Player Matchup

Kukulkan
Kukulkan
DeathReaper28Z
Kukulkan
Level 137
God Stats
6W - 6L
1,459 SR
Queue Stats
328W - 344L
1,509 Elo+
Party 2
Thor
Thor
FrostyFriess
Thor
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,325 Elo+
Solo
Mulan
Mulan
Hyacinthesis
Mulan
Level 124
God Stats
11W - 8L
1,557 SR
Queue Stats
74W - 71L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
Leo_London
Danzaburou
Level 125
God Stats
336W - 369L
1,454 SR
Queue Stats
863W - 909L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
Super_Sonic_13
Cthulhu
Level 29
God Stats
3W - 8L
1,441 SR
Queue Stats
46W - 80L
1,339 Elo+
Party 1
Team Averages
Level 90
1,482 SR
1,422 Elo+

VS

Team Averages
Level 80
1,515 SR
1,565 Elo+
Charybdis
Charybdis
 
Charybdis
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Pyroeh
Cerberus
Level 119
God Stats
5W - 4L
1,723 SR
Queue Stats
273W - 192L
1,577 Elo+
Party 3
Nemesis
Nemesis
ThrowSama
Nemesis
Level 119
God Stats
2W - 2L
1,326 SR
Queue Stats
320W - 252L
1,635 Elo+
Party 3
Baron Samedi
Baron Samedi
Xylord2
Baron Samedi
Level 26
God Stats
2W - 1L
1,581 SR
Queue Stats
45W - 19L
1,665 Elo+
Party 3
Mercury
Mercury
zunn23
Mercury
Level 84
God Stats
26W - 28L
1,445 SR
Queue Stats
178W - 212L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 0 / 0
3,913
783
682
1,080
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

3
0 / 2 / 0
2,944
589
679
3,195
805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,898
780
1,778
3,632
1,379
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Leo_London
Danzaburou
6
1 / 1 / 1
3,886
777
3,123
4,443
1,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
1 / 2 / 1
3,542
708
1,655
4,511
1,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
3 / 1 / 1
4,038
808
4,040
3,666
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Pyroeh
Cerberus
6
0 / 1 / 4
3,970
794
2,064
4,610
1,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
ThrowSama
Nemesis
6
0 / 0 / 0
3,325
665
1,791
3,351
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Xylord2
Baron Samedi
7
0 / 0 / 0
3,800
760
226
1,888
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
zunn23
Mercury
5
1 / 0 / 0
3,504
701
1,226
3,718
958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
1
3.5
L
Kukulkan
0
0
0
0
L
0
2
0
0
L
0
0
0
0
L
Danzaburou
Leo_London
Danzaburou
1
1
1
1.5
W
Cerberus
Pyroeh
Cerberus
0
1
4
2
L
1
2
1
0.75
W
Nemesis
ThrowSama
Nemesis
0
0
0
0
W
Baron Samedi
Xylord2
Baron Samedi
0
0
0
0
W
Mercury
zunn23
Mercury
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,917
Damage
9,347
16,861
Taken
17,233
5,510
Mitigated
5,341
6,223
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,040
2,578
0
2,208
3,666
794
0
448
3,218
0
18,746
L
Kukulkan
682
0
0
400
1,080
386
0
226
854
21,763
0
L
679
436
0
1,040
3,195
805
0
268
2,927
0
6,183
L
1,778
261
0
1,305
3,632
1,379
0
0
3,632
0
20,938
L
Danzaburou
Leo_London
Danzaburou
3,123
1,682
0
2,074
4,443
1,199
0
1,009
3,434
0
21,192
W
Cerberus
Pyroeh
Cerberus
2,064
272
0
2,296
4,610
1,874
0
1,207
3,403
10,479
0
L
1,655
487
125
1,279
4,511
1,741
0
787
3,724
8,162
0
W
Nemesis
ThrowSama
Nemesis
1,791
672
0
1,624
3,351
971
0
0
3,351
0
14,953
W
Baron Samedi
Xylord2
Baron Samedi
226
0
0
488
1,888
744
0
682
1,206
19,022
0
W
Mercury
zunn23
Mercury
1,226
706
0
1,068
3,718
958
0
0
3,718
0
12,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,183
Gold Earned
18,637
145
Minions Killed
151
0
Camps Cleared
0
450,246
Distance Traveled
564,766
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,038
808
24
5
0
98,439
0
L
Kukulkan
3,913
783
42
8
0
108,833
3
L
Thor
2,944
589
20
4
0
82,915
0
L
Mulan
3,898
780
36
7
0
95,228
1
L
Danzaburou
3,886
777
35
7
0
69,002
0
W
Cerberus
3,970
794
24
5
0
104,180
0
L
Cthulhu
3,542
708
12
2
0
94,268
0
W
Nemesis
3,325
665
22
4
0
132,183
1
W
Baron Samedi
3,800
760
51
10
0
118,525
0
W
Mercury
3,504
701
30
6
0
111,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role