Player Matchup

Mercury
Mercury
Coju23
Mercury
Level 143
God Stats
18W - 16L
1,516 SR
Queue Stats
360W - 376L
1,514 Elo+
Solo
Athena
Athena
Deathgryf
Athena
Level 140
God Stats
1W - 2L
1,491 SR
Queue Stats
99W - 102L
1,553 Elo+
Solo
Charybdis
Charybdis
Foex
Charybdis
Level 146
God Stats
12W - 8L
1,678 SR
Queue Stats
147W - 134L
1,547 Elo+
Party 2
Sol
Sol
SachiSenpai
Sol
Level 160
God Stats
25W - 9L
1,772 SR
Queue Stats
189W - 186L
1,605 Elo+
Party 2
Set
Set
Zerkaholic
Set
Level 148
God Stats
2W - 3L
1,304 SR
Queue Stats
291W - 288L
1,512 Elo+
Party 2
Team Averages
Level 147
1,552 SR
1,546 Elo+

VS

Team Averages
Level 127
1,517 SR
1,559 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dshek15
Thor
Level 95
God Stats
7W - 6L
1,587 SR
Queue Stats
314W - 228L
1,634 Elo+
Party 1
Nemesis
Nemesis
ImJuubi
Nemesis
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,537 Elo+
Solo
Rama
Rama
ZLoss1
Rama
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 43L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Coju23
Mercury
11
8 / 0 / 1
7,059
642
3,099
5,529
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
Deathgryf
Athena
9
1 / 1 / 7
6,152
559
4,541
6,568
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Foex
Charybdis
11
0 / 1 / 1
6,093
554
5,012
8,046
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 5
7,058
642
10,316
8,559
3,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 3 / 0
6,350
577
3,117
9,711
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 3 / 0
5,757
523
4,225
5,618
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
 
Bacchus
7
0 / 1 / 0
4,885
444
3,099
9,065
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Dshek15
Thor
8
1 / 5 / 0
5,368
488
3,647
9,201
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
ImJuubi
Nemesis
10
2 / 2 / 1
5,888
535
6,364
8,334
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
ZLoss1
Rama
10
0 / 1 / 0
5,468
497
3,638
7,970
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
5
5
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
0
0.67
L
Bacchus
 
Bacchus
0
1
0
0
W
Mercury
Coju23
Mercury
8
0
1
8.5
W
Athena
Deathgryf
Athena
1
1
7
4.5
L
Thor
Dshek15
Thor
1
5
0
0.2
W
Charybdis
Foex
Charybdis
0
1
1
0.5
L
Nemesis
ImJuubi
Nemesis
2
2
1
1.25
W
2
0
5
4.5
L
Rama
ZLoss1
Rama
0
1
0
0
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,085
Damage
20,973
38,413
Taken
40,188
16,093
Mitigated
17,873
20,961
Healing
14,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,225
542
0
680
5,618
2,447
0
4,305
1,313
38,823
0
L
Bacchus
 
Bacchus
3,099
651
0
3,143
9,065
6,282
0
3,934
5,131
14,992
0
W
Mercury
Coju23
Mercury
3,099
1,728
0
2,676
5,529
2,077
0
346
5,183
0
32,359
W
Athena
Deathgryf
Athena
4,541
1,561
0
2,492
6,568
3,318
48
1,782
4,786
13,888
2,114
L
Thor
Dshek15
Thor
3,647
1,160
0
2,683
9,201
3,432
0
3,466
5,702
0
33,344
W
Charybdis
Foex
Charybdis
5,012
2,811
0
4,637
8,046
2,528
45
821
7,225
0
54,552
L
Nemesis
ImJuubi
Nemesis
6,364
3,958
0
3,154
8,334
3,249
0
1,187
6,789
0
33,966
W
10,316
5,062
0
7,216
8,559
3,029
1,391
4,111
4,448
59,668
0
L
Rama
ZLoss1
Rama
3,638
2,778
0
4,775
7,970
2,463
440
1,477
6,493
0
42,887
W
3,117
1,377
0
3,940
9,711
5,141
0
264
9,447
0
38,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,712
Gold Earned
27,366
379
Minions Killed
314
0
Camps Cleared
0
1,080,832
Distance Traveled
1,049,147
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,757
523
74
7
0
228,455
6
L
Bacchus
4,885
444
20
2
0
209,646
2
W
Mercury
7,059
642
70
6
0
269,295
5
W
Athena
6,152
559
40
4
0
241,602
3
L
Thor
5,368
488
64
6
0
210,602
4
W
Charybdis
6,093
554
91
8
0
186,559
2
L
Nemesis
5,888
535
61
6
0
211,410
3
W
Sol
7,058
642
96
9
0
198,955
1
L
Rama
5,468
497
95
9
0
189,034
1
W
Set
6,350
577
82
7
0
184,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role