Player Matchup

Poseidon
Poseidon
Adribr_02
Poseidon
Level 69
God Stats
1W - 2L
1,839 SR
Queue Stats
7W - 19L
1,218 Elo+
Solo
Cernunnos
Cernunnos
ElYeyoAE
Cernunnos
Level 64
God Stats
4W - 2L
1,328 SR
Queue Stats
10W - 17L
1,223 Elo+
Party 2
Hera
Hera
Gigacalibur
Hera
Level 62
God Stats
1W - 1L
1,409 SR
Queue Stats
10W - 17L
1,225 Elo+
Party 2
Ymir
Ymir
blancoserenajose
Ymir
Level 61
God Stats
4W - 4L
1,367 SR
Queue Stats
7W - 13L
1,197 Elo+
Party 2
Guan Yu
Guan Yu
starchock1961
Guan Yu
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,249 Elo+
Party 2
Team Averages
Level 65
1,489 SR
1,223 Elo+

VS

Team Averages
Level 47
1,385 SR
1,224 Elo+
Achilles
Achilles
DopeySicKiD
Achilles
Level 49
God Stats
2W - 3L
1,627 SR
Queue Stats
27W - 31L
1,389 Elo+
Solo
Danzaburou
Danzaburou
DrunkedRussian
Danzaburou
Level 12
God Stats
0W - 3L
1,286 SR
Queue Stats
0W - 12L
895 Elo+
Party 1
Artio
Artio
isra347
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 67L
1,269 Elo+
Party 1
Arachne
Arachne
kaneki-ken66685
Arachne
Level 40
God Stats
0W - 3L
1,177 SR
Queue Stats
38W - 92L
1,203 Elo+
Party 1
Zeus
Zeus
valserthegamer
Zeus
Level 64
God Stats
10W - 20L
1,335 SR
Queue Stats
145W - 189L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Adribr_02
Poseidon
17
11 / 1 / 2
10,438
652
12,066
11,486
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
ElYeyoAE
Cernunnos
15
14 / 2 / 7
10,274
642
26,199
14,827
6,396
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 2
9,378
586
9,735
9,653
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 13
8,475
530
5,812
16,500
15,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
14
0 / 1 / 3
8,939
559
6,971
11,081
15,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DopeySicKiD
Achilles
14
1 / 2 / 0
7,945
497
7,300
13,750
8,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Danzaburou
DrunkedRussian
Danzaburou
9
1 / 10 / 1
6,458
404
6,855
15,665
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
isra347
Artio
7
2 / 7 / 2
6,671
417
5,313
24,292
23,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 7 / 0
6,978
436
7,890
16,820
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
7,794
487
5,791
10,686
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
29
Kills
6
6
Deaths
29
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Adribr_02
Poseidon
11
1
2
12
L
Achilles
DopeySicKiD
Achilles
1
2
0
0.5
L
Danzaburou
DrunkedRussian
Danzaburou
1
10
1
0.15
W
Cernunnos
ElYeyoAE
Cernunnos
14
2
7
8.75
W
3
0
2
4
W
1
2
13
3.75
L
Artio
isra347
Artio
2
7
2
0.43
L
1
7
0
0.14
W
Guan Yu
0
1
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,783
Damage
33,149
63,547
Taken
81,213
44,945
Mitigated
49,496
22,878
Healing
15,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Adribr_02
Poseidon
12,066
2,743
299
479
11,486
3,815
1,970
925
10,561
102,105
0
L
Achilles
DopeySicKiD
Achilles
7,300
1,891
0
4,360
13,750
8,358
0
2,327
10,620
0
58,559
L
Danzaburou
DrunkedRussian
Danzaburou
6,855
3,460
0
1,938
15,665
5,985
78
3,353
12,312
0
28,811
W
Cernunnos
ElYeyoAE
Cernunnos
26,199
17,954
0
8,963
14,827
6,396
1,425
3,098
11,729
0
87,735
W
9,735
1,895
0
3,689
9,653
4,159
1,227
4,721
4,932
69,219
0
W
5,812
1,779
784
2,778
16,500
15,087
52
3,277
13,223
26,809
0
L
Artio
isra347
Artio
5,313
1,593
859
4,727
24,292
23,503
0
6,920
17,372
19,894
0
L
7,890
5,987
0
1,848
16,820
6,633
0
5,885
10,790
0
49,787
W
Guan Yu
6,971
642
277
5,609
11,081
15,488
266
0
11,081
0
47,881
L
5,791
1,400
0
1,510
10,686
5,017
221
9,128
1,558
55,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,504
Gold Earned
35,846
519
Minions Killed
330
0
Camps Cleared
0
1,613,222
Distance Traveled
1,498,665
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,438
652
151
9
0
367,751
2
L
Achilles
7,945
497
82
5
0
316,860
3
L
Danzaburou
6,458
404
49
3
0
257,279
0
W
Cernunnos
10,274
642
109
7
0
297,836
1
W
Hera
9,378
586
123
8
0
313,762
1
W
Ymir
8,475
530
36
2
0
303,561
0
L
Artio
6,671
417
18
1
0
308,264
1
L
Arachne
6,978
436
72
5
0
331,694
1
W
Guan Yu
8,939
559
100
6
0
330,312
0
L
Zeus
7,794
487
109
7
0
284,568
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role