Player Matchup

Bakasura
Bakasura
ItzKryptonic
Bakasura
Level 118
God Stats
2W - 3L
1,457 SR
Queue Stats
216W - 259L
1,347 Elo+
Party 2
Sol
Sol
Nara-Hita
Sol
Level 116
God Stats
26W - 29L
1,445 SR
Queue Stats
137W - 162L
1,370 Elo+
Party 3
Hercules
Hercules
TyrantOni
Hercules
Level 29
God Stats
1W - 3L
1,479 SR
Queue Stats
78W - 97L
1,367 Elo+
Party 2
Yemoja
Yemoja
juanma_rbb16
Yemoja
Level 108
God Stats
3W - 5L
1,409 SR
Queue Stats
133W - 151L
1,388 Elo+
Party 3
Medusa
Medusa
v stevyy
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,196 Elo+
Party 2
Team Averages
Level 77
1,458 SR
1,333 Elo+

VS

Team Averages
Level 56
1,361 SR
1,374 Elo+
Thanatos
Thanatos
AndreaTheWizard
Thanatos
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,440 Elo+
Solo
Neith
Neith
Ninkavbed
Neith
Level 86
God Stats
1W - 3L
1,362 SR
Queue Stats
55W - 81L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
Pessoasinha
Gilgamesh
Level 26
God Stats
2W - 7L
1,104 SR
Queue Stats
51W - 65L
1,354 Elo+
Party 1
Bacchus
Bacchus
UnW_FROQ
Bacchus
Level 48
God Stats
2W - 2L
1,419 SR
Queue Stats
54W - 71L
1,358 Elo+
Party 1
Danzaburou
Danzaburou
UnW_Vilela
Danzaburou
Level 54
God Stats
4W - 2L
1,419 SR
Queue Stats
56W - 74L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ItzKryptonic
Bakasura
11
6 / 1 / 1
6,845
622
6,911
10,247
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 3 / 3
6,074
552
7,308
11,911
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
TyrantOni
Hercules
10
0 / 1 / 1
5,472
497
3,316
6,678
4,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
9
1 / 2 / 3
5,842
531
4,912
8,429
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
v stevyy
Medusa
5
0 / 5 / 1
4,265
388
2,805
8,239
2,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
5 / 3 / 3
6,107
555
7,000
11,646
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Ninkavbed
Neith
11
2 / 3 / 5
6,350
577
7,588
8,183
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Pessoasinha
Gilgamesh
10
0 / 2 / 0
6,204
564
5,283
8,838
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
UnW_FROQ
Bacchus
9
1 / 0 / 7
6,175
561
4,977
9,344
7,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
UnW_Vilela
Danzaburou
11
3 / 0 / 1
6,593
599
3,935
5,692
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
8
Kills
11
12
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
3
3
2.17
L
Bakasura
ItzKryptonic
Bakasura
6
1
1
6.5
L
1
3
3
0.83
W
Neith
Ninkavbed
Neith
2
3
5
1.5
W
Gilgamesh
Pessoasinha
Gilgamesh
0
2
0
0
L
Hercules
TyrantOni
Hercules
0
1
1
0.5
W
Bacchus
UnW_FROQ
Bacchus
1
0
7
4.5
W
Danzaburou
UnW_Vilela
Danzaburou
3
0
1
3.5
L
Yemoja
1
2
3
1.25
L
Medusa
v stevyy
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,252
Damage
28,783
45,504
Taken
43,703
19,526
Mitigated
23,343
15,289
Healing
19,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
7,000
1,870
0
7,980
11,646
5,050
0
3,429
7,732
0
26,805
L
Bakasura
ItzKryptonic
Bakasura
6,911
5,097
0
2,611
10,247
3,856
0
678
9,454
0
35,035
L
7,308
2,038
0
6,012
11,911
3,378
1,404
833
11,078
43,677
0
W
Neith
Ninkavbed
Neith
7,588
2,034
0
2,343
8,183
3,767
0
4,826
3,192
0
39,591
W
Gilgamesh
Pessoasinha
Gilgamesh
5,283
1,241
0
1,619
8,838
4,722
0
0
8,538
0
35,288
L
Hercules
TyrantOni
Hercules
3,316
1,537
0
2,734
6,678
4,018
0
0
6,175
0
24,468
W
Bacchus
UnW_FROQ
Bacchus
4,977
944
0
3,580
9,344
7,805
0
3,202
5,942
20,658
0
W
Danzaburou
UnW_Vilela
Danzaburou
3,935
950
0
3,696
5,692
1,999
3,271
763
4,929
0
44,193
L
Yemoja
4,912
1,435
814
2,265
8,429
5,967
48
1,925
6,504
24,788
0
L
Medusa
v stevyy
Medusa
2,805
1,772
442
411
8,239
2,307
0
1,541
6,698
0
12,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,498
Gold Earned
31,429
264
Minions Killed
262
0
Camps Cleared
0
1,016,697
Distance Traveled
1,094,732
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,107
555
38
3
0
218,062
0
L
Bakasura
6,845
622
84
8
0
265,885
5
L
Sol
6,074
552
68
6
0
191,255
2
W
Neith
6,350
577
60
5
0
222,530
2
W
Gilgamesh
6,204
564
66
6
0
219,328
0
L
Hercules
5,472
497
56
5
0
207,280
4
W
Bacchus
6,175
561
27
2
0
237,800
4
W
Danzaburou
6,593
599
71
6
0
197,012
0
L
Yemoja
5,842
531
35
3
0
187,793
0
L
Medusa
4,265
388
21
2
0
164,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role