Player Matchup

Horus
Horus
Akelsien
Horus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 30L
1,623 Elo+
Party 1
Izanami
Izanami
DatLegendDeVoe
Izanami
Level 23
God Stats
3W - 1L
1,317 SR
Queue Stats
12W - 1L
1,662 Elo+
Party 1
Ne Zha
Ne Zha
Inacent
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 20L
1,583 Elo+
Solo
Yu Huang
Yu Huang
LionOfCosmo
Yu Huang
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 116L
1,453 Elo+
Solo
Jormungandr
Jormungandr
ZeBRTCF
Jormungandr
Level 59
God Stats
10W - 3L
1,667 SR
Queue Stats
99W - 113L
1,552 Elo+
Solo
Team Averages
Level 67
1,497 SR
1,575 Elo+

VS

Team Averages
Level 129
1,405 SR
1,556 Elo+
Chronos
Chronos
ItzK0AD
Chronos
Level 160
God Stats
9W - 13L
1,512 SR
Queue Stats
831W - 809L
1,636 Elo+
Solo
Cliodhna
Cliodhna
ItzRobo
Cliodhna
Level 126
God Stats
0W - 4L
1,110 SR
Queue Stats
61W - 81L
1,465 Elo+
Solo
Horus
Horus
JunkyJerry
Horus
Level 69
God Stats
2W - 3L
1,380 SR
Queue Stats
22W - 12L
1,669 Elo+
Solo
Ao Kuang
Ao Kuang
SumT1ngWong
Ao Kuang
Level 146
God Stats
41W - 39L
1,562 SR
Queue Stats
525W - 526L
1,511 Elo+
Solo
Atlas
Atlas
YeahAbsolutely
Atlas
Level 146
God Stats
2W - 5L
1,462 SR
Queue Stats
201W - 233L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Akelsien
Horus
13
3 / 3 / 6
8,749
547
11,777
17,578
16,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 0
8,283
518
3,724
7,134
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Inacent
Ne Zha
14
4 / 3 / 6
8,748
547
9,121
12,926
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
LionOfCosmo
Yu Huang
12
3 / 5 / 6
8,146
509
8,653
10,089
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ZeBRTCF
Jormungandr
16
8 / 0 / 3
10,420
651
12,384
11,824
11,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ItzK0AD
Chronos
14
1 / 2 / 2
8,533
533
5,051
8,849
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cliodhna
ItzRobo
Cliodhna
11
5 / 5 / 2
7,512
470
8,677
12,534
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
14
2 / 4 / 0
7,587
474
4,556
13,261
8,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
SumT1ngWong
Ao Kuang
11
2 / 6 / 4
7,578
474
9,606
16,999
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 3 / 2
7,233
452
3,808
17,507
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
20
Kills
12
12
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
Akelsien
Horus
3
3
6
2
W
2
1
0
2
W
Ne Zha
Inacent
Ne Zha
4
3
6
2.33
L
Chronos
ItzK0AD
Chronos
1
2
2
1
L
Cliodhna
ItzRobo
Cliodhna
5
5
2
1.2
L
Horus
2
4
0
0.5
W
Yu Huang
LionOfCosmo
Yu Huang
3
5
6
1.2
L
Ao Kuang
SumT1ngWong
Ao Kuang
2
6
4
0.67
L
2
3
2
1
W
Jormungandr
ZeBRTCF
Jormungandr
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,659
Damage
31,698
59,551
Taken
69,150
40,352
Mitigated
38,130
14,330
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Akelsien
Horus
11,777
5,189
620
3,837
17,578
16,663
38
7,155
10,423
0
44,645
W
3,724
3,062
0
2,903
7,134
2,779
0
3,534
3,600
0
51,688
W
Ne Zha
Inacent
Ne Zha
9,121
3,122
0
3,534
12,926
5,200
233
2,192
10,734
0
64,329
L
Chronos
ItzK0AD
Chronos
5,051
1,313
0
2,752
8,849
3,291
547
1,209
7,640
68,996
5,372
L
Cliodhna
ItzRobo
Cliodhna
8,677
1,030
0
3,926
12,534
4,849
0
5,515
7,019
0
39,387
L
Horus
4,556
1,935
74
2,796
13,261
8,996
1,326
7,259
6,002
0
52,463
W
Yu Huang
LionOfCosmo
Yu Huang
8,653
1,505
0
920
10,089
4,195
679
4,709
5,380
52,739
0
L
Ao Kuang
SumT1ngWong
Ao Kuang
9,606
3,655
0
2,476
16,999
5,956
12
2,325
14,674
40,222
0
L
3,808
1,611
229
2,920
17,507
15,038
0
5,369
12,138
30,061
0
W
Jormungandr
ZeBRTCF
Jormungandr
12,384
4,427
0
2,516
11,824
11,515
1,076
1,580
10,244
85,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,346
Gold Earned
38,443
493
Minions Killed
365
0
Camps Cleared
0
1,552,040
Distance Traveled
1,405,232
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,749
547
48
3
0
318,893
1
W
Izanami
8,283
518
104
7
0
305,005
0
W
Ne Zha
8,748
547
91
6
0
337,085
0
L
Chronos
8,533
533
142
9
0
306,584
4
L
Cliodhna
7,512
470
69
4
0
270,312
3
L
Horus
7,587
474
70
4
0
230,094
0
W
Yu Huang
8,146
509
92
6
0
277,048
2
L
Ao Kuang
7,578
474
57
4
0
295,470
1
L
Atlas
7,233
452
27
2
0
302,772
6
W
Jormungandr
10,420
651
158
10
0
314,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role