Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DEOXXYS
Achilles
Level 123
God Stats
1W - 1L
1,298 SR
Queue Stats
66W - 69L
1,507 Elo+
Solo
Janus
Janus
IlluminatiUnknw
Janus
Level 108
God Stats
8W - 7L
1,460 SR
Queue Stats
267W - 274L
1,492 Elo+
Party 1
Hel
Hel
blackshadow333
Hel
Level 97
God Stats
8W - 3L
1,479 SR
Queue Stats
272W - 270L
1,499 Elo+
Party 1
Team Averages
Level 125
1,447 SR
1,500 Elo+

VS

Team Averages
Level 121
1,562 SR
1,563 Elo+
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Alice666
Hou Yi
Level 137
God Stats
3W - 4L
1,547 SR
Queue Stats
156W - 163L
1,423 Elo+
Solo
Geb
Geb
Theyabear
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,873 Elo+
Solo
Loki
Loki
cE_MaNiaTiiiK
Loki
Level 122
God Stats
2W - 1L
1,764 SR
Queue Stats
67W - 87L
1,497 Elo+
Solo
Hel
Hel
kepa97
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 0 / 14
8,671
867
15,268
7,595
3,746
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
 
Ah Puch
14
3 / 3 / 12
8,242
824
10,740
9,299
4,437
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
DEOXXYS
Achilles
15
6 / 2 / 9
8,977
898
7,753
14,189
12,666
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 0 / 10
8,540
854
12,517
6,046
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 1 / 13
7,633
763
5,582
10,036
6,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 5 / 3
7,249
725
11,317
10,558
8,193
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Alice666
Hou Yi
15
2 / 1 / 2
7,463
746
4,637
6,443
2,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 3
7,157
716
10,064
16,150
16,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 2
7,414
741
6,783
8,457
4,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hel
kepa97
Hel
12
0 / 5 / 3
6,597
660
3,370
12,675
7,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
19
19
Kills
6
6
Deaths
19
58
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
0
14
11
W
Ah Puch
 
Ah Puch
3
3
12
3
L
Tiamat
 
Tiamat
2
5
3
0.7
L
Hou Yi
Alice666
Hou Yi
2
1
2
3
W
Achilles
DEOXXYS
Achilles
6
2
9
5.25
W
5
0
10
10
L
0
5
3
0.3
W
1
1
13
7.5
L
2
3
2
1
L
Hel
kepa97
Hel
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,860
Damage
36,171
47,165
Taken
54,283
30,660
Mitigated
39,970
31,180
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
15,268
5,297
1,311
3,308
7,595
3,746
761
3,696
3,899
0
29,601
W
Ah Puch
 
Ah Puch
10,740
630
626
1,128
9,299
4,437
0
5,722
3,577
19,664
0
L
Tiamat
 
Tiamat
11,317
192
538
1,359
10,558
8,193
0
6,039
4,519
16,403
0
L
Hou Yi
Alice666
Hou Yi
4,637
934
368
747
6,443
2,848
0
4,352
2,091
0
22,053
W
Achilles
DEOXXYS
Achilles
7,753
2,101
1,999
3,761
14,189
12,666
245
4,969
9,220
0
10,659
W
12,517
1,346
1,278
1,784
6,046
3,061
0
3,567
2,479
25,056
0
L
10,064
763
517
1,334
16,150
16,879
0
8,352
7,798
14,470
0
W
5,582
613
10,142
5,843
10,036
6,750
497
6,797
3,239
14,117
0
L
6,783
463
861
1,502
8,457
4,099
0
2,931
5,526
0
16,453
L
Hel
kepa97
Hel
3,370
161
5,831
4,284
12,675
7,951
0
7,165
5,510
9,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,063
Gold Earned
35,880
113
Minions Killed
140
0
Camps Cleared
0
1,026,636
Distance Traveled
936,647
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,671
867
32
3
0
221,374
3
W
Ah Puch
8,242
824
22
2
0
177,644
0
L
Tiamat
7,249
725
29
3
0
183,482
4
L
Hou Yi
7,463
746
66
7
0
174,172
1
W
Achilles
8,977
898
8
1
0
203,619
1
W
Janus
8,540
854
41
4
0
219,972
0
L
Geb
7,157
716
16
2
0
197,164
2
W
Hel
7,633
763
10
1
0
204,027
0
L
Loki
7,414
741
17
2
0
197,942
1
L
Hel
6,597
660
12
1
0
183,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role