Player Matchup

Sol
Sol
AtreidesEmperor
Sol
Level 87
God Stats
22W - 39L
1,414 SR
Queue Stats
78W - 163L
1,338 Elo+
Party 1
King Arthur
King Arthur
Danielgrevis R2
King Arthur
Level 105
God Stats
4W - 6L
1,412 SR
Queue Stats
71W - 134L
1,343 Elo+
Party 1
Danzaburou
Danzaburou
NullandVoid33
Danzaburou
Level 82
God Stats
110W - 132L
1,476 SR
Queue Stats
314W - 446L
1,439 Elo+
Solo
Team Averages
Level 91
1,434 SR
1,373 Elo+

VS

Team Averages
Level 106
1,463 SR
1,432 Elo+
Izanami
Izanami
Oki Vasumai
Izanami
Level 106
God Stats
2W - 1L
1,423 SR
Queue Stats
13W - 11L
1,530 Elo+
Party 2
Chaac
Chaac
Ravu Vasumai
Chaac
Level 89
God Stats
2W - 1L
1,560 SR
Queue Stats
13W - 16L
1,421 Elo+
Party 2
Baron Samedi
Baron Samedi
Swaggmasster
Baron Samedi
Level 122
God Stats
3W - 4L
1,407 SR
Queue Stats
13W - 24L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
11,243
661
16,033
26,089
12,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Danielgrevis R2
King Arthur
15
1 / 4 / 2
10,404
612
11,130
30,224
24,934
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
NullandVoid33
Danzaburou
15
1 / 4 / 3
10,454
615
17,783
19,045
8,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Oki Vasumai
Izanami
18
3 / 1 / 9
11,973
704
22,988
17,721
7,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 2 / 5
12,567
739
22,232
22,865
28,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Swaggmasster
Baron Samedi
18
4 / 1 / 8
12,432
731
19,232
15,646
9,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
14
14
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
King Arthur
Danielgrevis R2
King Arthur
1
4
2
0.5
L
Danzaburou
NullandVoid33
Danzaburou
1
4
3
0.63
W
Izanami
Oki Vasumai
Izanami
3
1
9
7.5
W
7
2
5
4.75
W
Baron Samedi
Swaggmasster
Baron Samedi
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,946
Damage
64,452
75,358
Taken
56,232
45,936
Mitigated
45,386
26,751
Healing
33,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,033
7,799
0
12,565
26,089
12,366
1,436
9,146
16,525
65,991
0
L
King Arthur
Danielgrevis R2
King Arthur
11,130
401
240
9,157
30,224
24,934
0
6,899
22,600
3,237
30,887
L
Danzaburou
NullandVoid33
Danzaburou
17,783
6,541
0
4,789
19,045
8,636
286
4,404
14,203
0
42,686
W
Izanami
Oki Vasumai
Izanami
22,988
14,298
0
10,297
17,721
7,137
2,931
3,485
14,236
0
87,892
W
22,232
4,414
674
11,571
22,865
28,810
47
9,075
13,790
727
46,972
W
Baron Samedi
Swaggmasster
Baron Samedi
19,232
617
1,893
9,409
15,646
9,439
0
5,117
10,529
55,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
36,972
178
Minions Killed
232
0
Camps Cleared
0
886,788
Distance Traveled
970,593
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,243
661
97
6
0
278,883
4
L
King Arthur
10,404
612
29
2
0
324,037
5
L
Danzaburou
10,454
615
52
3
0
283,868
2
W
Izanami
11,973
704
104
6
0
309,859
1
W
Chaac
12,567
739
49
3
0
338,084
0
W
Baron Samedi
12,432
731
79
5
0
322,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role