Player Matchup

Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
MOkly_17
Danzaburou
Level 86
God Stats
3W - 2L
1,545 SR
Queue Stats
90W - 96L
1,329 Elo+
Solo
Ymir
Ymir
SoundsOfThunder
Ymir
Level 18
God Stats
3W - 1L
1,851 SR
Queue Stats
3W - 9L
1,252 Elo+
Party 3
Horus
Horus
acgcoly
Horus
Level 62
God Stats
0W - 5L
1,152 SR
Queue Stats
110W - 164L
1,279 Elo+
Party 2
Mercury
Mercury
tello_18_04
Mercury
Level 46
God Stats
3W - 4L
1,514 SR
Queue Stats
13W - 24L
1,277 Elo+
Party 3
Team Averages
Level 55
1,512 SR
1,327 Elo+

VS

Team Averages
Level 60
1,497 SR
1,336 Elo+
Bellona
Bellona
DemonOfBlood97
Bellona
Level 28
God Stats
3W - 1L
1,487 SR
Queue Stats
23W - 60L
1,209 Elo+
Party 1
Loki
Loki
HxG_CypruS
Loki
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 116L
1,379 Elo+
Party 1
He Bo
He Bo
Mr-Starlord-04
He Bo
Level 63
God Stats
4W - 2L
1,448 SR
Queue Stats
65W - 82L
1,362 Elo+
Party 4
Ishtar
Ishtar
RedDemon-Akashi
Ishtar
Level 41
God Stats
5W - 1L
1,612 SR
Queue Stats
68W - 92L
1,341 Elo+
Party 4
Yemoja
Yemoja
zaynmalik786
Yemoja
Level 106
God Stats
2W - 1L
1,437 SR
Queue Stats
166W - 181L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 1
6,241
520
5,235
8,859
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
MOkly_17
Danzaburou
11
3 / 3 / 0
6,807
567
5,842
9,019
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 3 / 1
5,151
429
2,483
9,285
5,409
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
acgcoly
Horus
10
0 / 1 / 0
6,027
502
4,301
9,099
5,317
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
tello_18_04
Mercury
8
0 / 2 / 0
5,358
447
3,294
8,513
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,464
539
4,682
9,079
7,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 1
6,055
505
3,087
8,800
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 1 / 1
7,237
603
5,130
5,954
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 2
6,864
572
9,238
8,762
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
8
4 / 1 / 2
6,580
548
3,563
7,048
4,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
11
11
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
W
2
0
0
2
W
0
1
1
0.5
L
Danzaburou
MOkly_17
Danzaburou
3
3
0
1
W
2
1
1
2.5
W
3
1
2
4
L
0
3
1
0.17
L
Horus
acgcoly
Horus
0
1
0
0
L
Mercury
tello_18_04
Mercury
0
2
0
0
W
Yemoja
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,155
Damage
25,700
44,775
Taken
39,643
20,356
Mitigated
20,863
10,185
Healing
16,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,235
1,694
0
1,855
8,859
3,647
0
4,286
4,573
41,933
1,329
W
4,682
2,181
0
4,428
9,079
7,584
914
195
8,884
0
36,431
W
3,087
643
0
4,286
8,800
2,931
0
240
8,560
0
34,286
L
Danzaburou
MOkly_17
Danzaburou
5,842
2,893
229
2,799
9,019
3,399
808
1,197
7,822
0
37,709
W
5,130
0
0
892
5,954
2,444
342
2,333
3,621
49,436
0
W
9,238
5,485
0
3,315
8,762
3,522
648
2,478
6,284
0
40,452
L
2,483
905
0
0
9,285
5,409
320
1,854
7,431
16,481
0
L
Horus
acgcoly
Horus
4,301
2,123
273
3,644
9,099
5,317
271
0
9,099
1,180
35,398
L
Mercury
tello_18_04
Mercury
3,294
1,739
0
1,385
8,513
2,584
0
1,356
7,157
0
32,900
W
Yemoja
3,563
774
1,296
1,905
7,048
4,382
0
2,616
4,432
14,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
33,200
280
Minions Killed
301
0
Camps Cleared
0
1,199,196
Distance Traveled
1,104,691
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,241
520
72
6
0
237,100
4
W
Bellona
6,464
539
56
5
0
222,931
0
W
Loki
6,055
505
69
6
0
265,379
1
L
Danzaburou
6,807
567
68
6
0
234,794
1
W
He Bo
7,237
603
91
8
0
227,031
0
W
Ishtar
6,864
572
67
6
0
217,774
1
L
Ymir
5,151
429
15
1
0
218,923
0
L
Horus
6,027
502
54
5
0
242,024
0
L
Mercury
5,358
447
71
6
0
266,355
0
W
Yemoja
6,580
548
18
2
0
171,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role