Player Matchup

Lancelot
Lancelot
RandomPyro
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 43L
1,579 Elo+
Solo
Hera
Hera
TedeoGG6514
Hera
Level 129
God Stats
5W - 5L
1,540 SR
Queue Stats
409W - 412L
1,432 Elo+
Solo
Yu Huang
Yu Huang
X_BILLIE_BUS
Yu Huang
Level 128
God Stats
5W - 1L
1,954 SR
Queue Stats
257W - 231L
1,548 Elo+
Solo
Yemoja
Yemoja
death maniac 3
Yemoja
Level 142
God Stats
0W - 1L
1,210 SR
Queue Stats
43W - 50L
1,503 Elo+
Solo
Ullr
Ullr
marvinator92
Ullr
Level 160
God Stats
0W - 5L
1,168 SR
Queue Stats
339W - 318L
1,603 Elo+
Solo
Team Averages
Level 140
1,474 SR
1,533 Elo+

VS

Team Averages
Level 123
1,496 SR
1,554 Elo+
Thoth
Thoth
Adm1ral 69spree
Thoth
Level 125
God Stats
3W - 0L
1,620 SR
Queue Stats
54W - 57L
1,478 Elo+
Solo
Xing Tian
Xing Tian
CrazyDavid701
Xing Tian
Level 125
God Stats
11W - 8L
1,532 SR
Queue Stats
831W - 870L
1,505 Elo+
Solo
Anhur
Anhur
Dolahh
Anhur
Level 157
God Stats
1W - 0L
1,504 SR
Queue Stats
25W - 14L
1,659 Elo+
Solo
Yemoja
Yemoja
KumInMyBussy
Yemoja
Level 49
God Stats
2W - 2L
1,435 SR
Queue Stats
198W - 165L
1,611 Elo+
Solo
Sun Wukong
Sun Wukong
bolderthrower
Sun Wukong
Level 158
God Stats
2W - 2L
1,388 SR
Queue Stats
209W - 244L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
RandomPyro
Lancelot
17
1 / 3 / 5
10,631
664
16,044
27,825
44,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 3
8,306
519
10,724
9,399
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
X_BILLIE_BUS
Yu Huang
16
1 / 6 / 3
9,518
595
22,600
16,334
9,002
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
0 / 2 / 6
10,288
643
5,550
20,300
25,860
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 5 / 2
10,446
653
19,353
18,469
10,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 9
11,897
744
21,468
16,301
7,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
CrazyDavid701
Xing Tian
18
4 / 1 / 10
11,211
701
11,046
27,603
34,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Dolahh
Anhur
18
4 / 1 / 8
10,952
685
20,938
17,418
8,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
18
1 / 1 / 13
10,543
659
12,679
10,422
9,715
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
bolderthrower
Sun Wukong
17
3 / 3 / 10
10,755
672
16,097
22,376
29,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
6
Kills
18
18
Deaths
7
19
Assists
50
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
Xing Tian
CrazyDavid701
Xing Tian
4
1
10
9
W
Anhur
Dolahh
Anhur
4
1
8
8
W
Yemoja
1
1
13
7.5
L
Lancelot
RandomPyro
Lancelot
1
3
5
1.17
L
0
2
3
0.75
L
Yu Huang
X_BILLIE_BUS
Yu Huang
1
6
3
0.42
W
Sun Wukong
bolderthrower
Sun Wukong
3
3
10
2.67
L
0
2
6
1.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,271
Damage
82,228
92,327
Taken
94,120
94,319
Mitigated
88,943
44,156
Healing
57,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,468
1,514
3,652
4,751
16,301
7,554
1,218
8,196
8,105
56,247
0
W
Xing Tian
CrazyDavid701
Xing Tian
11,046
670
2,511
8,300
27,603
34,035
1,072
8,685
18,918
19,382
0
W
Anhur
Dolahh
Anhur
20,938
9,639
5,370
5,622
17,418
8,167
2,749
10,774
6,644
0
38,814
W
Yemoja
12,679
3,535
17,631
2,336
10,422
9,715
480
3,150
7,272
26,069
0
L
Lancelot
RandomPyro
Lancelot
16,044
2,904
4,254
4,927
27,825
44,051
0
12,565
14,935
0
29,107
L
10,724
2,209
1,147
1,375
9,399
4,613
0
5,109
4,099
21,129
0
L
Yu Huang
X_BILLIE_BUS
Yu Huang
22,600
1,543
1,328
923
16,334
9,002
0
9,877
6,096
38,961
0
W
Sun Wukong
bolderthrower
Sun Wukong
16,097
3,358
1,805
5,288
22,376
29,472
2,178
8,069
14,307
0
27,108
L
5,550
1,667
21,179
7,869
20,300
25,860
0
8,864
11,099
12,669
0
L
19,353
9,748
0
1,154
18,469
10,793
0
8,778
9,427
0
42,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,189
Gold Earned
55,358
158
Minions Killed
184
0
Camps Cleared
0
1,270,998
Distance Traveled
1,435,492
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,897
744
86
5
0
282,692
0
W
Xing Tian
11,211
701
17
1
0
306,891
1
W
Anhur
10,952
685
30
2
0
293,678
1
W
Yemoja
10,543
659
20
1
0
258,875
4
L
Lancelot
10,631
664
22
1
0
314,519
5
L
Hera
8,306
519
20
1
0
202,468
5
L
Yu Huang
9,518
595
39
2
0
259,324
0
W
Sun Wukong
10,755
672
31
2
0
293,356
0
L
Yemoja
10,288
643
11
1
0
247,538
0
L
Ullr
10,446
653
66
4
0
247,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role