Player Matchup

Hun Batz
Hun Batz
HunterGamer_King
Hun Batz
Level 95
God Stats
0W - 1L
1,407 SR
Queue Stats
22W - 37L
1,365 Elo+
Party 1
Arachne
Arachne
IISca--
Arachne
Level 67
God Stats
0W - 1L
1,656 SR
Queue Stats
9W - 28L
1,222 Elo+
Party 1
Cthulhu
Cthulhu
MEEE181
Cthulhu
Level 95
God Stats
3W - 4L
1,485 SR
Queue Stats
7W - 10L
1,452 Elo+
Solo
Team Averages
Level 86
1,516 SR
1,346 Elo+

VS

Team Averages
Level 67
1,522 SR
1,405 Elo+
Kukulkan
Kukulkan
Imperius GG
Kukulkan
Level 126
God Stats
25W - 34L
1,458 SR
Queue Stats
713W - 886L
1,447 Elo+
Solo
Thanatos
Thanatos
TheRockIsCoocing
Thanatos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Ares
Ares
YTking_bob
Ares
Level 69
God Stats
1W - 0L
1,608 SR
Queue Stats
15W - 27L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
7,022
702
3,107
12,961
6,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
IISca--
Arachne
11
0 / 4 / 2
6,301
630
4,896
10,922
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MEEE181
Cthulhu
12
1 / 2 / 2
6,868
687
7,291
13,103
8,644
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Imperius GG
Kukulkan
13
1 / 0 / 7
7,674
767
7,504
3,881
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 1 / 2
8,245
825
15,642
8,191
4,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 8
7,229
723
5,540
8,992
7,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Arachne
IISca--
Arachne
0
4
2
0.25
W
Kukulkan
Imperius GG
Kukulkan
1
0
7
4.5
L
Cthulhu
MEEE181
Cthulhu
1
2
2
1
W
8
1
2
9
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,294
Damage
28,686
36,986
Taken
21,064
20,717
Mitigated
14,427
9,441
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,107
885
1,205
1,050
12,961
6,463
0
3,106
9,598
0
10,821
L
Arachne
IISca--
Arachne
4,896
2,996
0
2,743
10,922
5,610
0
3,877
6,720
0
17,816
W
Kukulkan
Imperius GG
Kukulkan
7,504
592
0
458
3,881
1,912
177
1,668
2,213
49,220
0
L
Cthulhu
MEEE181
Cthulhu
7,291
487
260
4,183
13,103
8,644
0
5,890
6,903
28,271
0
W
15,642
5,317
0
7,223
8,191
4,906
0
2,662
5,529
0
29,667
W
5,540
1,151
22
415
8,992
7,609
38
3,013
5,979
12,817
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,191
Gold Earned
23,148
103
Minions Killed
162
0
Camps Cleared
0
566,523
Distance Traveled
570,656
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,022
702
15
2
0
176,690
0
L
Arachne
6,301
630
34
3
0
203,555
0
W
Kukulkan
7,674
767
107
11
0
181,251
2
L
Cthulhu
6,868
687
54
5
0
186,278
1
W
Thanatos
8,245
825
41
4
0
213,785
0
W
Ares
7,229
723
14
1
0
175,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role