Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
CoolAlxs
Set
Level 157
God Stats
0W - 5L
1,421 SR
Queue Stats
247W - 241L
1,577 Elo+
Party 1
Ra
Ra
MahoSan
Ra
Level 126
God Stats
4W - 5L
1,551 SR
Queue Stats
35W - 35L
1,578 Elo+
Party 1
Xing Tian
Xing Tian
Sob3rbia
Xing Tian
Level 160
God Stats
0W - 3L
1,470 SR
Queue Stats
309W - 289L
1,579 Elo+
Party 1
Mercury
Mercury
Trolair
Mercury
Level 89
God Stats
1W - 2L
1,696 SR
Queue Stats
10W - 13L
1,533 Elo+
Party 1
Team Averages
Level 137
1,528 SR
1,554 Elo+

VS

Team Averages
Level 143
1,656 SR
1,621 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AngelhoBG
Ra
Level 148
God Stats
3W - 1L
1,555 SR
Queue Stats
52W - 47L
1,585 Elo+
Solo
Anhur
Anhur
Bereö
Anhur
Level 160
God Stats
8W - 3L
2,071 SR
Queue Stats
126W - 29L
1,877 Elo+
Solo
Agni
Agni
Diirrtyy
Agni
Level 121
God Stats
5W - 10L
1,421 SR
Queue Stats
330W - 338L
1,475 Elo+
Solo
Mulan
Mulan
ImDonnie
Mulan
Level 127
God Stats
13W - 8L
1,732 SR
Queue Stats
420W - 341L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 1
6,291
524
2,581
8,262
1,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 1
7,349
612
8,608
10,826
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 0
6,205
517
2,597
6,907
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Sob3rbia
Xing Tian
8
0 / 3 / 0
5,714
476
1,886
13,504
9,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Trolair
Mercury
13
2 / 2 / 1
7,229
602
6,743
11,345
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 1
7,323
610
6,282
10,971
8,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 6
7,027
586
5,483
5,977
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Bereö
Anhur
13
2 / 1 / 2
7,521
627
8,427
8,811
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Agni
12
2 / 1 / 4
7,108
592
4,856
3,581
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
ImDonnie
Mulan
11
3 / 0 / 6
7,332
611
7,582
9,125
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
13
13
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
W
Fenrir
 
Fenrir
5
2
1
2.75
W
1
0
6
4
W
Anhur
Bereö
Anhur
2
1
2
3
L
1
3
1
0.5
W
Agni
2
1
4
4
W
Mulan
ImDonnie
Mulan
3
0
6
6
L
1
3
0
0.33
L
Xing Tian
Sob3rbia
Xing Tian
0
3
0
0
L
Mercury
Trolair
Mercury
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,415
Damage
32,630
50,844
Taken
38,465
24,055
Mitigated
23,945
11,196
Healing
16,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,581
683
0
3,149
8,262
1,318
0
290
7,972
41,263
0
W
Fenrir
 
Fenrir
6,282
1,687
0
4,492
10,971
8,002
0
101
10,366
0
35,553
W
5,483
763
808
3,583
5,977
2,206
192
17
5,853
46,412
0
W
Anhur
Bereö
Anhur
8,427
3,990
0
3,649
8,811
3,546
0
2,750
6,061
0
59,682
L
8,608
4,772
0
3,308
10,826
6,271
952
2,228
8,069
0
54,064
W
Agni
4,856
332
0
391
3,581
1,391
261
850
2,731
56,438
0
W
Mulan
ImDonnie
Mulan
7,582
1,298
0
3,874
9,125
8,800
324
3,346
5,635
0
25,847
L
2,597
408
507
1,230
6,907
2,639
0
1,077
5,801
42,994
0
L
Xing Tian
Sob3rbia
Xing Tian
1,886
173
1,167
1,435
13,504
9,829
0
5,287
8,169
17,722
0
L
Mercury
Trolair
Mercury
6,743
4,431
0
400
11,345
3,998
0
2,707
8,548
0
64,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
36,311
389
Minions Killed
401
0
Camps Cleared
0
1,277,196
Distance Traveled
1,308,026
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,291
524
69
6
0
231,858
4
W
Fenrir
7,323
610
66
6
0
247,725
7
W
Ra
7,027
586
93
8
0
296,545
2
W
Anhur
7,521
627
100
8
0
235,574
2
L
Set
7,349
612
106
9
0
218,979
0
W
Agni
7,108
592
114
10
0
265,707
1
W
Mulan
7,332
611
28
2
0
262,475
6
L
Ra
6,205
517
80
7
0
233,517
0
L
Xing Tian
5,714
476
24
2
0
271,349
5
L
Mercury
7,229
602
110
9
0
321,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role