Player Matchup

Baron Samedi
Baron Samedi
JustCallMeSonic
Baron Samedi
Level 117
God Stats
3W - 4L
1,379 SR
Queue Stats
314W - 297L
1,474 Elo+
Solo
Raijin
Raijin
Kuroneko003
Raijin
Level 153
God Stats
0W - 3L
1,204 SR
Queue Stats
137W - 151L
1,534 Elo+
Solo
Artio
Artio
N H Crusader
Artio
Level 126
God Stats
3W - 1L
1,873 SR
Queue Stats
49W - 52L
1,497 Elo+
Solo
Bacchus
Bacchus
PapaSullyc
Bacchus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,571 Elo+
Solo
Merlin
Merlin
rinnegan_wrld999
Merlin
Level 62
God Stats
0W - 1L
1,532 SR
Queue Stats
18W - 27L
1,438 Elo+
Solo
Team Averages
Level 107
1,498 SR
1,503 Elo+

VS

Team Averages
Level 122
1,642 SR
1,594 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BrandonDeLuca
King Arthur
Level 147
God Stats
3W - 0L
1,703 SR
Queue Stats
187W - 125L
1,675 Elo+
Party 1
Shiva
Shiva
Fals3Bane
Shiva
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,661 Elo+
Party 1
Agni
Agni
Maddøgg
Agni
Level 83
God Stats
1W - 0L
2,008 SR
Queue Stats
11W - 3L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustCallMeSonic
Baron Samedi
15
3 / 4 / 3
8,005
801
10,502
11,368
6,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
13
2 / 4 / 1
7,149
715
4,689
9,850
4,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 5
6,749
675
6,366
16,975
15,080
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
PapaSullyc
Bacchus
13
2 / 4 / 2
8,136
814
7,309
13,412
15,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 2 / 4
7,376
738
8,114
9,199
4,502
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 11
8,270
827
11,058
8,635
3,558
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
 
Thoth
14
1 / 2 / 11
7,891
789
9,034
8,310
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
BrandonDeLuca
King Arthur
14
7 / 2 / 8
8,471
847
12,476
12,227
9,904
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
Fals3Bane
Shiva
15
2 / 0 / 11
7,871
787
9,253
8,432
8,123
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Agni
15
5 / 2 / 9
8,466
847
14,547
9,159
4,691
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
7
Kills
18
18
Deaths
7
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
11
8.5
W
Thoth
 
Thoth
1
2
11
3.25
W
King Arthur
BrandonDeLuca
King Arthur
7
2
8
5.5
W
Shiva
Fals3Bane
Shiva
2
0
11
7.5
L
Baron Samedi
JustCallMeSonic
Baron Samedi
3
4
3
1.13
L
Raijin
2
4
1
0.63
W
Agni
5
2
9
4.75
L
0
4
5
0.63
L
Bacchus
PapaSullyc
Bacchus
2
4
2
0.75
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,980
Damage
56,368
60,804
Taken
46,763
46,136
Mitigated
29,614
25,330
Healing
14,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,058
3,302
0
2,398
8,635
3,558
711
7,565
882
28,067
0
W
Thoth
 
Thoth
9,034
144
148
513
8,310
3,338
520
6,501
1,697
20,394
0
W
King Arthur
BrandonDeLuca
King Arthur
12,476
1,144
1,303
1,453
12,227
9,904
17
8,076
4,041
0
17,285
W
Shiva
Fals3Bane
Shiva
9,253
1,743
2,232
3,025
8,432
8,123
107
7,120
1,288
0
12,478
L
Baron Samedi
JustCallMeSonic
Baron Samedi
10,502
869
5,499
2,464
11,368
6,037
98
7,647
3,721
24,782
0
L
Raijin
4,689
858
332
1,954
9,850
4,544
0
5,981
3,792
7,343
0
W
Agni
14,547
1,253
1,696
1,918
9,159
4,691
344
7,066
1,875
23,424
0
L
6,366
355
2,187
4,364
16,975
15,080
0
7,272
9,399
7,831
0
L
Bacchus
PapaSullyc
Bacchus
7,309
1,162
2,523
2,310
13,412
15,973
0
7,342
5,689
9,712
0
L
8,114
168
890
2,807
9,199
4,502
47
6,397
2,757
28,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,415
Gold Earned
40,969
96
Minions Killed
106
0
Camps Cleared
0
904,836
Distance Traveled
1,075,318
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,270
827
28
3
0
193,727
3
W
Thoth
7,891
789
38
4
0
204,564
0
W
King Arthur
8,471
847
9
1
0
210,404
3
W
Shiva
7,871
787
12
1
0
254,368
1
L
Baron Samedi
8,005
801
32
3
0
188,619
0
L
Raijin
7,149
715
14
1
0
166,830
0
W
Agni
8,466
847
19
2
0
212,255
1
L
Artio
6,749
675
4
0
0
182,318
0
L
Bacchus
8,136
814
8
1
0
186,383
3
L
Merlin
7,376
738
38
4
0
180,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role