Player Matchup

Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Domel25a
Artemis
Level 89
God Stats
92W - 77L
1,464 SR
Queue Stats
96W - 82L
1,377 Elo+
Solo
Hera
Hera
TLGD Cilderf
Hera
Level 88
God Stats
20W - 18L
1,442 SR
Queue Stats
276W - 328L
1,345 Elo+
Party 1
Chang'e
Chang'e
bybyka777
Chang'e
Level 76
God Stats
16W - 16L
1,472 SR
Queue Stats
193W - 227L
1,361 Elo+
Solo
Da Ji
Da Ji
elmikelHD
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,394 Elo+
Solo
Team Averages
Level 86
1,476 SR
1,396 Elo+

VS

Team Averages
Level 59
1,347 SR
1,337 Elo+
Chaac
Chaac
II ELITERAGE II
Chaac
Level 45
God Stats
1W - 0L
1,287 SR
Queue Stats
36W - 28L
1,377 Elo+
Solo
Bacchus
Bacchus
Ill1lllllIV
Bacchus
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 24L
1,343 Elo+
Solo
Nu Wa
Nu Wa
Toby991
Nu Wa
Level 68
God Stats
24W - 28L
1,509 SR
Queue Stats
162W - 198L
1,343 Elo+
Solo
Ne Zha
Ne Zha
X_xD4RKSHIDEx_X
Ne Zha
Level 45
God Stats
4W - 10L
1,343 SR
Queue Stats
97W - 136L
1,341 Elo+
Party 2
Charybdis
Charybdis
ban-takayoko226
Charybdis
Level 88
God Stats
2W - 5L
1,093 SR
Queue Stats
260W - 347L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
3 / 5 / 4
9,102
479
6,677
17,245
16,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Domel25a
Artemis
16
5 / 6 / 2
10,188
536
10,114
16,675
6,422
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 5 / 1
10,042
529
15,133
12,087
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
bybyka777
Chang'e
15
4 / 5 / 0
10,012
527
11,275
20,293
6,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
elmikelHD
Da Ji
9
0 / 6 / 2
6,974
367
3,362
11,036
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
10,746
566
10,872
18,574
18,711
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Ill1lllllIV
Bacchus
13
4 / 3 / 5
9,063
477
7,651
10,566
12,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nu Wa
Toby991
Nu Wa
15
5 / 6 / 4
9,771
514
11,495
12,187
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 4 / 1
10,849
571
9,909
19,691
9,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Charybdis
ban-takayoko226
Charybdis
18
8 / 5 / 2
11,210
590
12,375
19,238
8,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
19
Kills
26
27
Deaths
19
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
5
4
1
L
Artemis
Domel25a
Artemis
5
6
2
1
W
4
1
3
5.5
W
Bacchus
Ill1lllllIV
Bacchus
4
3
5
2.17
L
7
5
1
1.5
W
Nu Wa
Toby991
Nu Wa
5
6
4
1.17
W
5
4
1
1.38
W
Charybdis
ban-takayoko226
Charybdis
8
5
2
1.8
L
Chang'e
bybyka777
Chang'e
4
5
0
0.8
L
Da Ji
elmikelHD
Da Ji
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,561
Damage
52,302
77,336
Taken
80,256
36,678
Mitigated
53,298
18,832
Healing
19,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,677
2,568
0
4,263
17,245
16,113
833
9,424
7,821
0
45,729
L
Artemis
Domel25a
Artemis
10,114
5,811
0
1,820
16,675
6,422
130
2,249
14,426
0
65,820
W
10,872
4,987
0
7,455
18,574
18,711
3,498
9,738
8,836
0
76,036
W
Bacchus
Ill1lllllIV
Bacchus
7,651
1,269
0
1,567
10,566
12,240
306
2,425
8,141
26,853
0
L
15,133
4,090
0
500
12,087
4,137
350
3,171
8,916
73,761
0
W
Nu Wa
Toby991
Nu Wa
11,495
4,349
0
708
12,187
4,397
934
3,290
8,897
62,761
2,824
W
9,909
3,581
0
1,694
19,691
9,353
0
4,534
15,157
0
103,086
W
Charybdis
ban-takayoko226
Charybdis
12,375
4,849
0
8,250
19,238
8,597
3,594
6,421
12,817
0
97,807
L
Chang'e
bybyka777
Chang'e
11,275
1,867
1,024
9,147
20,293
6,675
183
1,632
18,661
62,764
0
L
Da Ji
elmikelHD
Da Ji
3,362
623
0
2,078
11,036
3,331
0
2,513
8,523
0
24,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,318
Gold Earned
51,639
425
Minions Killed
565
0
Camps Cleared
0
1,491,222
Distance Traveled
1,717,300
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,102
479
50
3
0
300,921
4
L
Artemis
10,188
536
87
5
0
287,374
3
W
Chaac
10,746
566
119
6
0
327,988
0
W
Bacchus
9,063
477
47
2
0
371,241
1
L
Hera
10,042
529
124
7
0
318,270
1
W
Nu Wa
9,771
514
92
5
0
301,001
0
W
Ne Zha
10,849
571
145
8
0
418,582
1
W
Charybdis
11,210
590
162
9
0
298,488
4
L
Chang'e
10,012
527
123
6
0
302,992
0
L
Da Ji
6,974
367
41
2
0
281,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role