura
2
7
4
0.57
W
Merlin
afzii
Merlin
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,285
Damage
75,662
86,450
Taken
60,576
104,711
Mitigated
53,275
15,817
Healing
25,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Jveam
Horus
8,186
3,381
3,075
9,162
25,846
36,107
628
10,323
11,922
0
26,411
L
Bacchus
Naytø
Bacchus
12,804
1,172
0
2,976
32,622
64,353
0
16,063
16,559
50,312
0
W
Medusa
RimΣ
Medusa
29,591
14,643
0
8,017
20,930
10,280
3,466
11,742
7,195
0
175,032
L
Morgan Le Fay
SaltThrown
Morgan Le Fay
18,832
1,055
291
3,465
19,027
8,965
0
7,546
11,481
96,314
0
L
Bakasura
SoloXeno
Bakasura
18,649
8,300
1,572
7,513
34,801
31,393
0
14,540
20,261
7,061
54,165
W
Merlin
afzii
Merlin
37,885
2,705
1,129
4,317
13,800
6,888
1,029
9,961
3,326
104,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,322
Gold Earned
52,292
306
Minions Killed
348
0
Camps Cleared
0
1,331,968
Distance Traveled
1,356,580
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
16,769
671
31
1
0
452,221
9
L
Bacchus
16,092
644
38
2
0
447,775
5
W
Medusa
17,728
709
182
7
0
469,400
5
L
Morgan Le Fay
16,243
650
157
6
0
435,502
6
L
Bakasura
15,987
639
111
4
0
448,691
4
W
Merlin
17,795
712
135
5
0
434,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role