Player Matchup

Sol
Sol
Q-Maxi
Sol
Level 60
God Stats
1W - 2L
1,212 SR
Queue Stats
99W - 152L
1,296 Elo+
Solo
Hercules
Hercules
Thefatbo1
Hercules
Level 123
God Stats
2W - 2L
1,256 SR
Queue Stats
256W - 250L
1,464 Elo+
Solo
Cabrakan
Cabrakan
memelord66
Cabrakan
Level 105
God Stats
17W - 10L
1,647 SR
Queue Stats
305W - 322L
1,473 Elo+
Solo
Danzaburou
Danzaburou
scorpio0111
Danzaburou
Level 69
God Stats
99W - 100L
1,489 SR
Queue Stats
196W - 203L
1,371 Elo+
Solo
Nemesis
Nemesis
zubr-8
Nemesis
Level 76
God Stats
2W - 1L
1,489 SR
Queue Stats
220W - 246L
1,450 Elo+
Solo
Team Averages
Level 87
1,419 SR
1,411 Elo+

VS

Team Averages
Level 125
1,514 SR
1,484 Elo+
Sol
Sol
MerSo_19
Sol
Level 66
God Stats
20W - 21L
1,455 SR
Queue Stats
89W - 84L
1,399 Elo+
Solo
Izanami
Izanami
Twisty-Qtr
Izanami
Level 158
God Stats
3W - 2L
1,642 SR
Queue Stats
732W - 666L
1,557 Elo+
Party 1
Achilles
Achilles
batt_osai
Achilles
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 77L
1,379 Elo+
Solo
Zhong Kui
Zhong Kui
bo3zooz007
Zhong Kui
Level 149
God Stats
128W - 82L
1,602 SR
Queue Stats
560W - 498L
1,547 Elo+
Party 1
Mercury
Mercury
bo_7mood1
Mercury
Level 157
God Stats
5W - 7L
1,372 SR
Queue Stats
217W - 216L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Q-Maxi
Sol
16
3 / 1 / 4
10,442
550
12,548
16,924
6,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Thefatbo1
Hercules
14
2 / 0 / 10
9,904
521
10,275
14,502
16,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
memelord66
Cabrakan
19
7 / 2 / 1
12,282
646
13,464
16,675
13,073
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
scorpio0111
Danzaburou
16
0 / 3 / 3
10,410
548
9,454
13,200
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
zubr-8
Nemesis
18
6 / 1 / 5
11,058
582
12,048
16,191
7,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,521
396
6,545
8,959
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Twisty-Qtr
Izanami
13
0 / 7 / 1
8,269
435
9,408
17,105
6,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
batt_osai
Achilles
13
1 / 1 / 1
7,429
391
6,607
14,666
14,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
bo3zooz007
Zhong Kui
16
2 / 3 / 0
9,790
515
11,883
18,703
14,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
bo_7mood1
Mercury
16
2 / 4 / 3
9,890
521
8,621
19,147
7,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
18
Kills
6
7
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Sol
Q-Maxi
Sol
3
1
4
5
W
Hercules
Thefatbo1
Hercules
2
0
10
7
L
Izanami
Twisty-Qtr
Izanami
0
7
1
0.07
L
Achilles
batt_osai
Achilles
1
1
1
1.5
L
Zhong Kui
bo3zooz007
Zhong Kui
2
3
0
0.67
L
Mercury
bo_7mood1
Mercury
2
4
3
0.88
W
Cabrakan
memelord66
Cabrakan
7
2
1
3.75
W
Danzaburou
scorpio0111
Danzaburou
0
3
3
0.5
W
Nemesis
zubr-8
Nemesis
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,789
Damage
43,064
77,492
Taken
78,580
49,883
Mitigated
46,150
31,870
Healing
22,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,545
1,686
0
2,759
8,959
3,200
159
5,583
3,376
38,081
5,715
W
Sol
Q-Maxi
Sol
12,548
5,972
0
9,452
16,924
6,852
4,711
1,247
15,677
94,460
12,415
W
Hercules
Thefatbo1
Hercules
10,275
3,540
797
8,161
14,502
16,876
54
3,477
11,025
0
32,144
L
Izanami
Twisty-Qtr
Izanami
9,408
6,114
0
3,668
17,105
6,431
0
7,753
9,352
0
73,325
L
Achilles
batt_osai
Achilles
6,607
1,377
105
3,337
14,666
14,515
0
5,878
8,788
0
20,913
L
Zhong Kui
bo3zooz007
Zhong Kui
11,883
731
0
11,167
18,703
14,228
459
918
17,785
94,013
0
L
Mercury
bo_7mood1
Mercury
8,621
3,756
0
1,290
19,147
7,776
0
5,895
13,252
0
80,881
W
Cabrakan
memelord66
Cabrakan
13,464
1,588
0
5,677
16,675
13,073
0
7,508
9,167
98,792
0
W
Danzaburou
scorpio0111
Danzaburou
9,454
1,810
219
5,013
13,200
5,897
1,596
7,255
5,945
0
83,434
W
Nemesis
zubr-8
Nemesis
12,048
5,914
0
2,551
16,191
7,185
0
4,612
11,579
0
93,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,096
Gold Earned
42,899
631
Minions Killed
516
0
Camps Cleared
0
1,820,462
Distance Traveled
1,687,711
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,521
396
81
4
0
258,660
5
W
Sol
10,442
550
148
8
0
329,441
0
W
Hercules
9,904
521
24
1
0
389,823
2
L
Izanami
8,269
435
131
7
0
307,831
1
L
Achilles
7,429
391
21
1
0
378,254
4
L
Zhong Kui
9,790
515
162
9
0
311,104
2
L
Mercury
9,890
521
121
6
0
431,862
5
W
Cabrakan
12,282
646
183
10
0
304,099
8
W
Danzaburou
10,410
548
144
8
0
344,241
0
W
Nemesis
11,058
582
132
7
0
452,858
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role