Player Matchup

Olorun
Olorun
 
Olorun
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
MIKUBESTNAKANO
Atlas
Level 144
God Stats
11W - 9L
1,588 SR
Queue Stats
587W - 582L
1,513 Elo+
Party 1
Rama
Rama
Ragnarback
Rama
Level 148
God Stats
15W - 13L
1,534 SR
Queue Stats
473W - 499L
1,479 Elo+
Solo
Xbalanque
Xbalanque
Sodexou
Xbalanque
Level 160
God Stats
5W - 6L
1,547 SR
Queue Stats
137W - 125L
1,489 Elo+
Solo
Sylvanus
Sylvanus
xZxIns4n3xZx
Sylvanus
Level 46
God Stats
31W - 23L
1,562 SR
Queue Stats
117W - 105L
1,476 Elo+
Solo
Team Averages
Level 128
1,546 SR
1,491 Elo+

VS

Team Averages
Level 76
1,545 SR
1,528 Elo+
Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Sharingan9511
Arachne
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 15L
1,575 Elo+
Solo
Pele
Pele
navi220706
Pele
Level 113
God Stats
7W - 2L
1,651 SR
Queue Stats
118W - 117L
1,546 Elo+
Solo
Skadi
Skadi
pepitalaramonita
Skadi
Level 27
God Stats
6W - 3L
1,664 SR
Queue Stats
49W - 24L
1,620 Elo+
Party 2
Aphrodite
Aphrodite
thenwaccnt
Aphrodite
Level 86
God Stats
51W - 81L
1,413 SR
Queue Stats
305W - 394L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 1 / 1
5,995
461
6,629
8,774
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 4 / 3
6,257
481
6,565
13,205
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
3 / 4 / 5
6,936
534
6,356
11,709
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xbalanque
Sodexou
Xbalanque
13
0 / 0 / 2
7,177
552
7,167
9,784
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
xZxIns4n3xZx
Sylvanus
10
2 / 2 / 0
6,499
500
3,353
6,532
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 1 / 4
7,700
592
8,280
7,316
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
13
2 / 0 / 0
7,627
587
7,334
12,106
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 4
7,490
576
6,825
9,630
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 5
6,358
489
8,103
9,526
3,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
thenwaccnt
Aphrodite
10
1 / 3 / 4
6,210
478
4,429
8,704
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
11
11
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
1
1
1.5
W
Janus
 
Janus
4
1
4
6
L
3
4
3
1.13
L
3
4
5
1.38
W
Arachne
2
0
0
2
L
Xbalanque
Sodexou
Xbalanque
0
0
2
1
W
2
1
4
4
W
2
4
5
1.13
W
Aphrodite
thenwaccnt
Aphrodite
1
3
4
1
L
Sylvanus
xZxIns4n3xZx
Sylvanus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,070
Damage
34,971
50,004
Taken
47,282
26,047
Mitigated
18,068
19,211
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,629
3,073
357
3,659
8,774
4,125
0
4,449
4,325
37,729
3,834
W
Janus
 
Janus
8,280
755
0
2,368
7,316
3,240
1,161
5,115
2,201
57,585
0
L
6,565
2,894
0
1,426
13,205
10,705
0
5,048
8,157
17,344
1,067
L
6,356
4,990
0
4,511
11,709
3,967
0
2,757
8,952
0
41,440
W
Arachne
7,334
4,285
0
8,846
12,106
4,587
994
1,222
10,884
0
56,764
L
Xbalanque
Sodexou
Xbalanque
7,167
1,415
0
6,522
9,784
3,738
0
0
9,784
0
60,393
W
6,825
1,817
0
1,816
9,630
3,519
32
2,048
7,582
0
65,960
W
8,103
3,286
0
1,575
9,526
3,098
1,132
3,113
6,413
0
31,222
W
Aphrodite
thenwaccnt
Aphrodite
4,429
594
2,018
4,574
8,704
3,624
461
4,099
4,605
27,284
0
L
Sylvanus
xZxIns4n3xZx
Sylvanus
3,353
1,075
276
2,460
6,532
3,512
0
455
6,077
23,112
8,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,864
Gold Earned
35,385
355
Minions Killed
394
0
Camps Cleared
0
1,093,287
Distance Traveled
1,354,955
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,995
461
55
4
0
235,836
4
W
Janus
7,700
592
109
8
0
254,066
4
L
Atlas
6,257
481
31
2
0
235,633
3
L
Rama
6,936
534
57
4
0
220,707
1
W
Arachne
7,627
587
104
8
0
295,922
3
L
Xbalanque
7,177
552
137
11
0
229,669
5
W
Pele
7,490
576
98
8
0
321,568
1
W
Skadi
6,358
489
36
3
0
244,588
4
W
Aphrodite
6,210
478
47
4
0
238,811
0
L
Sylvanus
6,499
500
75
6
0
171,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role