Player Matchup

Arachne
Arachne
ALvl3Goblin
Arachne
Level 158
God Stats
11W - 6L
1,585 SR
Queue Stats
18W - 15L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
LicksToilets
Danzaburou
Level 142
God Stats
31W - 30L
1,541 SR
Queue Stats
276W - 230L
1,506 Elo+
Solo
Sylvanus
Sylvanus
WumbotheWise
Sylvanus
Level 49
God Stats
0W - 4L
1,134 SR
Queue Stats
51W - 42L
1,523 Elo+
Party 1
Janus
Janus
bright_toilet5
Janus
Level 117
God Stats
3W - 8L
1,368 SR
Queue Stats
292W - 262L
1,517 Elo+
Solo
King Arthur
King Arthur
thomasqr45
King Arthur
Level 125
God Stats
26W - 21L
1,555 SR
Queue Stats
461W - 472L
1,460 Elo+
Solo
Team Averages
Level 118
1,437 SR
1,504 Elo+

VS

Team Averages
Level 89
1,588 SR
1,474 Elo+
Jormungandr
Jormungandr
Asurne
Jormungandr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 48L
1,566 Elo+
Solo
Horus
Horus
Jdog12018
Horus
Level 46
God Stats
7W - 5L
1,508 SR
Queue Stats
10W - 11L
1,441 Elo+
Party 2
Loki
Loki
Moist Toes3232
Loki
Level 87
God Stats
8W - 8L
1,517 SR
Queue Stats
237W - 221L
1,506 Elo+
Solo
Chang'e
Chang'e
Tailslovesonic
Chang'e
Level 158
God Stats
19W - 12L
1,580 SR
Queue Stats
174W - 183L
1,414 Elo+
Solo
Cernunnos
Cernunnos
Turmalrope
Cernunnos
Level 108
God Stats
3W - 0L
1,834 SR
Queue Stats
15W - 15L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ALvl3Goblin
Arachne
12
3 / 0 / 1
8,212
483
10,142
13,200
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
LicksToilets
Danzaburou
15
1 / 2 / 0
8,750
515
6,221
9,950
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
WumbotheWise
Sylvanus
12
0 / 1 / 0
7,491
441
7,654
13,108
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 7 / 1
7,056
415
4,718
11,424
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
thomasqr45
King Arthur
16
0 / 0 / 1
9,151
538
5,497
11,636
7,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Asurne
Jormungandr
17
0 / 0 / 0
9,874
581
7,967
12,273
11,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Jdog12018
Horus
12
0 / 0 / 6
7,701
453
5,409
10,357
9,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
5 / 2 / 2
8,271
487
7,966
11,252
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 1
8,058
474
10,588
15,053
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Turmalrope
Cernunnos
14
1 / 0 / 2
8,128
478
6,333
10,237
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
10
10
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
ALvl3Goblin
Arachne
3
0
1
3.5
W
Jormungandr
Asurne
Jormungandr
0
0
0
0
W
Horus
Jdog12018
Horus
0
0
6
3
L
Danzaburou
LicksToilets
Danzaburou
1
2
0
0.5
W
5
2
2
3
W
4
2
1
2.25
W
Cernunnos
Turmalrope
Cernunnos
1
0
2
2
L
Sylvanus
WumbotheWise
Sylvanus
0
1
0
0
L
0
7
1
0.07
L
King Arthur
thomasqr45
King Arthur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,232
Damage
38,263
59,318
Taken
59,172
36,370
Mitigated
35,102
21,278
Healing
27,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ALvl3Goblin
Arachne
10,142
8,155
0
3,776
13,200
5,419
0
4,248
8,696
0
59,606
W
Jormungandr
Asurne
Jormungandr
7,967
2,806
0
500
12,273
11,560
114
467
11,738
105,539
0
W
Horus
Jdog12018
Horus
5,409
2,180
1,449
4,866
10,357
9,834
138
5,009
5,230
75
18,045
L
Danzaburou
LicksToilets
Danzaburou
6,221
2,119
0
5,466
9,950
3,698
715
0
9,950
0
90,389
W
7,966
1,283
0
5,620
11,252
4,199
0
978
10,239
58
67,023
W
10,588
1,076
1,647
7,833
15,053
5,516
533
3,231
11,734
56,425
0
W
Cernunnos
Turmalrope
Cernunnos
6,333
2,387
0
6,068
10,237
3,993
384
1,407
8,830
0
74,394
L
Sylvanus
WumbotheWise
Sylvanus
7,654
1,514
1,171
3,963
13,108
14,366
0
3,105
9,743
34,218
4,463
L
4,718
743
0
804
11,424
5,302
0
4,574
6,408
48,510
0
L
King Arthur
thomasqr45
King Arthur
5,497
340
0
6,098
11,636
7,585
0
5,803
5,833
0
77,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,660
Gold Earned
42,032
524
Minions Killed
565
0
Camps Cleared
0
1,669,387
Distance Traveled
1,672,433
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,212
483
74
4
0
422,393
4
W
Jormungandr
9,874
581
189
11
0
341,939
3
W
Horus
7,701
453
26
2
0
351,816
0
L
Danzaburou
8,750
515
142
8
0
300,682
2
W
Loki
8,271
487
97
6
0
375,513
2
W
Chang'e
8,058
474
104
6
0
296,320
1
W
Cernunnos
8,128
478
149
9
0
306,845
8
L
Sylvanus
7,491
441
53
3
0
308,716
2
L
Janus
7,056
415
92
5
0
290,554
6
L
King Arthur
9,151
538
163
10
0
347,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role