Player Matchup

Mercury
Mercury
ChunkyRabbit
Mercury
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,206 Elo+
Party 2
Anhur
Anhur
juanmodamio
Anhur
Level 92
God Stats
0W - 3L
1,210 SR
Queue Stats
9W - 15L
1,236 Elo+
Party 2
Raijin
Raijin
lilmalardo
Raijin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,212 Elo+
Party 2
Team Averages
Level 59
1,403 SR
1,218 Elo+

VS

Team Averages
Level 62
1,447 SR
1,264 Elo+
Tyr
Tyr
ESQuiet
Tyr
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 129L
1,292 Elo+
Party 1
Pele
Pele
GShinigami
Pele
Level 101
God Stats
1W - 1L
1,342 SR
Queue Stats
69W - 107L
1,302 Elo+
Party 1
Yemoja
Yemoja
pYthon288DD
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChunkyRabbit
Mercury
14
0 / 1 / 4
9,708
647
7,787
7,332
3,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 5 / 1
9,554
637
10,796
12,090
4,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Raijin
lilmalardo
Raijin
14
1 / 6 / 3
9,234
616
12,456
12,374
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
1 / 1 / 9
9,775
652
5,502
10,844
11,215
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
11 / 2 / 1
11,984
799
18,613
18,932
8,345
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
15
0 / 1 / 9
10,351
690
4,090
9,161
10,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
12
12
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChunkyRabbit
Mercury
0
1
4
2
W
Tyr
1
1
9
5.5
W
11
2
1
5.75
L
3
5
1
0.7
L
Raijin
lilmalardo
Raijin
1
6
3
0.42
W
Yemoja
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,039
Damage
28,205
31,796
Taken
38,937
12,071
Mitigated
29,603
4,185
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChunkyRabbit
Mercury
7,787
3,280
1,744
1,359
7,332
3,005
0
2,070
5,262
0
21,235
W
Tyr
5,502
766
0
520
10,844
11,215
1,868
3,640
7,204
0
15,862
W
18,613
5,569
0
7,202
18,932
8,345
1,068
6,392
12,540
0
74,003
L
10,796
5,925
0
1,082
12,090
4,548
953
1,239
10,851
497
31,333
L
Raijin
lilmalardo
Raijin
12,456
1,130
0
0
12,374
4,518
0
832
11,542
49,946
0
W
Yemoja
4,090
524
2,864
2,218
9,161
10,043
584
3,004
6,157
22,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,496
Gold Earned
32,110
160
Minions Killed
151
0
Camps Cleared
0
780,665
Distance Traveled
837,115
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,708
647
25
2
0
321,737
0
W
Tyr
9,775
652
24
2
0
301,759
2
W
Pele
11,984
799
88
6
0
284,225
0
L
Anhur
9,554
637
61
4
0
237,305
2
L
Raijin
9,234
616
74
5
0
221,623
0
W
Yemoja
10,351
690
39
3
0
251,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role