Player Matchup

Mercury
Mercury
AwesomSaucomo
Mercury
Level 105
God Stats
13W - 11L
1,545 SR
Queue Stats
86W - 107L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
LaneWasHere
Jing Wei
Level 129
God Stats
16W - 19L
1,517 SR
Queue Stats
98W - 124L
1,495 Elo+
Party 1
Maui
Maui
Lesamuen
Maui
Level 126
God Stats
2W - 1L
1,329 SR
Queue Stats
220W - 130L
1,594 Elo+
Party 2
Kukulkan
Kukulkan
Sindina
Kukulkan
Level 63
God Stats
5W - 4L
1,383 SR
Queue Stats
29W - 22L
1,552 Elo+
Party 2
Amaterasu
Amaterasu
SongstressEX
Amaterasu
Level 69
God Stats
12W - 6L
1,623 SR
Queue Stats
74W - 53L
1,552 Elo+
Party 2
Team Averages
Level 98
1,479 SR
1,542 Elo+

VS

Team Averages
Level 90
1,520 SR
1,518 Elo+
Olorun
Olorun
Chesh00
Olorun
Level 109
God Stats
3W - 3L
1,512 SR
Queue Stats
157W - 164L
1,473 Elo+
Solo
Shiva
Shiva
Demascus69420
Shiva
Level 36
God Stats
7W - 5L
1,632 SR
Queue Stats
34W - 22L
1,594 Elo+
Party 3
Sol
Sol
VILLAINJRESSJ
Sol
Level 66
God Stats
10W - 13L
1,550 SR
Queue Stats
251W - 182L
1,543 Elo+
Party 3
Awilix
Awilix
iguccer2
Awilix
Level 89
God Stats
24W - 22L
1,625 SR
Queue Stats
269W - 217L
1,556 Elo+
Party 3
Arachne
Arachne
taron81
Arachne
Level 150
God Stats
1W - 6L
1,279 SR
Queue Stats
15W - 22L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
11 / 4 / 5
17,865
596
32,002
36,285
20,842
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
LaneWasHere
Jing Wei
19
1 / 11 / 7
13,764
459
20,399
26,876
14,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
20
3 / 7 / 22
14,546
485
14,349
32,977
52,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
Sindina
Kukulkan
20
11 / 8 / 6
16,647
555
31,985
23,633
14,190
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
SongstressEX
Amaterasu
20
7 / 5 / 7
17,043
568
18,811
32,785
51,302
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chesh00
Olorun
20
7 / 9 / 10
15,255
509
19,312
30,489
17,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
1 / 7 / 24
14,694
490
22,501
31,490
44,637
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
16 / 5 / 9
17,476
583
40,741
53,220
25,398
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
iguccer2
Awilix
20
9 / 8 / 6
15,299
510
20,484
26,633
15,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
taron81
Arachne
20
2 / 5 / 12
15,171
506
19,520
37,394
32,226
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
96
33
Kills
35
35
Deaths
34
47
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Mercury
11
4
5
3.38
L
Olorun
Chesh00
Olorun
7
9
10
1.33
L
1
7
24
1.86
W
Jing Wei
LaneWasHere
Jing Wei
1
11
7
0.41
W
Maui
3
7
22
2
W
Kukulkan
Sindina
Kukulkan
11
8
6
1.75
W
Amaterasu
SongstressEX
Amaterasu
7
5
7
2.1
L
16
5
9
4.1
L
Awilix
iguccer2
Awilix
9
8
6
1.5
L
Arachne
taron81
Arachne
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,546
Damage
122,558
152,556
Taken
179,226
153,653
Mitigated
135,469
27,521
Healing
74,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
32,002
21,011
0
9,209
36,285
20,842
3,998
12,928
23,357
0
220,731
L
Olorun
Chesh00
Olorun
19,312
11,703
1,019
10,559
30,489
17,988
1,857
14,360
16,129
87,796
8,461
L
22,501
2,150
390
3,790
31,490
44,637
283
11,026
20,030
2,493
79,018
W
Jing Wei
LaneWasHere
Jing Wei
20,399
12,199
0
3,042
26,876
14,582
0
17,207
9,669
0
98,494
W
Maui
14,349
3,800
0
3,031
32,977
52,737
1,097
16,019
16,958
44,143
4,203
W
Kukulkan
Sindina
Kukulkan
31,985
2,864
0
3,533
23,633
14,190
1,146
8,445
15,188
127,637
0
W
Amaterasu
SongstressEX
Amaterasu
18,811
5,855
0
8,706
32,785
51,302
1,308
7,026
25,759
0
123,710
L
40,741
12,983
0
38,365
53,220
25,398
9,801
9,304
43,916
216,993
7,533
L
Awilix
iguccer2
Awilix
20,484
9,247
0
3,556
26,633
15,220
0
9,549
17,084
0
116,998
L
Arachne
taron81
Arachne
19,520
13,606
0
17,216
37,394
32,226
269
7,957
29,437
0
101,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,865
Gold Earned
77,895
819
Minions Killed
732
0
Camps Cleared
0
2,892,226
Distance Traveled
2,733,922
30
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
17,865
596
212
7
0
716,010
1
L
Olorun
15,255
509
139
5
0
449,605
7
L
Shiva
14,694
490
74
2
0
569,897
0
W
Jing Wei
13,764
459
144
5
0
536,172
9
W
Maui
14,546
485
48
2
0
572,617
9
W
Kukulkan
16,647
555
186
6
0
533,087
6
W
Amaterasu
17,043
568
229
8
0
534,340
5
L
Sol
17,476
583
221
7
0
528,576
0
L
Awilix
15,299
510
135
5
0
603,138
1
L
Arachne
15,171
506
163
5
0
582,706
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role