Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Kurilima
Nu Wa
Level 129
God Stats
2W - 0L
1,712 SR
Queue Stats
30W - 29L
1,448 Elo+
Solo
Terra
Terra
Scutani
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 15L
1,677 Elo+
Solo
Neith
Neith
agoradoom
Neith
Level 101
God Stats
1W - 0L
1,283 SR
Queue Stats
2W - 0L
1,656 Elo+
Party 1
Team Averages
Level 82
1,499 SR
1,556 Elo+

VS

Team Averages
Level 86
1,448 SR
1,496 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Blizz697401
Khepri
Level 49
God Stats
2W - 2L
1,491 SR
Queue Stats
131W - 166L
1,402 Elo+
Solo
Skadi
Skadi
DonatanLorenzo
Skadi
Level 27
God Stats
3W - 1L
1,546 SR
Queue Stats
41W - 40L
1,529 Elo+
Party 2
Bellona
Bellona
MrMichaelloPL
Bellona
Level 126
God Stats
0W - 3L
1,201 SR
Queue Stats
317W - 297L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
15 / 1 / 12
12,146
810
30,610
17,368
11,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
 
Susano
17
4 / 0 / 20
11,511
767
13,759
18,758
13,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
Kurilima
Nu Wa
15
2 / 3 / 17
9,814
654
17,639
10,389
5,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Scutani
Terra
18
1 / 1 / 26
11,618
775
14,181
24,587
33,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
agoradoom
Neith
17
6 / 1 / 15
11,109
741
17,241
11,817
7,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
3 / 2 / 0
9,206
614
13,553
10,992
5,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
 
Horus
14
0 / 6 / 3
8,845
590
7,416
24,865
32,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Khepri
12
0 / 9 / 2
7,959
531
5,862
22,669
20,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 6 / 1
7,903
527
15,478
16,862
7,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
16
0 / 5 / 2
8,401
560
14,402
23,657
28,134
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
11
28
Kills
3
6
Deaths
28
90
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
15
1
12
21
W
Susano
 
Susano
4
0
20
14
L
Hou Yi
 
Hou Yi
3
2
0
1.5
L
Horus
 
Horus
0
6
3
0.25
L
Khepri
0
9
2
0.11
L
0
6
1
0.08
W
Nu Wa
Kurilima
Nu Wa
2
3
17
3.5
L
Bellona
0
5
2
0.2
W
Terra
Scutani
Terra
1
1
26
14
W
Neith
agoradoom
Neith
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,430
Damage
56,711
82,919
Taken
99,045
71,936
Mitigated
95,094
44,216
Healing
30,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
30,610
19,012
4,207
5,220
17,368
11,335
2,872
660
16,708
0
56,778
W
Susano
 
Susano
13,759
2,642
1,490
7,588
18,758
13,443
700
1,719
17,039
0
24,472
L
Hou Yi
 
Hou Yi
13,553
6,349
855
2,072
10,992
5,853
0
4,333
6,659
0
31,584
L
Horus
 
Horus
7,416
3,624
7,594
7,983
24,865
32,862
0
7,832
17,033
0
14,497
L
Khepri
5,862
384
1,006
3,030
22,669
20,420
0
4,817
17,852
17,144
0
L
15,478
3,314
675
1,319
16,862
7,825
0
6,947
9,915
0
25,767
W
Nu Wa
Kurilima
Nu Wa
17,639
3,209
97
592
10,389
5,504
2,298
684
9,705
34,467
0
L
Bellona
14,402
3,762
1,492
4,757
23,657
28,134
0
7,891
15,766
0
34,221
W
Terra
Scutani
Terra
14,181
1,867
10,165
9,013
24,587
33,821
835
1,572
23,015
25,002
0
W
Neith
agoradoom
Neith
17,241
7,721
1,901
3,943
11,817
7,833
1,829
1,227
10,590
0
31,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,198
Gold Earned
42,314
151
Minions Killed
137
0
Camps Cleared
0
1,423,635
Distance Traveled
1,210,667
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,146
810
48
3
0
263,511
0
W
Susano
11,511
767
14
1
0
319,789
2
L
Hou Yi
9,206
614
49
3
0
250,971
0
L
Horus
8,845
590
15
1
0
248,053
0
L
Khepri
7,959
531
14
1
0
207,346
5
L
Skadi
7,903
527
25
2
0
241,537
0
W
Nu Wa
9,814
654
36
2
0
256,365
0
L
Bellona
8,401
560
34
2
0
262,760
2
W
Terra
11,618
775
21
1
0
303,374
1
W
Neith
11,109
741
32
2
0
280,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role