Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Dazuii
Bastet
Level 109
God Stats
7W - 2L
1,757 SR
Queue Stats
198W - 228L
1,415 Elo+
Party 2
Camazotz
Camazotz
PwrflCherry
Camazotz
Level 105
God Stats
3W - 3L
1,410 SR
Queue Stats
160W - 227L
1,397 Elo+
Party 2
Discordia
Discordia
TouchGrass9006
Discordia
Level 66
God Stats
7W - 9L
1,511 SR
Queue Stats
281W - 351L
1,385 Elo+
Solo
Hercules
Hercules
WhiteBoyTheGoat
Hercules
Level 122
God Stats
15W - 12L
1,483 SR
Queue Stats
452W - 448L
1,394 Elo+
Solo
Team Averages
Level 102
1,532 SR
1,418 Elo+

VS

Team Averages
Level 62
1,381 SR
1,347 Elo+
Nox
Nox
Advisor-of-Heals
Nox
Level 67
God Stats
1W - 2L
1,474 SR
Queue Stats
84W - 96L
1,426 Elo+
Party 1
Sol
Sol
Aurelius14321
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,267 Elo+
Solo
Lancelot
Lancelot
RavkHavk
Lancelot
Level 19
God Stats
0W - 2L
1,243 SR
Queue Stats
7W - 15L
1,219 Elo+
Solo
Ao Kuang
Ao Kuang
TurtleFolk
Ao Kuang
Level 123
God Stats
1W - 5L
1,250 SR
Queue Stats
168W - 192L
1,423 Elo+
Solo
Raijin
Raijin
corzlyte
Raijin
Level 74
God Stats
2W - 2L
1,439 SR
Queue Stats
80W - 90L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
0 / 5 / 19
11,452
674
5,672
21,868
29,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
Dazuii
Bastet
20
8 / 4 / 13
12,247
720
19,775
15,203
7,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
PwrflCherry
Camazotz
18
4 / 4 / 13
11,424
672
11,589
21,646
14,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
TouchGrass9006
Discordia
19
7 / 2 / 12
11,959
703
25,936
10,532
4,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
20
10 / 4 / 15
12,769
751
18,162
25,366
30,313
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 9
9,320
548
5,480
21,543
20,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
3 / 5 / 5
10,267
604
18,024
16,551
7,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
RavkHavk
Lancelot
19
5 / 2 / 5
10,968
645
9,052
14,249
8,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
TurtleFolk
Ao Kuang
18
7 / 9 / 5
11,501
677
15,050
22,034
12,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
corzlyte
Raijin
15
1 / 7 / 13
10,026
590
13,701
16,437
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
53
29
Kills
16
19
Deaths
30
72
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
5
19
1.9
L
0
7
9
0.64
L
3
5
5
1.1
W
Bastet
Dazuii
Bastet
8
4
13
3.63
W
Camazotz
PwrflCherry
Camazotz
4
4
13
2.63
L
Lancelot
RavkHavk
Lancelot
5
2
5
3.75
W
Discordia
TouchGrass9006
Discordia
7
2
12
6.5
L
Ao Kuang
TurtleFolk
Ao Kuang
7
9
5
1.06
W
Hercules
10
4
15
4.38
L
Raijin
corzlyte
Raijin
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,134
Damage
61,307
94,615
Taken
90,814
86,671
Mitigated
55,640
43,792
Healing
26,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,672
414
3,787
5,740
21,868
29,422
760
11,276
10,592
11,660
0
L
5,480
957
1,103
3,645
21,543
20,279
240
5,986
15,031
13,460
0
L
18,024
2,864
770
4,864
16,551
7,940
0
4,386
11,915
37,845
0
W
Bastet
Dazuii
Bastet
19,775
2,219
1,608
3,978
15,203
7,790
2,879
7,800
7,403
0
37,367
W
Camazotz
PwrflCherry
Camazotz
11,589
1,717
1,093
9,589
21,646
14,512
1,251
13,934
7,712
0
33,692
L
Lancelot
RavkHavk
Lancelot
9,052
1,832
1,706
2,995
14,249
8,171
0
5,695
8,212
0
19,800
W
Discordia
TouchGrass9006
Discordia
25,936
246
2,237
3,646
10,532
4,634
3,046
4,165
6,367
45,162
0
L
Ao Kuang
TurtleFolk
Ao Kuang
15,050
3,302
2,262
5,148
22,034
12,053
935
8,431
13,093
23,587
0
W
Hercules
18,162
5,154
1,727
10,387
25,366
30,313
404
15,080
10,286
0
29,617
L
Raijin
corzlyte
Raijin
13,701
1,922
953
2,829
16,437
7,197
320
5,150
10,955
27,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,851
Gold Earned
52,082
151
Minions Killed
138
0
Camps Cleared
0
1,563,997
Distance Traveled
1,371,317
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,452
674
10
1
0
283,712
0
L
Nox
9,320
548
22
1
0
238,712
1
L
Sol
10,267
604
47
3
0
269,661
1
W
Bastet
12,247
720
37
2
0
312,243
0
W
Camazotz
11,424
672
33
2
0
327,044
0
L
Lancelot
10,968
645
30
2
0
341,728
0
W
Discordia
11,959
703
49
3
0
318,784
1
L
Ao Kuang
11,501
677
17
1
0
248,409
0
W
Hercules
12,769
751
22
1
0
322,214
3
L
Raijin
10,026
590
22
1
0
272,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role