Player Matchup

Cthulhu
Cthulhu
Antho_Ekinox01
Cthulhu
Level 104
God Stats
4W - 2L
1,589 SR
Queue Stats
268W - 301L
1,401 Elo+
Party 2
Ne Zha
Ne Zha
DосtоrFаtе
Ne Zha
Level 159
God Stats
2W - 2L
1,410 SR
Queue Stats
75W - 84L
1,414 Elo+
Party 1
Osiris
Osiris
Midi0001
Osiris
Level 99
God Stats
2W - 0L
1,731 SR
Queue Stats
125W - 111L
1,558 Elo+
Solo
Da Ji
Da Ji
Yo_Smoker420
Da Ji
Level 100
God Stats
4W - 3L
1,493 SR
Queue Stats
252W - 286L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
baltukha
Nu Wa
Level 135
God Stats
1W - 0L
1,871 SR
Queue Stats
40W - 53L
1,419 Elo+
Party 1
Team Averages
Level 119
1,619 SR
1,434 Elo+

VS

Team Averages
Level 113
1,512 SR
1,512 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Amnea
Hachiman
Level 116
God Stats
1W - 2L
1,511 SR
Queue Stats
20W - 19L
1,485 Elo+
Solo
Susano
Susano
LightHunterHUN
Susano
Level 84
God Stats
1W - 2L
1,487 SR
Queue Stats
45W - 33L
1,511 Elo+
Solo
He Bo
He Bo
xXDnaviXx
He Bo
Level 107
God Stats
0W - 1L
1,564 SR
Queue Stats
7W - 6L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 14
10,383
799
13,326
13,721
16,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
6 / 0 / 11
10,703
823
15,641
7,177
3,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Midi0001
Osiris
15
3 / 2 / 11
10,315
793
9,128
13,356
12,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 5 / 5
9,289
715
7,635
12,391
5,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
baltukha
Nu Wa
18
6 / 1 / 9
10,666
820
15,668
8,290
4,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 4 / 8
8,923
686
8,154
20,327
30,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
 
Raijin
14
1 / 5 / 4
8,143
626
6,224
11,002
4,947
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Amnea
Hachiman
15
2 / 3 / 3
8,432
649
7,473
10,994
4,989
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 4
8,316
640
9,021
12,838
5,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
xXDnaviXx
He Bo
17
4 / 4 / 3
9,188
707
11,828
12,371
5,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
21
Kills
11
11
Deaths
21
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
8
1.25
L
Raijin
 
Raijin
1
5
4
0.6
L
Hachiman
Amnea
Hachiman
2
3
3
1.17
W
2
3
14
3
W
6
0
11
11.5
L
3
5
4
1
W
Osiris
Midi0001
Osiris
3
2
11
4.25
W
4
5
5
1.3
W
Nu Wa
baltukha
Nu Wa
6
1
9
10.5
L
He Bo
xXDnaviXx
He Bo
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,398
Damage
42,700
54,935
Taken
67,532
43,435
Mitigated
51,268
22,349
Healing
17,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
8,154
2,110
995
4,492
20,327
30,423
0
9,053
11,274
15,302
0
L
Raijin
 
Raijin
6,224
1,022
993
563
11,002
4,947
0
5,540
5,462
22,545
0
L
Hachiman
Amnea
Hachiman
7,473
4,216
1,262
653
10,994
4,989
0
3,683
7,311
0
23,119
W
13,326
350
4,674
3,553
13,721
16,621
171
4,894
8,827
26,204
0
W
15,641
945
1,295
2,367
7,177
3,773
476
2,447
4,730
0
40,187
L
9,021
1,184
1,424
3,300
12,838
5,485
0
5,822
7,016
0
17,115
W
Osiris
Midi0001
Osiris
9,128
2,279
3,450
3,169
13,356
12,873
400
7,367
5,989
0
14,767
W
7,635
1,118
1,599
1,211
12,391
5,958
1,344
5,717
6,674
0
10,246
W
Nu Wa
baltukha
Nu Wa
15,668
4,904
57
974
8,290
4,210
1,321
5,781
2,509
32,431
0
L
He Bo
xXDnaviXx
He Bo
11,828
228
1,402
2,128
12,371
5,424
0
4,896
7,475
31,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,356
Gold Earned
43,002
143
Minions Killed
137
0
Camps Cleared
0
1,343,459
Distance Traveled
1,085,603
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,923
686
10
1
0
170,700
3
L
Raijin
8,143
626
41
3
0
215,688
0
L
Hachiman
8,432
649
28
2
0
213,611
0
W
Cthulhu
10,383
799
29
2
0
274,518
0
W
Ne Zha
10,703
823
36
3
0
310,775
6
L
Susano
8,316
640
13
1
0
248,971
4
W
Osiris
10,315
793
11
1
0
248,395
0
W
Da Ji
9,289
715
13
1
0
257,630
4
W
Nu Wa
10,666
820
54
4
0
252,141
0
L
He Bo
9,188
707
45
3
0
236,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role