Player Matchup

Ravana
Ravana
Capetown
Ravana
Level 129
God Stats
5W - 11L
1,434 SR
Queue Stats
170W - 181L
1,576 Elo+
Solo
Eset
Eset
MeloDreadz
Eset
Level 111
God Stats
0W - 2L
1,354 SR
Queue Stats
119W - 91L
1,616 Elo+
Solo
Bacchus
Bacchus
TACOSMOKE93
Bacchus
Level 64
God Stats
2W - 3L
1,518 SR
Queue Stats
23W - 26L
1,539 Elo+
Party 1
Chiron
Chiron
drballmd808
Chiron
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,581 Elo+
Party 1
Fenrir
Fenrir
fcojavier0803
Fenrir
Level 128
God Stats
4W - 7L
1,450 SR
Queue Stats
149W - 151L
1,556 Elo+
Solo
Team Averages
Level 103
1,451 SR
1,574 Elo+

VS

Team Averages
Level 138
1,633 SR
1,562 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Buddy6446
Cthulhu
Level 107
God Stats
70W - 52L
1,645 SR
Queue Stats
587W - 540L
1,560 Elo+
Solo
Thor
Thor
SSGJT
Thor
Level 129
God Stats
6W - 8L
1,573 SR
Queue Stats
212W - 217L
1,579 Elo+
Solo
Medusa
Medusa
UNSTABL3 TR01L
Medusa
Level 149
God Stats
3W - 0L
1,833 SR
Queue Stats
137W - 134L
1,573 Elo+
Solo
Nemesis
Nemesis
rS Kioshima
Nemesis
Level 159
God Stats
1W - 1L
1,612 SR
Queue Stats
143W - 149L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Capetown
Ravana
14
1 / 2 / 1
8,769
462
7,272
12,462
12,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 6 / 4
10,235
539
11,331
14,037
5,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
TACOSMOKE93
Bacchus
12
1 / 6 / 3
7,265
382
3,812
15,085
15,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
16
3 / 2 / 3
9,878
520
8,877
14,034
6,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 7 / 1
9,599
505
8,826
20,138
9,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
4 / 4 / 7
10,382
546
6,953
12,882
6,549
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Buddy6446
Cthulhu
17
5 / 0 / 8
11,403
600
13,060
17,832
19,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
SSGJT
Thor
14
4 / 1 / 9
10,177
536
9,182
18,896
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
5 / 2 / 2
11,331
596
10,640
12,064
5,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
rS Kioshima
Nemesis
18
5 / 7 / 8
11,227
591
13,702
19,786
8,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
14
Kills
23
23
Deaths
14
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
4
7
1.88
W
Cthulhu
Buddy6446
Cthulhu
5
0
8
9
L
Ravana
Capetown
Ravana
1
2
1
0.75
L
4
6
4
1
W
Thor
SSGJT
Thor
4
1
9
8.5
L
Bacchus
TACOSMOKE93
Bacchus
1
6
3
0.42
W
5
2
2
3
L
Chiron
3
2
3
2.25
L
5
7
1
0.79
W
Nemesis
rS Kioshima
Nemesis
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,118
Damage
53,537
75,756
Taken
81,460
49,848
Mitigated
52,913
20,129
Healing
25,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,953
441
0
6,762
12,882
6,549
373
6,163
6,719
70,612
0
W
Cthulhu
Buddy6446
Cthulhu
13,060
1,034
1,075
6,309
17,832
19,013
124
1,868
15,964
64,107
0
L
Ravana
Capetown
Ravana
7,272
1,401
0
5,241
12,462
12,674
360
5,306
6,606
0
58,854
L
11,331
1,100
521
2,763
14,037
5,545
0
4,033
9,826
92,014
0
W
Thor
SSGJT
Thor
9,182
2,361
0
4,730
18,896
13,687
226
3,659
14,301
0
40,729
L
Bacchus
TACOSMOKE93
Bacchus
3,812
371
162
2,094
15,085
15,973
31
2,662
12,280
12,286
0
W
10,640
5,161
0
4,525
12,064
5,440
1,617
2,737
9,327
0
102,881
L
Chiron
8,877
2,499
434
3,524
14,034
6,529
0
1,073
12,929
0
78,081
L
8,826
1,896
0
5,390
20,138
9,127
0
5,862
14,034
0
71,288
W
Nemesis
rS Kioshima
Nemesis
13,702
7,997
0
2,044
19,786
8,224
0
4,474
15,312
0
109,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,746
Gold Earned
54,520
505
Minions Killed
599
0
Camps Cleared
0
1,690,755
Distance Traveled
1,852,338
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,382
546
112
6
0
338,919
9
W
Cthulhu
11,403
600
131
7
0
374,574
2
L
Ravana
8,769
462
108
6
0
274,295
4
L
Eset
10,235
539
153
8
0
350,031
4
W
Thor
10,177
536
61
3
0
380,759
4
L
Bacchus
7,265
382
18
1
0
351,902
10
W
Medusa
11,331
596
162
9
0
363,352
4
L
Chiron
9,878
520
134
7
0
344,878
0
L
Fenrir
9,599
505
92
5
0
369,649
3
W
Nemesis
11,227
591
133
7
0
394,734
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role