Player Matchup

Lancelot
Lancelot
Masters
Iňphyy
Lancelot
Masters
Level 156
God Stats
20W - 17L
1,622 SR
Queue Stats
200W - 181L
2,292 MMR
Party 1
Chang'e
Chang'e
Masters
ProjectEpsylon
Chang'e
Masters
Level 160
God Stats
102W - 82L
1,688 SR
Queue Stats
803W - 805L
2,828 MMR
Solo
Rama
Rama
Masters
RyujinJxkka
Rama
Masters
Level 160
God Stats
1W - 0L
1,809 SR
Queue Stats
244W - 227L
2,436 MMR
Solo
Odin
Odin
Diamond I
ViolatedCardbord
Odin
Diamond I
Level 160
God Stats
2W - 2L
1,691 SR
Queue Stats
94W - 64L
2,493 MMR
Solo
Sylvanus
Sylvanus
Masters
seshful
Sylvanus
Masters
Level 149
God Stats
5W - 1L
1,843 SR
Queue Stats
281W - 250L
2,431 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 157
1,731 SR
2,496 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,608 SR
2,366 MMR
Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Masters
GioVsTheWorld
Xbalanque
Masters
Level 160
God Stats
15W - 19L
1,585 SR
Queue Stats
524W - 496L
3,007 MMR
Solo
Horus
Horus
Diamond II
JiH4RO
Horus
Diamond II
Level 159
God Stats
12W - 6L
1,824 SR
Queue Stats
105W - 88L
2,462 MMR
Solo
Fenrir
Fenrir
Masters
STM 159
Fenrir
Masters
Level 159
God Stats
42W - 44L
1,632 SR
Queue Stats
395W - 362L
2,778 MMR
Solo
Tiamat
Tiamat
Diamond V
v EternalSoul v
Tiamat
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Iňphyy
Lancelot
19
9 / 4 / 8
13,086
569
22,448
22,597
11,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 2 / 10
12,725
553
19,514
17,607
9,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 5 / 6
12,763
555
20,778
26,031
10,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 1 / 6
11,110
483
12,210
21,689
27,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
seshful
Sylvanus
16
1 / 3 / 16
11,503
500
13,422
28,879
42,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
He BoSusanoCabrakanThanatosLoki

VS

Bans
AtlasGebAo KuangMercuryKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
1 / 2 / 5
12,315
535
15,244
34,041
30,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
GioVsTheWorld
Xbalanque
18
4 / 7 / 5
11,479
499
26,060
26,443
10,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
JiH4RO
Horus
14
3 / 5 / 3
9,999
435
8,318
19,920
26,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
STM 159
Fenrir
17
6 / 3 / 3
11,060
481
12,126
28,025
15,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
1 / 5 / 7
9,179
399
13,356
16,067
9,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
22
Kills
15
15
Deaths
22
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
2
5
1.75
L
Xbalanque
GioVsTheWorld
Xbalanque
4
7
5
0.93
W
Lancelot
Iňphyy
Lancelot
9
4
8
3.25
L
Horus
JiH4RO
Horus
3
5
3
0.9
W
6
2
10
5.5
W
5
5
6
1.6
L
Fenrir
STM 159
Fenrir
6
3
3
2.5
W
1
1
6
4
W
Sylvanus
seshful
Sylvanus
1
3
16
3
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,372
Damage
75,104
116,803
Taken
124,496
100,759
Mitigated
92,877
58,855
Healing
37,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
15,244
7,465
0
13,101
34,041
30,201
72
7,096
26,945
0
122,623
L
Xbalanque
GioVsTheWorld
Xbalanque
26,060
13,771
0
10,753
26,443
10,121
1,994
5,831
20,612
0
111,879
W
Lancelot
Iňphyy
Lancelot
22,448
6,159
0
7,487
22,597
11,363
349
4,180
18,417
0
106,467
L
Horus
JiH4RO
Horus
8,318
4,300
1,774
3,950
19,920
26,931
0
6,989
12,931
296
35,027
W
19,514
1,601
6,803
11,491
17,607
9,245
1,725
4,525
13,082
130,856
0
W
20,778
17,850
0
14,047
26,031
10,097
7,127
839
25,192
0
133,671
L
Fenrir
STM 159
Fenrir
12,126
4,140
0
4,994
28,025
15,636
633
7,559
20,466
0
102,696
W
12,210
2,708
0
3,352
21,689
27,920
0
1,729
19,960
0
74,988
W
Sylvanus
seshful
Sylvanus
13,422
2,179
4,803
10,872
28,879
42,134
108
6,776
22,103
38,080
0
L
13,356
2,126
68
2,897
16,067
9,988
0
5,853
10,214
70,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,187
Gold Earned
54,032
701
Minions Killed
642
0
Camps Cleared
0
2,223,748
Distance Traveled
2,121,401
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,315
535
226
10
0
455,053
2
L
Xbalanque
11,479
499
151
7
0
360,986
1
W
Lancelot
13,086
569
151
7
0
505,358
5
L
Horus
9,999
435
46
2
0
436,955
6
W
Chang'e
12,725
553
193
8
0
449,275
2
W
Rama
12,763
555
187
8
0
398,557
2
L
Fenrir
11,060
481
123
5
0
455,865
2
W
Odin
11,110
483
114
5
0
455,911
0
W
Sylvanus
11,503
500
56
2
0
414,647
10
L
Tiamat
9,179
399
96
4
0
412,542
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role