Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Capt_BombVoyage
Ra
Level 138
God Stats
3W - 5L
1,417 SR
Queue Stats
537W - 551L
1,550 Elo+
Solo
Ares
Ares
Draliik
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,290 Elo+
Solo
Ymir
Ymir
vitiloc
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 74
1,483 SR
1,468 Elo+

VS

Team Averages
Level 42
1,547 SR
1,504 Elo+
Chang'e
Chang'e
Exacerbated
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HonourableConnor
Gilgamesh
Level 123
God Stats
2W - 1L
1,463 SR
Queue Stats
139W - 139L
1,478 Elo+
Solo
Ullr
Ullr
Mythìc
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 67L
1,529 Elo+
Solo
Ymir
Ymir
unitghost
Ymir
Level 29
God Stats
3W - 0L
1,773 SR
Queue Stats
17W - 13L
1,512 Elo+
Solo
Charybdis
Charybdis
СлышуZOV
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
5 / 4 / 5
10,283
735
21,425
16,999
16,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
 
Camazotz
14
0 / 5 / 4
8,797
628
7,704
13,989
9,262
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

17
4 / 5 / 7
10,366
740
22,540
14,043
9,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Draliik
Ares
16
2 / 5 / 9
10,029
716
12,860
24,553
36,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
vitiloc
Ymir
16
1 / 6 / 10
9,874
705
12,230
24,950
36,214
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Exacerbated
Chang'e
18
6 / 1 / 16
11,385
813
18,633
17,246
7,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
15
1 / 4 / 14
10,260
733
9,545
23,392
18,905
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Mythìc
Ullr
19
7 / 3 / 11
11,610
829
15,850
18,607
8,674
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
18
5 / 3 / 17
11,707
836
13,660
25,435
31,831
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
СлышуZOV
Charybdis
18
6 / 3 / 14
11,328
809
29,525
15,906
7,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
97
12
Kills
25
25
Deaths
14
35
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
4
5
1.88
L
Camazotz
 
Camazotz
0
5
4
0.4
L
4
5
7
1.5
L
Ares
Draliik
Ares
2
5
9
1.3
W
Chang'e
Exacerbated
Chang'e
6
1
16
14
W
Gilgamesh
1
4
14
2
W
Ullr
Mythìc
Ullr
7
3
11
4.17
W
Ymir
5
3
17
4.5
L
Ymir
vitiloc
Ymir
1
6
10
1
W
Charybdis
СлышуZOV
Charybdis
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,759
Damage
87,213
94,534
Taken
100,586
107,659
Mitigated
74,561
27,556
Healing
57,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
21,425
1,622
368
3,636
16,999
16,438
175
3,119
13,880
36,725
0
L
Camazotz
 
Camazotz
7,704
377
1,219
3,752
13,989
9,262
362
2,804
11,185
0
16,487
L
22,540
1,966
11,703
3,710
14,043
9,393
316
5,225
8,818
52,711
0
L
Ares
Draliik
Ares
12,860
1,479
217
1,773
24,553
36,352
538
10,509
14,044
16,895
0
W
Chang'e
Exacerbated
Chang'e
18,633
3,930
18,670
10,043
17,246
7,810
1,686
14,625
2,621
31,374
0
W
Gilgamesh
9,545
2,567
4,662
3,921
23,392
18,905
1,223
15,092
8,300
39
14,915
W
Ullr
Mythìc
Ullr
15,850
4,197
3,972
3,134
18,607
8,674
629
14,599
4,008
0
38,854
W
Ymir
13,660
1,665
2,603
4,411
25,435
31,831
404
12,905
12,530
19,514
0
L
Ymir
vitiloc
Ymir
12,230
1,683
144
1,034
24,950
36,214
444
10,675
14,275
19,575
0
W
Charybdis
СлышуZOV
Charybdis
29,525
16,699
2,861
2,842
15,906
7,341
4,433
11,834
4,072
0
56,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,349
Gold Earned
56,290
128
Minions Killed
145
0
Camps Cleared
0
1,183,439
Distance Traveled
1,307,393
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,283
735
37
3
0
243,965
2
L
Camazotz
8,797
628
21
2
0
259,489
1
L
Ra
10,366
740
54
4
0
240,863
0
L
Ares
10,029
716
4
0
0
247,858
2
W
Chang'e
11,385
813
23
2
0
268,409
1
W
Gilgamesh
10,260
733
6
0
0
284,677
0
W
Ullr
11,610
829
45
3
0
256,176
0
W
Ymir
11,707
836
19
1
0
255,364
0
L
Ymir
9,874
705
12
1
0
191,264
2
W
Charybdis
11,328
809
52
4
0
242,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role