Player Matchup

Medusa
Medusa
FiddleSage
Medusa
Level 120
God Stats
2W - 1L
1,604 SR
Queue Stats
76W - 102L
1,394 Elo+
Party 1
Ishtar
Ishtar
SaintedBooker
Ishtar
Level 128
God Stats
3W - 3L
1,373 SR
Queue Stats
110W - 143L
1,413 Elo+
Party 1
Chronos
Chronos
elmanolin211208
Chronos
Level 149
God Stats
5W - 1L
1,668 SR
Queue Stats
161W - 171L
1,447 Elo+
Party 2
Sol
Sol
franclin213
Sol
Level 139
God Stats
2W - 1L
1,450 SR
Queue Stats
133W - 156L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
zindad
Danzaburou
Level 126
God Stats
6W - 4L
1,497 SR
Queue Stats
151W - 170L
1,419 Elo+
Party 1
Team Averages
Level 132
1,518 SR
1,420 Elo+

VS

Team Averages
Level 109
1,587 SR
1,449 Elo+
Skadi
Skadi
CHADDY22DADDY
Skadi
Level 94
God Stats
4W - 4L
1,620 SR
Queue Stats
223W - 236L
1,464 Elo+
Solo
Susano
Susano
CavemanCrown825
Susano
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 45L
1,495 Elo+
Solo
He Bo
He Bo
DaRKn3Ss 801
He Bo
Level 147
God Stats
3W - 5L
1,445 SR
Queue Stats
184W - 198L
1,408 Elo+
Solo
Bellona
Bellona
STL Deity
Bellona
Level 124
God Stats
2W - 1L
1,870 SR
Queue Stats
494W - 464L
1,455 Elo+
Solo
Cthulhu
Cthulhu
birds2men
Cthulhu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 94L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FiddleSage
Medusa
17
5 / 6 / 16
10,792
771
10,403
14,733
6,968
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 6 / 18
11,516
823
16,728
14,117
6,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 4 / 29
11,259
804
14,830
15,503
7,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
17 / 4 / 15
14,073
1,005
23,519
15,594
7,426
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
zindad
Danzaburou
20
8 / 4 / 19
11,610
829
22,895
17,648
9,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 9
11,200
800
18,043
18,280
9,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 8 / 9
9,511
679
11,425
18,037
10,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 8 / 6
11,460
819
15,217
17,562
8,302
Bellona
STL Deity
Bellona
19
6 / 7 / 7
11,442
817
12,461
20,580
28,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
birds2men
Cthulhu
17
4 / 7 / 8
11,408
815
10,668
27,440
37,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
63
37
Kills
24
24
Deaths
37
97
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
7
9
1.21
L
2
8
9
0.81
L
8
8
6
1.38
W
Medusa
FiddleSage
Medusa
5
6
16
2.17
L
Bellona
STL Deity
Bellona
6
7
7
1.36
W
6
6
18
2.5
L
Cthulhu
birds2men
Cthulhu
4
7
8
1.14
W
1
4
29
3.88
W
17
4
15
6.13
W
Danzaburou
zindad
Danzaburou
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,375
Damage
67,814
77,595
Taken
101,899
38,053
Mitigated
94,333
26,371
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,043
4,979
1,605
2,480
18,280
9,555
1,769
8,237
10,043
0
39,568
L
11,425
109
341
2,151
18,037
10,130
476
6,304
11,733
0
21,549
L
15,217
269
2,066
4,576
17,562
8,302
396
5,338
12,224
26,446
0
W
Medusa
FiddleSage
Medusa
10,403
4,747
990
2,357
14,733
6,968
664
6,083
8,650
0
18,906
L
Bellona
STL Deity
Bellona
12,461
2,619
651
1,537
20,580
28,976
421
8,929
11,651
133
22,434
W
16,728
8,854
530
1,687
14,117
6,477
850
4,444
9,673
0
27,946
L
Cthulhu
birds2men
Cthulhu
10,668
221
1,497
4,224
27,440
37,370
225
9,541
17,899
21,870
0
W
14,830
5,628
1,359
4,634
15,503
7,981
2,907
4,507
10,996
29,511
0
W
23,519
6,071
1,151
5,908
15,594
7,426
2,641
5,343
10,251
48,162
0
W
Danzaburou
zindad
Danzaburou
22,895
8,481
1,832
5,923
17,648
9,201
1,729
5,638
12,010
0
44,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,250
Gold Earned
55,021
163
Minions Killed
123
0
Camps Cleared
0
1,237,923
Distance Traveled
1,164,770
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,200
800
42
3
0
223,933
1
L
Susano
9,511
679
17
1
0
235,176
0
L
He Bo
11,460
819
25
2
0
242,882
0
W
Medusa
10,792
771
13
1
0
281,734
0
L
Bellona
11,442
817
23
2
0
244,505
0
W
Ishtar
11,516
823
20
1
0
228,366
0
L
Cthulhu
11,408
815
16
1
0
218,274
0
W
Chronos
11,259
804
39
3
0
244,947
1
W
Sol
14,073
1,005
49
4
0
241,463
0
W
Danzaburou
11,610
829
42
3
0
241,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role