Player Matchup

Neith
Neith
Lakey101
Neith
Level 82
God Stats
1W - 0L
1,159 SR
Queue Stats
19W - 11L
1,543 Elo+
Solo
Hercules
Hercules
SG_Krim
Hercules
Level 63
God Stats
2W - 2L
1,475 SR
Queue Stats
8W - 14L
1,349 Elo+
Solo
Hun Batz
Hun Batz
Sharingan9511
Hun Batz
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 15L
1,596 Elo+
Solo
Hel
Hel
Skarfunk
Hel
Level 88
God Stats
52W - 36L
1,602 SR
Queue Stats
98W - 105L
1,497 Elo+
Solo
Amaterasu
Amaterasu
WhySheKindaThicc
Amaterasu
Level 81
God Stats
3W - 9L
1,152 SR
Queue Stats
262W - 296L
1,421 Elo+
Solo
Team Averages
Level 70
1,378 SR
1,481 Elo+

VS

Team Averages
Level 64
1,485 SR
1,510 Elo+
Sol
Sol
AIVAAR
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
Benederbaer
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,670 Elo+
Party 1
Medusa
Medusa
Master_Baffo
Medusa
Level 124
God Stats
1W - 5L
1,250 SR
Queue Stats
108W - 111L
1,479 Elo+
Party 2
Shiva
Shiva
Merkl90
Shiva
Level 87
God Stats
180W - 170L
1,522 SR
Queue Stats
228W - 219L
1,470 Elo+
Solo
Nike
Nike
xXkillerXx19870
Nike
Level 96
God Stats
15W - 7L
1,655 SR
Queue Stats
351W - 374L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lakey101
Neith
15
5 / 1 / 8
9,006
563
11,071
9,410
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
SG_Krim
Hercules
15
4 / 0 / 9
8,724
545
7,386
13,026
10,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
Sharingan9511
Hun Batz
16
6 / 2 / 3
9,860
616
14,491
17,051
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 3 / 3
9,132
571
5,337
10,863
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
14
1 / 1 / 3
8,289
518
3,717
11,193
12,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AIVAAR
Sol
1
0 / 0 / 0
4,586
287
0
0
0
Cerberus
Benederbaer
Cerberus
10
0 / 4 / 1
6,007
375
2,851
13,124
8,119
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
11
1 / 7 / 1
6,512
407
7,321
14,299
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Merkl90
Shiva
15
4 / 2 / 0
8,534
533
11,796
15,013
7,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 2
8,500
531
11,761
13,634
11,046
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
7
7
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
AIVAAR
Sol
0
0
0
0
L
Cerberus
Benederbaer
Cerberus
0
4
1
0.13
W
Neith
Lakey101
Neith
5
1
8
9
L
Medusa
1
7
1
0.21
L
Shiva
Merkl90
Shiva
4
2
0
2
W
Hercules
SG_Krim
Hercules
4
0
9
8.5
W
Hun Batz
Sharingan9511
Hun Batz
6
2
3
3.75
W
1
3
3
0.83
W
Amaterasu
1
1
3
2.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,002
Damage
33,729
61,543
Taken
56,070
38,440
Mitigated
31,768
23,667
Healing
10,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
AIVAAR
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
Benederbaer
Cerberus
2,851
350
0
1,646
13,124
8,119
0
0
13,124
17,886
0
W
Neith
Lakey101
Neith
11,071
5,318
0
2,996
9,410
4,838
5,193
665
8,745
0
73,594
L
Medusa
7,321
3,210
0
3,667
14,299
5,069
0
724
13,575
0
42,858
L
Shiva
Merkl90
Shiva
11,796
2,150
0
3,733
15,013
7,534
0
4,613
10,400
0
68,797
W
Hercules
SG_Krim
Hercules
7,386
3,563
0
4,383
13,026
10,659
2,642
1,879
11,147
0
29,145
W
Hun Batz
Sharingan9511
Hun Batz
14,491
6,406
0
4,703
17,051
6,972
664
307
16,744
0
81,980
W
5,337
124
2,182
5,839
10,863
3,879
1,334
0
10,863
72,779
0
W
Amaterasu
3,717
1,225
0
3,564
11,193
12,092
1,591
0
11,193
0
42,180
L
11,761
1,591
0
1,068
13,634
11,046
375
0
13,634
0
68,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,011
Gold Earned
34,139
490
Minions Killed
328
0
Camps Cleared
0
1,566,048
Distance Traveled
1,152,389
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,586
287
0
0
0
0
0
L
Cerberus
6,007
375
40
3
0
258,514
3
W
Neith
9,006
563
120
8
0
281,051
2
L
Medusa
6,512
407
59
4
0
253,439
0
L
Shiva
8,534
533
103
6
0
333,016
4
W
Hercules
8,724
545
43
3
0
317,485
2
W
Hun Batz
9,860
616
130
8
0
363,645
3
W
Hel
9,132
571
123
8
0
316,183
3
W
Amaterasu
8,289
518
74
5
0
287,684
0
L
Nike
8,500
531
126
8
0
307,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role