Player Matchup

Khepri
Khepri
Book3rDeWitt
Khepri
Level 40
God Stats
5W - 7L
1,438 SR
Queue Stats
11W - 20L
1,370 Elo+
Solo
Bellona
Bellona
Dark624
Bellona
Level 39
God Stats
0W - 1L
1,704 SR
Queue Stats
5W - 11L
1,514 Elo+
Solo
Jing Wei
Jing Wei
Sapter
Jing Wei
Level 121
God Stats
0W - 3L
1,128 SR
Queue Stats
559W - 587L
1,485 Elo+
Party 2
Thanatos
Thanatos
YER881771
Thanatos
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,514 Elo+
Party 2
Kukulkan
Kukulkan
veest33
Kukulkan
Level 123
God Stats
6W - 7L
1,513 SR
Queue Stats
558W - 640L
1,440 Elo+
Party 2
Team Averages
Level 67
1,457 SR
1,465 Elo+

VS

Team Averages
Level 104
1,505 SR
1,589 Elo+
Tiamat
Tiamat
FlowerGun
Tiamat
Level 141
God Stats
2W - 1L
1,496 SR
Queue Stats
182W - 111L
1,678 Elo+
Party 1
Shiva
Shiva
SweetKazel
Shiva
Level 156
God Stats
1W - 5L
1,412 SR
Queue Stats
285W - 194L
1,688 Elo+
Party 1
Atlas
Atlas
login1984
Atlas
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,673 Elo+
Party 1
Izanami
Izanami
pruaxx
Izanami
Level 42
God Stats
3W - 1L
1,578 SR
Queue Stats
18W - 27L
1,409 Elo+
Solo
King Arthur
King Arthur
ЕбенаПиздена
King Arthur
Level 155
God Stats
1W - 4L
1,541 SR
Queue Stats
186W - 162L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
2 / 1 / 2
8,826
465
4,843
14,437
13,914
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Dark624
Bellona
14
3 / 2 / 0
9,371
493
10,881
18,613
26,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Sapter
Jing Wei
14
2 / 3 / 2
9,033
475
14,450
17,829
6,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
YER881771
Thanatos
13
1 / 7 / 0
7,729
407
3,354
16,429
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
veest33
Kukulkan
10
0 / 5 / 0
6,859
361
3,205
8,229
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FlowerGun
Tiamat
19
6 / 0 / 1
11,790
621
11,258
8,753
7,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shiva
19
7 / 1 / 5
11,125
586
12,689
15,984
8,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
login1984
Atlas
12
1 / 3 / 3
8,186
431
6,735
14,360
13,517
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
pruaxx
Izanami
15
1 / 0 / 3
9,273
488
13,887
13,252
5,304
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 3
9,282
489
10,065
18,004
18,878
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
8
Kills
18
18
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
1
2
3
L
Bellona
Dark624
Bellona
3
2
0
1.5
W
Tiamat
FlowerGun
Tiamat
6
0
1
6.5
L
Jing Wei
Sapter
Jing Wei
2
3
2
1
W
Shiva
7
1
5
9.5
L
Thanatos
YER881771
Thanatos
1
7
0
0.14
W
Atlas
login1984
Atlas
1
3
3
0.83
W
Izanami
pruaxx
Izanami
1
0
3
2.5
L
Kukulkan
veest33
Kukulkan
0
5
0
0
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,733
Damage
54,634
75,537
Taken
70,353
57,460
Mitigated
53,318
28,840
Healing
18,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,843
268
3,191
3,835
14,437
13,914
425
4,388
10,049
26,703
3,533
L
Bellona
Dark624
Bellona
10,881
3,496
0
5,664
18,613
26,425
661
1,669
16,944
0
74,568
W
Tiamat
FlowerGun
Tiamat
11,258
1,938
0
3,152
8,753
7,603
2,850
531
8,222
113,415
0
L
Jing Wei
Sapter
Jing Wei
14,450
10,119
0
7,640
17,829
6,413
0
5,285
12,544
0
74,632
W
Shiva
12,689
7,201
534
1,501
15,984
8,016
1,184
2,325
13,659
0
123,101
L
Thanatos
YER881771
Thanatos
3,354
1,185
0
8,291
16,429
7,720
0
3,723
12,706
0
44,929
W
Atlas
login1984
Atlas
6,735
3,410
400
4,270
14,360
13,517
37
2,584
11,776
26,035
0
W
Izanami
pruaxx
Izanami
13,887
10,411
0
5,949
13,252
5,304
170
1,190
12,062
0
95,056
L
Kukulkan
veest33
Kukulkan
3,205
169
0
219
8,229
2,988
0
2,928
5,301
37,274
0
W
10,065
678
0
3,000
18,004
18,878
39
1,179
16,825
0
61,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,818
Gold Earned
49,656
464
Minions Killed
666
0
Camps Cleared
0
1,569,571
Distance Traveled
1,817,174
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,826
465
38
2
0
351,609
5
L
Bellona
9,371
493
143
8
0
320,437
1
W
Tiamat
11,790
621
204
11
0
390,541
2
L
Jing Wei
9,033
475
143
8
0
318,959
4
W
Shiva
11,125
586
175
9
0
412,961
3
L
Thanatos
7,729
407
83
4
0
347,884
1
W
Atlas
8,186
431
43
2
0
325,920
0
W
Izanami
9,273
488
152
8
0
344,753
4
L
Kukulkan
6,859
361
57
3
0
230,682
6
W
King Arthur
9,282
489
92
5
0
342,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role